![]() |
OGRE 14.3
Object-Oriented Graphics Rendering Engine
|
Topics | |
| Bites | |
| reusable utilities for rapid prototyping | |
| Bullet | |
| Bullet-Physics to Ogre connection | |
| MeshLodGenerator | |
| Generate Low-poly models from High-poly models automatically. | |
| Overlay | |
| Layers which is rendered on top of the 'normal' scene contents. | |
| Paging | |
| Render large modular structures. | |
| Property | |
| Associate values of arbitrary type with names. | |
| Python | |
| Convenience functions for python. | |
| RTShaderSystem | |
| Real Time Shader System: enables GPU program generation during the runtime of a process. | |
| Terrain | |
| Editable Terrain System with LOD [de2000fast], serialization and Paging support. | |
| Volume | |
| Volume Rendering with LOD aimed at terrain | |