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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Local texture definition. More...
#include <OgreCompositorShadowNodeDef.h>
Inheritance diagram for Ogre::ShadowTextureDefinition:Public Member Functions | |
| ShadowTextureDefinition (ShadowMapTechniques t, const String &texRefName, const Vector2 &_uvOffset, const Vector2 &_uvLength, uint8 _arrayIdx, size_t _light, size_t _split) | |
| void | _setSharesSetupWithIdx (size_t idx) |
| size_t | getSharesSetupWith () const |
| IdString | getTextureName () const |
| String | getTextureNameStr () const |
Public Attributes | |
| uint8 | arrayIdx |
| float | autoConstantBiasScale |
| 0 to disable. | |
| float | autoNormalOffsetBiasScale |
| 0 to disable. | |
| float | constantBiasScale |
| Constant bias is per material (tweak HlmsDatablock::mShadowConstantBias). | |
| size_t | light |
| float | normalOffsetBias |
| Normal offset bias is per cascade / shadow map. | |
| uint32 | numSplits |
| uint32 | numStableSplits |
| Real | pssmLambda |
| ShadowMapTechniques | shadowMapTechnique |
| size_t | split |
| Real | splitBlend |
| Real | splitFade |
| Real | splitPadding |
| Vector2 | uvLength |
| Vector2 | uvOffset |
| float | xyPadding |
Local texture definition.
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| uint8 Ogre::ShadowTextureDefinition::arrayIdx |
Referenced by ShadowTextureDefinition().
| float Ogre::ShadowTextureDefinition::autoConstantBiasScale |
0 to disable.
Non-zero to increase bias based on orthographic projection's window size.
Referenced by ShadowTextureDefinition().
| float Ogre::ShadowTextureDefinition::autoNormalOffsetBiasScale |
0 to disable.
Non-zero to increase bias based on orthographic projection's window size.
Referenced by ShadowTextureDefinition().
| float Ogre::ShadowTextureDefinition::constantBiasScale |
Constant bias is per material (tweak HlmsDatablock::mShadowConstantBias).
This value lets you multiply it 'mShadowConstantBias * constantBiasScale' per cascade / shadow map
This is applied on top of the autocalculated bias from autoConstantBiasScale
Referenced by ShadowTextureDefinition().
| size_t Ogre::ShadowTextureDefinition::light |
Referenced by ShadowTextureDefinition().
| float Ogre::ShadowTextureDefinition::normalOffsetBias |
Normal offset bias is per cascade / shadow map.
This is applied on top of the autocalculated bias from autoNormalOffsetBiasScale
Referenced by ShadowTextureDefinition().
| uint32 Ogre::ShadowTextureDefinition::numSplits |
Referenced by ShadowTextureDefinition().
| uint32 Ogre::ShadowTextureDefinition::numStableSplits |
Referenced by ShadowTextureDefinition().
| Real Ogre::ShadowTextureDefinition::pssmLambda |
Referenced by ShadowTextureDefinition().
| ShadowMapTechniques Ogre::ShadowTextureDefinition::shadowMapTechnique |
Referenced by ShadowTextureDefinition().
| size_t Ogre::ShadowTextureDefinition::split |
Referenced by ShadowTextureDefinition().
| Real Ogre::ShadowTextureDefinition::splitBlend |
Referenced by ShadowTextureDefinition().
| Real Ogre::ShadowTextureDefinition::splitFade |
Referenced by ShadowTextureDefinition().
| Real Ogre::ShadowTextureDefinition::splitPadding |
Referenced by ShadowTextureDefinition().
| Vector2 Ogre::ShadowTextureDefinition::uvLength |
Referenced by ShadowTextureDefinition().
| Vector2 Ogre::ShadowTextureDefinition::uvOffset |
Referenced by ShadowTextureDefinition().
| float Ogre::ShadowTextureDefinition::xyPadding |
Referenced by ShadowTextureDefinition().