|
| | VulkanRenderSystem () |
| |
| | ~VulkanRenderSystem () |
| |
| void | _beginFrame (void) override |
| | Signifies the beginning of a frame, i.e.
|
| |
| void | _convertProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest, bool) override |
| | Converts a uniform projection matrix to suitable for this render system.
|
| |
| DepthBuffer * | _createDepthBufferFor (RenderTarget *renderTarget) override |
| | Creates a DepthBuffer that can be attached to the specified RenderTarget.
|
| |
| RenderWindow * | _createRenderWindow (const String &name, uint32 width, uint32 height, bool fullScreen, const NameValuePairList *miscParams=0) override |
| |
| void | _endFrame (void) override |
| | Ends rendering of a frame to the current viewport.
|
| |
| virtual VulkanFrameBufferDescMap & | _getFrameBufferDescMap (void) |
| |
| void | _notifyActiveComputeEnded (void) |
| |
| void | _notifyActiveEncoderEnded () |
| |
| void | _notifyDeviceStalled () |
| |
| void | _render (const RenderOperation &op) override |
| | Render something to the active viewport.
|
| |
| void | _setAlphaRejectSettings (CompareFunction func, unsigned char value, bool alphaToCoverage) override |
| | Sets the global alpha rejection approach for future renders.
|
| |
| void | _setCullingMode (CullingMode mode) override |
| | Sets the culling mode for the render system based on the 'vertex winding'.
|
| |
| void | _setDepthBias (float constantBias, float slopeScaleBias=0.0f) override |
| | Sets the depth bias, NB you should use the Material version of this.
|
| |
| void | _setDepthBufferParams (bool depthTest, bool depthWrite, CompareFunction depthFunction) override |
| | Sets the mode of operation for depth buffer tests from this point onwards.
|
| |
| void | _setDepthClamp (bool enable) override |
| | Clamp depth values to near and far plane rather than discarding.
|
| |
| void | _setPolygonMode (PolygonMode level) override |
| | Sets how to rasterise triangles, as points, wireframe or solid polys.
|
| |
| void | _setRenderTarget (RenderTarget *target) override |
| | Set current render target to target, enabling its device context if needed.
|
| |
| void | _setSampler (size_t texUnit, Sampler &s) override |
| | set the sampler settings for the given texture unit
|
| |
| void | _setTexture (size_t unit, bool enabled, const TexturePtr &texPtr) override |
| | Sets the texture to bind to a given texture unit.
|
| |
| void | _setViewport (Viewport *vp) override |
| | Sets the provided viewport as the active one for future rendering operations.
|
| |
| virtual void | beginGPUSampleProfile (const String &name, uint32 *hashCache) |
| |
| void | beginProfileEvent (const String &eventName) override |
| | This marks the beginning of an event for GPU profiling.
|
| |
| void | bindGpuProgram (GpuProgram *prg) override |
| | Binds a given GpuProgram (but not the parameters).
|
| |
| void | bindGpuProgramParameters (GpuProgramType gptype, const GpuProgramParametersPtr ¶ms, uint16 variabilityMask) override |
| | Bind Gpu program parameters.
|
| |
| void | clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, unsigned short stencil=0) override |
| |
| HardwareOcclusionQuery * | createHardwareOcclusionQuery (void) override |
| | Create an object for performing hardware occlusion queries.
|
| |
| MultiRenderTarget * | createMultiRenderTarget (const String &name) override |
| | Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.
|
| |
| RenderSystemCapabilities * | createRenderSystemCapabilities (void) const override |
| | Query the real capabilities of the GPU and driver in the RenderSystem.
|
| |
| virtual void | deinitGPUProfiling (void) |
| |
| virtual void | endGPUSampleProfile (const String &name) |
| |
| void | endProfileEvent (void) override |
| | Ends the currently active GPU profiling event.
|
| |
| void | endRenderPassDescriptor () |
| |
| void | executeRenderPassDescriptorDelayedActions (bool officialCall=true) |
| |
| void | flushUAVs (void) |
| |
| Real | getHorizontalTexelOffset (void) override |
| | Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.
