public abstract class EntityPlayer extends EntityLivingBase
Modifier and Type | Class and Description |
---|---|
static class |
EntityPlayer.EnumChatVisibility |
static class |
EntityPlayer.EnumStatus |
Modifier and Type | Field and Description |
---|---|
float |
cameraYaw |
PlayerCapabilities |
capabilities |
float |
experience |
int |
experienceLevel |
int |
experienceTotal |
double |
field_71085_bR |
double |
field_71091_bM |
double |
field_71094_bP |
double |
field_71095_bQ |
double |
field_71096_bN |
double |
field_71097_bO |
EntityFishHook |
fishEntity |
protected int |
flyToggleTimer |
protected FoodStats |
foodStats |
InventoryPlayer |
inventory |
Container |
inventoryContainer |
Container |
openContainer |
static java.lang.String |
PERSISTED_NBT_TAG |
BlockPos |
playerLocation |
float |
prevCameraYaw |
float |
renderOffsetX |
float |
renderOffsetY |
float |
renderOffsetZ |
protected boolean |
sleeping |
protected float |
speedInAir |
protected float |
speedOnGround |
int |
xpCooldown |
arrowHitTimer, attackedAtYaw, attackingPlayer, cameraPitch, dead, deathTime, entityAge, field_110154_aX, field_70741_aB, field_70763_ax, field_70764_aw, field_70768_au, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, newPosRotationIncrements, newPosX, newPosY, newPosZ, newRotationPitch, newRotationYaw, prevCameraPitch, prevLimbSwingAmount, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, swingProgress, swingProgressInt
addedToChunk, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, fireResistance, firstUpdate, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj
Constructor and Description |
---|
EntityPlayer(World worldIn,
com.mojang.authlib.GameProfile p_i45324_2_) |
Modifier and Type | Method and Description |
---|---|
void |
addChatComponentMessage(IChatComponent chatComponent) |
void |
addExhaustion(float p_71020_1_) |
void |
addExperience(int amount) |
void |
addExperienceLevel(int levels) |
void |
addMovementStat(double p_71000_1_,
double p_71000_3_,
double p_71000_5_) |
void |
addScore(int p_85039_1_) |
void |
addStat(StatBase stat,
int amount) |
void |
addToPlayerScore(Entity entityIn,
int amount) |
protected void |
applyEntityAttributes() |
boolean |
attackEntityFrom(DamageSource source,
float amount) |
void |
attackTargetEntityWithCurrentItem(Entity targetEntity) |
boolean |
canAttackPlayer(EntityPlayer other) |
boolean |
canEat(boolean ignoreHunger) |
boolean |
canHarvestBlock(Block p_146099_1_) |
boolean |
canOpen(LockCode code) |
boolean |
canPlayerEdit(BlockPos p_175151_1_,
EnumFacing p_175151_2_,
ItemStack p_175151_3_) |
protected boolean |
canTriggerWalking() |
void |
clearItemInUse() |
void |
clonePlayer(EntityPlayer oldPlayer,
boolean respawnFromEnd) |
void |
closeScreen() |
protected void |
damageArmor(float p_70675_1_) |
protected void |
damageEntity(DamageSource damageSrc,
float damageAmount) |
void |
destroyCurrentEquippedItem() |
void |
displayGui(IInteractionObject guiOwner) |
void |
displayGUIBook(ItemStack bookStack) |
void |
displayGUIChest(IInventory chestInventory) |
void |
displayGUIHorse(EntityHorse horse,
IInventory horseInventory) |
void |
displayVillagerTradeGui(IMerchant villager) |
EntityItem |
dropItem(ItemStack droppedItem,
boolean dropAround,
boolean traceItem) |
EntityItem |
dropOneItem(boolean p_71040_1_) |
EntityItem |
dropPlayerItemWithRandomChoice(ItemStack itemStackIn,
boolean unused) |
protected void |
entityInit() |
void |
fall(float distance,
float damageMultiplier) |
void |
func_175145_a(StatBase p_175145_1_) |
boolean |
func_175148_a(EnumPlayerModelParts p_175148_1_) |
float |
getAbsorptionAmount() |
float |
getAIMoveSpeed() |
boolean |
getAlwaysRenderNameTagForRender() |
float |
getArmorVisibility() |
BlockPos |
getBedLocation() |
BlockPos |
getBedLocation(int dimension)
A dimension aware version of getBedLocation.
