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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreDescriptorSetSampler.h"#include "OgreDescriptorSetTexture.h"#include "OgreDescriptorSetUav.h"#include "OgreHlmsCommon.h"#include "OgreHlmsDatablock.h"#include "OgreHlmsSamplerblock.h"#include "OgreScriptLoader.h"#include "OgreHeaderPrefix.h"Classes | |
| class | Ogre::HlmsManager |
| HLMS stands for "High Level Material System". More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Macros | |
| #define | OGRE_HLMS_MAX_BASIC_BLOCKS OGRE_HLMS_NUM_SAMPLERBLOCKS |
| #define | OGRE_HLMS_MAX_LIFETIME_BLENDBLOCKS 4096 |
| #define | OGRE_HLMS_MAX_LIFETIME_MACROBLOCKS 4096 |
| #define | OGRE_HLMS_NUM_BLENDBLOCKS 32 |
| #define | OGRE_HLMS_NUM_MACROBLOCKS 32 |
| #define | OGRE_HLMS_NUM_SAMPLERBLOCKS 64 |