|
| |
| Real | getMaximumDepthInputValue (void) override |
| | Gets the maximum (farthest) depth value to be used when rendering using identity transforms.
|
| |
| Real | getMinimumDepthInputValue (void) override |
| | Gets the minimum (closest) depth value to be used when rendering using identity transforms.
|
| |
| const String & | getName (void) const override |
| | Returns the name of the rendering system.
|
| |
| Real | getVerticalTexelOffset (void) override |
| | Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.
|
| |
| VkInstance | getVkInstance (void) const |
| |
| VulkanDevice * | getVulkanDevice () const |
| |
| void | initConfigOptions () override |
| |
| virtual void | initGPUProfiling (void) |
| |
| void | initialiseFromRenderSystemCapabilities (RenderSystemCapabilities *caps, RenderTarget *primary) override |
| | Initialize the render system from the capabilities.
|
| |
| void | markProfileEvent (const String &event) override |
| | Marks an instantaneous event for graphics profilers.
|
| |
| void | notifySwapchainDestroyed () |
| |
| void | refreshConfig () |
| |
| void | resetAllBindings (void) |
| |
| void | setColourBlendState (const ColourBlendState &state) override |
| | Sets the global blending factors for combining subsequent renders with the existing frame contents.
|
| |
| void | setConfigOption (const String &name, const String &value) override |
| | Sets an option for this API.
|
| |
| void | setScissorTest (bool enabled, const Rect &rect=Rect()) override |
| | Sets the 'scissor region' i.e.
|
| |
| void | setStencilState (const StencilState &state) override |
| | This method allows you to set all the stencil buffer parameters in one call.
|
| |
| void | shutdown (void) override |
| | Shutdown the renderer and cleanup resources.
|
| |
| | RenderSystem () |
| | Default Constructor.
|
| |
| virtual | ~RenderSystem () |
| | Destructor.
|
| |
| virtual void | _beginGeometryCount (void) |
| | The RenderSystem will keep a count of tris rendered, this resets the count.
|
| |
| void | _cleanupDepthBuffers (bool bCleanManualBuffers=true) |
| | Removes all depth buffers.
|
| |
| virtual RenderWindow * | _createRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) |
| | Creates a new rendering window.
|
| |
| virtual void | _disableTextureUnit (size_t texUnit) |
| | Turns off a texture unit.
|
| |
| virtual void | _disableTextureUnitsFrom (size_t texUnit) |
| | Disables all texture units from the given unit upwards.
|
| |
| virtual void | _dispatchCompute (const Vector3i &workgroupDim) |
| |
| virtual unsigned int | _getBatchCount (void) const |
| | Reports the number of batches rendered since the last _beginGeometryCount call.
|
| |
| virtual CullingMode | _getCullingMode (void) const |
| |
| const String & | _getDefaultViewportMaterialScheme (void) const |
| | Returns the default material scheme used by the render system.
|
| |
| virtual unsigned int | _getFaceCount (void) const |
| | Reports the number of tris rendered since the last _beginGeometryCount call.
|
| |
| virtual unsigned int | _getVertexCount (void) const |
| | Reports the number of vertices passed to the renderer since the last _beginGeometryCount call.
|
| |
| virtual Viewport * | _getViewport (void) |
| | Get the current active viewport for rendering.
|
| |
| virtual void | _initialise () |
| | Start up the renderer using the settings selected (Or the defaults if none have been selected).
|
| |
| void | _initRenderTargets (void) |
| | Utility method for initialising all render targets attached to this rendering system.
|
| |
| void | _notifyCameraRemoved (const Camera *cam) |
| | Utility method to notify all render targets that a camera has been removed, in case they were referring to it as their viewer.