|
float |
getBedOrientationInDegrees() |
static BlockPos |
getBedSpawnLocation(World worldIn,
BlockPos bedLocation,
boolean forceSpawn) |
float |
getBreakSpeed(IBlockState state,
BlockPos pos) |
ItemStack |
getCurrentArmor(int slotIn) |
ItemStack |
getCurrentEquippedItem() |
protected java.lang.String |
getDeathSound() |
float |
getDefaultEyeHeight()
Returns the default eye height of the player
|
IChatComponent |
getDisplayName() |
java.lang.String |
getDisplayNameString()
Get the currently computed display name, cached for efficiency.
|
ItemStack |
getEquipmentInSlot(int slotIn) |
protected int |
getExperiencePoints(EntityPlayer player) |
float |
getEyeHeight() |
protected java.lang.String |
getFallSoundString(int damageValue) |
FoodStats |
getFoodStats() |
com.mojang.authlib.GameProfile |
getGameProfile() |
ItemStack |
getHeldItem() |
protected java.lang.String |
getHurtSound() |
ItemStack[] |
getInventory() |
InventoryEnderChest |
getInventoryEnderChest() |
ItemStack |
getItemInUse() |
int |
getItemInUseCount() |
int |
getItemInUseDuration() |
int |
getMaxInPortalTime() |
java.lang.String |
getName() |
static java.util.UUID |
getOfflineUUID(java.lang.String username) |
int |
getPortalCooldown() |
int |
getScore() |
int |
getSleepTimer() |
protected java.lang.String |
getSplashSound() |
protected java.lang.String |
getSwimSound() |
Team |
getTeam() |
float |
getToolDigEfficiency(Block p_180471_1_)
Deprecated.
|
int |
getTotalArmorValue() |
static java.util.UUID |
getUUID(com.mojang.authlib.GameProfile profile) |
Scoreboard |
getWorldScoreboard() |
int |
getXPSeed() |
double |
getYOffset() |
void |
handleHealthUpdate(byte p_70103_1_) |
boolean |
hasReducedDebug() |
boolean |
interactWith(Entity p_70998_1_) |
boolean |
isAllowEdit() |
boolean |
isBlocking() |
boolean |
isEntityInsideOpaqueBlock() |
boolean |
isInvisibleToPlayer(EntityPlayer player) |
protected boolean |
isMovementBlocked() |
protected boolean |
isPlayer() |
boolean |
isPlayerFullyAsleep() |
boolean |
isPlayerSleeping() |
boolean |
isPushedByWater() |
boolean |
isSpawnForced()
Deprecated.
|
boolean |
isSpawnForced(int dimension)
A dimension aware version of isSpawnForced.
|
abstract boolean |
isSpectator() |
boolean |
isUser() |
boolean |
isUsingItem() |
void |
joinEntityItemWithWorld(EntityItem p_71012_1_) |
void |
jump() |
void |
moveEntityWithHeading(float p_70612_1_,
float p_70612_2_) |
void |
onCriticalHit(Entity entityHit) |
void |
onDeath(DamageSource cause) |
void |
onEnchantmentCritical(Entity entityHit) |
protected void |
onItemUseFinish() |
void |
onKillEntity(EntityLivingBase entityLivingIn) |
void |
onLivingUpdate() |
void |
onUpdate() |
void |
openEditCommandBlock(CommandBlockLogic cmdBlockLogic) |
void |
openEditSign(TileEntitySign signTile) |
void |
openGui(java.lang.Object mod,
int modGuiId,
World world,
int x,
int y,
int z)
Opens a GUI with this player, uses FML's IGuiHandler system.
