public static class PlayerUseItemEvent.Tick extends PlayerUseItemEvent
Start
for info.
Cancel the event, or set the duration or <= 0 to cause the player to stop using the item.PlayerUseItemEvent.Finish, PlayerUseItemEvent.Start, PlayerUseItemEvent.Stop, PlayerUseItemEvent.Tick
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing
Event.HasResult, Event.Result
duration, item
entityPlayer
entityLiving
entity
Constructor and Description |
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PlayerUseItemEvent.Tick(EntityPlayer player,
ItemStack item,
int duration) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public PlayerUseItemEvent.Tick(EntityPlayer player, ItemStack item, int duration)