SubDir HAIKU_TOP src add-ons opengl mesa_software_renderer ;

SetSubDirSupportedPlatformsBeOSCompatible ;

if $(TARGET_PLATFORM) != haiku {
	UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
		# We need our public GL headers also when not compiling for Haiku.
}


{
	local defines ;
	defines = BEOS_THREADS GNU_ASSEMBLER ;

	if $(TARGET_ARCH) = x86 {
		defines += USE_X86_ASM USE_MMX_ASM USE_3DNOW_ASM USE_SSE_ASM ; 
	} else if $(TARGET_ARCH) = ppc {
		# Not yet supported, as current Mesa3D PPC assembly is Linux-dependent!
		# defines += USE_PPC_ASM ;
	} else if $(TARGET_ARCH) = sparc {
		defines += USE_SPARC_ASM ;
	}

	SubDirC++Flags [ FDefines $(defines) ] ;
}

UsePrivateHeaders interface opengl ;

UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa main ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa glapi ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa tnl ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa x86 ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa ppc ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src kits opengl mesa sparc ] ;

Addon Mesa\ Software\ Renderer :
	MesaSoftwareRenderer.cpp
	: libGL.so libmesa.a be $(TARGET_LIBSUPC++)
;

Package haiku-opengl-cvs : 
	Mesa\ Software\ Renderer :  
	boot home config add-ons opengl 
;
 