|
| |
| void | _setColourBufferWriteEnabled (bool red, bool green, bool blue, bool alpha) |
| |
| void | _setFog (FogMode f) |
| |
| virtual void | _setLineWidth (float width) |
| | Set the line width when drawing as RenderOperation::OT_LINE_LIST/ RenderOperation::OT_LINE_STRIP.
|
| |
| virtual void | _setPointParameters (bool attenuationEnabled, Real minSize, Real maxSize) |
| |
| virtual void | _setPointSpritesEnabled (bool enabled) |
| | Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points.
|
| |
| void | _setProjectionMatrix (Matrix4 m) |
| |
| void | _setSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD) |
| |
| void | _setSeparateSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD) |
| |
| virtual void | _setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm) |
| | Sets the texture blend modes from a TextureUnitState record.
|
| |
| virtual void | _setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) |
| | Sets a method for automatically calculating texture coordinates for a stage.
|
| |
| virtual void | _setTextureCoordSet (size_t unit, size_t index) |
| | Sets the texture coordinate set to use for a texture unit.
|
| |
| virtual void | _setTextureMatrix (size_t unit, const Matrix4 &xform) |
| | Sets the texture coordinate transformation matrix for a texture unit.
|
| |
| virtual void | _setTextureProjectionRelativeTo (bool enabled, const Vector3 &pos) |
| | Notify the rendersystem that it should adjust texture projection to be relative to a different origin.
|
| |
| virtual void | _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl) |
| | Utility function for setting all the properties of a texture unit at once.
|
| |
| void | _setViewMatrix (const Matrix4 &m) |
| |
| void | _setWorldMatrix (const Matrix4 &m) |
| |
| virtual void | _swapAllRenderTargetBuffers () |
| | Internal method for swapping all the buffers on all render targets, if _updateAllRenderTargets was called with a 'false' parameter.
|
| |
| virtual void | _updateAllRenderTargets (bool swapBuffers=true) |
| | Internal method for updating all render targets attached to this rendering system.
|
| |
| virtual void | _useLights (unsigned short limit) |
| | Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits)
|
| |
| void | addListener (Listener *l) |
| | Adds a listener to the custom events that this render system can raise.
|
| |
| virtual void | applyFixedFunctionParams (const GpuProgramParametersPtr ¶ms, uint16 variabilityMask) |
| |
| void | attachRenderTarget (RenderTarget &target) |
| | Attaches the passed render target to the render system.
|
| |
| virtual void | clearFrameBuffer (uint32 buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, uint16 stencil=0)=0 |
| | Clears one or more frame buffers on the active render target.
|
| |
| virtual void | destroyHardwareOcclusionQuery (HardwareOcclusionQuery *hq) |
| | Destroy a hardware occlusion query object.
|
| |
| virtual void | destroyRenderTarget (const String &name) |
| | Destroys a render target of any sort.
|
| |
| virtual void | destroyRenderTexture (const String &name) |
| | Destroys a render texture.
|
| |
| virtual void | destroyRenderWindow (const String &name) |
| | Destroys a render window.
|
| |
| virtual RenderTarget * | detachRenderTarget (const String &name) |
| | Detaches the render target with the passed name from the render system and returns a pointer to it.
|
| |
| const RenderSystemCapabilities * | getCapabilities (void) const |
| | Gets the capabilities of the render system.
|
| |
| const ConfigOptionMap & | getConfigOptions () const |
| | Returns the details of this API's configuration options.
|
| |
| virtual void | getCustomAttribute (const String &name, void *pData) |
| | Gets a custom (maybe platform-specific) attribute.
|
| |
| const DriverVersion & | getDriverVersion (void) const |
| | Returns the driver version.
|
| |
| virtual const GpuProgramParametersPtr & | getFixedFunctionParams (TrackVertexColourType tracking, FogMode fog) |
| |
| uint32 | getGlobalInstanceCount () const |
| | Gets the global number of instances.
|
| |
| HardwareVertexBufferPtr | getGlobalInstanceVertexBuffer () const |
| | Returns the global instance vertex buffer.
