#include <OgreSkeletonAnimManager.h>
◆ BySkeletonDef()
| Ogre::BySkeletonDef::BySkeletonDef |
( |
const SkeletonDef * | skeletonDef, |
|
|
size_t | threadCount ) |
◆ _updateBoneStartTransforms()
| void Ogre::BySkeletonDef::_updateBoneStartTransforms |
( |
| ) |
|
◆ initializeMemoryManager()
| void Ogre::BySkeletonDef::initializeMemoryManager |
( |
| ) |
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◆ operator==()
| bool Ogre::BySkeletonDef::operator== |
( |
IdString | name | ) |
const |
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inline |
◆ updateThreadStarts()
| void Ogre::BySkeletonDef::updateThreadStarts |
( |
| ) |
|
◆ boneMemoryManager
◆ skeletonDef
◆ skeletonDefName
| IdString Ogre::BySkeletonDef::skeletonDefName |
◆ skeletons
◆ threadStarts
| FastArray<size_t> Ogre::BySkeletonDef::threadStarts |
One per thread (plus one), tells where we should start from in each thread.
It's not exactly skeletons.size() / mNumWorkerThreads because we need to account that instances that share the same memory block.
The documentation for this struct was generated from the following file: