 ______     ______                         ___  ___            _           _     _ 
 | ___ \    | ___ \                       /   |/ _ \          | |         (_)   | |
 | |_/ /_ __| |_/ / ___   ___  _ __ ___  / /| / /_\ \_ __   __| |_ __ ___  _  __| |
 |  __/| '__| ___ \/ _ \ / _ \| '_ ` _ \/ /_| |  _  | '_ \ / _` | '__/ _ \| |/ _` |
 | |   | |  | |_/ / (_) | (_) | | | | | \___  | | | | | | | (_| | | | (_) | | (_| |
 \_|   |_|  \____/ \___/ \___/|_| |_| |_|   |_|_| |_/_| |_|\__,_|_|  \___/|_|\__,_|
 ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______ ______  
|______|______|______|______|______|______|______|______|______|______|______|______|

 1.3.0-beta
------------
 + Added a dedicated fire button
 + Removed HUD messages being displayed as a Toast.  This was causing the framerate to drop
 
 1.3.0-beta
------------
 + Music and sounds are now taken directly from the .WAD files.
   No need to download extra sound files anymore!
 
 1.2.5-beta
------------
 + libprboom_jni is now compiled with network support
 + HUD messages are passed on to Android and displayed as a Toast
 
 1.2.4-beta
------------
 + libdoom_jni.so is now freshly compiled with NDK and called libprboom_jni.so
 + Changed Run CheckBox to CheckedTextView so touching the text works
 + Fire/Enter is now accomplished by touching somewhere in the middle of the screen
   It actually takes up 50% of the screen in the middle. This will help avoid mis-fires
 
 1.2.3-beta
------------
 + Created custom images for buttons, checkboxes, textviews, etc.
 + Added a DooM.ttf font to use on the main screen

 1.2.2-beta
------------
 + Game screen now rendered to a SurfaceView for better performance and frame rates.
 
 1.2.1-beta
------------
 + Increased height of l/r turning to compensate for issues with multitouch.
 
 1.2.0-beta
------------
 + Added all necessary on-screen controls for touchscreen only devices to play Doom.
 + Minor tweaks and code clean up.