|
| |
| VertexDeclaration * | getGlobalInstanceVertexDeclaration () const |
| | Gets vertex declaration for the global vertex buffer for the global instancing.
|
| |
| bool | getInvertVertexWinding (void) const |
| | Indicates whether or not the vertex windings set will be inverted for the current render (e.g.
|
| |
| RenderSystemCapabilities * | getMutableCapabilities () |
| | Get a pointer to the current capabilities being used by the RenderSystem.
|
| |
| uint16 | getNativeShadingLanguageVersion () const |
| | Gets the native shading language version for this render system.
|
| |
| const StringVector & | getRenderSystemEvents (void) const |
| | Gets a list of the rendersystem specific events that this rendersystem can raise.
|
| |
| RenderTarget * | getRenderTarget (const String &name) |
| | Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found.
|
| |
| RenderWindowDescription | getRenderWindowDescription () const |
| | get a RenderWindowDescription from the current ConfigOptionMap
|
| |
| bool | isGpuProgramBound (GpuProgramType gptype) |
| | Returns whether or not a Gpu program of the given type is currently bound.
|
| |
| bool | isReverseDepthBufferEnabled () const |
| | Returns if reverse Z-buffer is enabled.
|
| |
| virtual void | postExtraThreadsStarted () |
| | Tell the rendersystem to perform any tasks it needs to directly after other threads which might access the rendering API are registered.
|
| |
| virtual void | preExtraThreadsStarted () |
| | Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered.
|
| |
| virtual void | registerThread () |
| | Register the an additional thread which may make calls to rendersystem-related objects.
|
| |
| void | reinitialise (void) |
| | Restart the renderer (normally following a change in settings).
|
| |
| void | removeListener (Listener *l) |
| | Remove a listener to the custom events that this render system can raise.
|
| |
| virtual void | setClipPlanes (const PlaneList &clipPlanes) |
| | Sets the user clipping region.
|
| |
| virtual void | setCurrentPassIterationCount (const size_t count) |
| | set the current multi pass count value.
|
| |
| void | setDepthBufferFor (RenderTarget *renderTarget) |
| | Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget and sets it.
|
| |
| void | setDeriveDepthBias (bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) |
| | Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount.
|
| |
| virtual bool | setDrawBuffer (ColourBufferType colourBuffer) |
| | Sets the colour buffer that the render system will to draw.
|
| |
| void | setGlobalInstanceCount (uint32 val) |
| | Sets the global number of instances.
|
| |
| void | setGlobalInstanceVertexBuffer (const HardwareVertexBufferPtr &val) |
| | Sets the global instance vertex buffer.
|
| |
| void | setGlobalInstanceVertexDeclaration (VertexDeclaration *val) |
| | Sets vertex declaration for the global vertex buffer for the global instancing.
|
| |
| void | setInvertVertexWinding (bool invert) |
| | Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.
|
| |
| virtual void | setLightingEnabled (bool enabled) |
| | Sets whether or not dynamic lighting is enabled.
|
| |
| virtual void | setNormaliseNormals (bool normalise) |
| | Sets whether or not normals are to be automatically normalised.
|
| |
| void | setScissorTest (bool enabled, uint32 left, uint32 top=0, uint32 right=800, uint32 bottom=600) |
| |
| virtual void | setShadingType (ShadeOptions so) |
| | Sets the type of light shading required (default = Gouraud).
|
| |
| void | setStencilBufferParams (CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false) |
| |
| void | setStencilCheckEnabled (bool enabled) |
| |
| virtual void | unbindGpuProgram (GpuProgramType gptype) |
| | Unbinds GpuPrograms of a given GpuProgramType.
|
| |
| virtual void | unregisterThread () |
| | Unregister an additional thread which may make calls to rendersystem-related objects.
|
| |
| void | useCustomRenderSystemCapabilities (RenderSystemCapabilities *capabilities) |
| | Force the render system to use the special capabilities.
|
| |
| virtual String | validateConfigOptions (void) |
| | Validates the options set for the rendering system, returning a message if there are problems.
|
| |