public class RenderArrow extends Render
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderArrow(RenderManager p_i46193_1_) |
Modifier and Type | Method and Description |
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void |
doRender(EntityArrow p_180551_1_,
double p_180551_2_,
double p_180551_4_,
double p_180551_6_,
float p_180551_8_,
float p_180551_9_) |
void |
doRender(Entity entity,
double x,
double y,
double z,
float p_76986_8_,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(Entity entity) |
protected ResourceLocation |
getEntityTexture(EntityArrow p_180550_1_) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, func_177068_d, func_177069_a, getFontRendererFromRenderManager, renderLivingLabel, renderName, renderOffsetAABB, shouldRender
public RenderArrow(RenderManager p_i46193_1_)
public void doRender(EntityArrow p_180551_1_, double p_180551_2_, double p_180551_4_, double p_180551_6_, float p_180551_8_, float p_180551_9_)
protected ResourceLocation getEntityTexture(EntityArrow p_180550_1_)
protected ResourceLocation getEntityTexture(Entity entity)
getEntityTexture
in class Render