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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"#include "OgreRenderSystem.h"#include "OgreD3D11Device.h"#include "OgreD3D11DeviceResource.h"#include "OgreD3D11Driver.h"#include "OgreD3D11PixelFormatToShaderType.h"#include "OgreD3D11RenderPassDescriptor.h"Classes | |
| class | Ogre::D3D11RenderSystem |
| Implementation of DirectX11 as a rendering system. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Macros | |
| #define | SUPPORT_SM2_0_HLSL_SHADERS 0 |
| #define SUPPORT_SM2_0_HLSL_SHADERS 0 |