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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreMovableObject.h"#include "OgreAxisAlignedBox.h"#include "OgreVertexIndexData.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::Frustum |
| A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More... | |
Namespaces | |
| namespace | Ogre |
Enumerations | |
| enum | Ogre::FrustumPlane : uint8 { Ogre::FRUSTUM_PLANE_NEAR = 0 , Ogre::FRUSTUM_PLANE_FAR = 1 , Ogre::FRUSTUM_PLANE_LEFT = 2 , Ogre::FRUSTUM_PLANE_RIGHT = 3 , Ogre::FRUSTUM_PLANE_TOP = 4 , Ogre::FRUSTUM_PLANE_BOTTOM = 5 } |
| Worldspace clipping planes. More... | |
| enum | Ogre::ProjectionType : uint8 { Ogre::PT_ORTHOGRAPHIC , Ogre::PT_PERSPECTIVE } |
| Specifies perspective (realistic) or orthographic (architectural) projection. More... | |