public class RenderFireball extends Render
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderFireball(RenderManager p_i46176_1_,
float p_i46176_2_) |
Modifier and Type | Method and Description |
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void |
doRender(Entity entity,
double x,
double y,
double z,
float p_76986_8_,
float partialTicks) |
void |
doRender(EntityFireball entity,
double x,
double y,
double z,
float p_76986_8_,
float partialTicks) |
protected ResourceLocation |
func_180556_a(EntityFireball p_180556_1_) |
protected ResourceLocation |
getEntityTexture(Entity entity) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, func_177068_d, func_177069_a, getFontRendererFromRenderManager, renderLivingLabel, renderName, renderOffsetAABB, shouldRender
public RenderFireball(RenderManager p_i46176_1_, float p_i46176_2_)
public void doRender(EntityFireball entity, double x, double y, double z, float p_76986_8_, float partialTicks)
protected ResourceLocation func_180556_a(EntityFireball p_180556_1_)
protected ResourceLocation getEntityTexture(Entity entity)
getEntityTexture
in class Render