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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreColourValue.h"#include "OgreCommon.h"#include "OgreLight.h"#include "OgreTextureUnitState.h"#include "OgreUserObjectBindings.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| struct | Ogre::IlluminationPass |
| Struct recording a pass which can be used for a specific illumination stage. More... | |
| class | Ogre::Pass |
| Class defining a single pass of a Technique (of a Material): a single rendering call. More... | |
| struct | Ogre::Pass::HashFunc |
| Definition of a functor for calculating the hashcode of a Pass. More... | |
Namespaces | |
| namespace | Ogre |
Typedefs | |
| typedef std::vector< IlluminationPass * > | Ogre::IlluminationPassList |
Enumerations | |
| enum | Ogre::IlluminationStage : uint8 { Ogre::IS_AMBIENT , Ogre::IS_PER_LIGHT , Ogre::IS_DECAL , Ogre::IS_UNKNOWN } |
| Categorisation of passes for the purpose of additive lighting. More... | |