textures/virtual/portal {

	lightType = LT_PULSE;
	lightLevel = 1.0;
	lightMinLevel = 0.20;
	lightMaxLevel = 1.0;
	lightSpeed = 0;
	
	blended = 1;
	warp = 1;
	bright = 1;

};

textures/virtual/bridge {

	lightType = LT_PULSE;
	lightLevel = 1.0;
	
	blended = 1;
	warp = 1;
	bright = 1;

};

@END@
