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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Implements default shadow camera setup. More...
#include <OgreShadowCameraSetup.h>
Inheritance diagram for Ogre::DefaultShadowCameraSetup:Public Member Functions | |
| DefaultShadowCameraSetup () | |
| virtual | ~DefaultShadowCameraSetup () |
| void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const override |
| Default shadow camera setup. | |
Public Member Functions inherited from Ogre::ShadowCameraSetup | |
| virtual | ~ShadowCameraSetup () |
| Need virtual destructor in case subclasses use it. | |
Static Public Member Functions | |
| static ShadowCameraSetupPtr | create () |
Implements default shadow camera setup.
This implements the default shadow camera setup algorithm. This is what might be referred to as "normal" shadow mapping.
| Ogre::DefaultShadowCameraSetup::DefaultShadowCameraSetup | ( | ) |
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virtual |
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inlinestatic |
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overridevirtual |
Default shadow camera setup.
Implements Ogre::ShadowCameraSetup.
Reimplemented in Ogre::FocusedShadowCameraSetup, Ogre::LiSPSMShadowCameraSetup, and Ogre::PSSMShadowCameraSetup.