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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Class to build up a mesh with vertices and indices. More...
#include <OgreVolumeMeshBuilder.h>
Inheritance diagram for Ogre::Volume::MeshBuilder:Public Member Functions | |
| MeshBuilder (void) | |
| Constructor. | |
| void | addTriangle (const Vector3 &v0, const Vector3 &n0, const Vector3 &v1, const Vector3 &n1, const Vector3 &v2, const Vector3 &n2) |
| Adds a triangle to the mesh with reusing already existent vertices via their index. | |
| void | executeCallback (MeshBuilderCallback *callback, const SimpleRenderable *simpleRenderable, size_t level, int inProcess) const |
| Executes a MeshBuilderCallback on this instance. | |
| size_t | generateBuffers (RenderOperation &operation) |
| Generates the vertex- and indexbuffer of this mesh on the given RenderOperation. | |
| Entity * | generateWithManualObject (SceneManager *sceneManager, const String &name, const String &material) |
| Generates an entity via a ManualObject. | |
| AxisAlignedBox | getBoundingBox (void) |
| Gets the bounding box of the mesh. | |
Static Public Member Functions | |
| static void | addCubeToManualObject (ManualObject *manual, const Vector3 &c0, const Vector3 &c1, const Vector3 &c2, const Vector3 &c3, const Vector3 &c4, const Vector3 &c5, const Vector3 &c6, const Vector3 &c7, uint32 &baseIndex) |
| Adds a cube to a manual object rendering lines. | |
Class to build up a mesh with vertices and indices.
| Ogre::Volume::MeshBuilder::MeshBuilder | ( | void | ) |
Constructor.
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inlinestatic |
Adds a cube to a manual object rendering lines.
Corner numeration: 4 5 7 6 0 1 3 2
| manual | The manual for the cube lines. |
| c0 | The corner 0. |
| c1 | The corner 1. |
| c2 | The corner 2. |
| c3 | The corner 3. |
| c4 | The corner 4. |
| c5 | The corner 5. |
| c6 | The corner 6. |
| c7 | The corner 7. |
| baseIndex | The next free index of this manual object. Is incremented by 8 in this function. |
References Ogre::ManualObject::index(), and Ogre::ManualObject::position().
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inline |
Adds a triangle to the mesh with reusing already existent vertices via their index.
| v0 | The first vertex of the triangle. |
| n0 | The normal of the first vertex. |
| v1 | The second vertex of the triangle. |
| n1 | The normal of the second vertex. |
| v2 | The third vertex of the triangle. |
| n2 | The normal of the third vertex. |
| size_t Ogre::Volume::MeshBuilder::generateBuffers | ( | RenderOperation & | operation | ) |
Generates the vertex- and indexbuffer of this mesh on the given RenderOperation.
| operation | The RenderOperation for the buffers. |
| Entity * Ogre::Volume::MeshBuilder::generateWithManualObject | ( | SceneManager * | sceneManager, |
| const String & | name, | ||
| const String & | material ) |
Generates an entity via a ManualObject.
| sceneManager | The creating sceneManager. |
| name | The name for the entity. |
| material | The material to use. |
| AxisAlignedBox Ogre::Volume::MeshBuilder::getBoundingBox | ( | void | ) |
Gets the bounding box of the mesh.
| void Ogre::Volume::MeshBuilder::executeCallback | ( | MeshBuilderCallback * | callback, |
| const SimpleRenderable * | simpleRenderable, | ||
| size_t | level, | ||
| int | inProcess ) const |
Executes a MeshBuilderCallback on this instance.
| callback | The callback to execute. |
| simpleRenderable | Contains the SimpleRenderable for which the triangles were built. |
| level | The LOD level of this mesh. |
| inProcess | The amount of other meshes/LOD-Chunks still to be loaded. |