|
void |
playSound(java.lang.String name,
float volume,
float pitch) |
void |
preparePlayerToSpawn() |
void |
readEntityFromNBT(NBTTagCompound tagCompund) |
void |
refreshDisplayName()
Force the displayed name to refresh
|
void |
removeExperienceLevel(int levels) |
boolean |
replaceItemInInventory(int p_174820_1_,
ItemStack p_174820_2_) |
protected void |
resetHeight() |
void |
respawnPlayer() |
boolean |
sendCommandFeedback() |
void |
sendPlayerAbilities() |
void |
setAbsorptionAmount(float amount) |
void |
setCurrentItemOrArmor(int slotIn,
ItemStack stack) |
void |
setDead() |
void |
setGameType(WorldSettings.GameType gameType) |
void |
setInWeb() |
void |
setItemInUse(ItemStack stack,
int duration) |
void |
setReducedDebug(boolean reducedDebug) |
void |
setScore(int p_85040_1_) |
void |
setSpawnChunk(BlockPos pos,
boolean forced,
int dimension)
A dimension aware version of setSpawnChunk.
|
void |
setSpawnPoint(BlockPos pos,
boolean forced) |
boolean |
shouldHeal() |
void |
stopUsingItem() |
void |
triggerAchievement(StatBase achievementIn) |
EntityPlayer.EnumStatus |
trySleep(BlockPos bedLocation) |
protected void |
updateEntityActionState() |
protected void |
updateItemUse(ItemStack itemStackIn,
int p_71010_2_) |
void |
updateRidden() |
void |
wakeUpPlayer(boolean p_70999_1_,
boolean updateWorldFlag,
boolean setSpawn) |
void |
writeEntityToNBT(NBTTagCompound tagCompound) |
int |
xpBarCap() |
addPotionEffect, addRandomArmor, applyArmorCalculations, applyPotionDamageCalculations, attackEntityAsMob, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, collideWithEntity, collideWithNearbyEntities, curePotionEffects, decreaseAirSupply, dismountEntity, dropEquipment, dropFewItems, func_110146_f, func_146066_aG, func_152111_bt, func_152112_bu, func_175133_bi, func_175134_bD, func_175135_B, func_175136_bO, func_180426_a, func_180433_a, func_180466_bG, func_94060_bK, getActivePotionEffect, getActivePotionEffects, getAge, getAITarget, getArrowCountInEntity, getAttributeMap, getCombatTracker, getCreatureAttribute, getEntityAttribute, getHealth, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getRevengeTimer, getRNG, getRotationYawHead, getSoundPitch, getSoundVolume, getSwingProgress, heal, isChild, isEntityAlive, isEntityUndead, isOnLadder, isOnSameTeam, isOnTeam, isPotionActive, isPotionActive, isPotionApplicable, isServerWorld, kill, knockBack, mountEntity, onChangedPotionEffect, onDeathUpdate, onEntityUpdate, onFinishedPotionEffect, onItemPickup, onKillCommand, onNewPotionEffect, performHurtAnimation, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAIMoveSpeed, setArrowCountInEntity, setBeenAttacked, setHealth, setJumping, setLastAttacker, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateAITick, updateArmSwingProgress, updatePotionEffects
addChatMessage, addEntityCrashInfo, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, canUseCommand, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_145781_i, func_174807_aT, func_174815_a, func_174816_a, func_174817_o, func_174819_aU, func_174823_aP, func_174825_a, func_174827_a, func_174834_g, func_180427_aV, getAir, getAlwaysRenderNameTag, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getCommandSenderEntity, getCustomNameTag, getDataWatcher, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getExplosionResistance, getExtendedProperties, getFlag, getHorizontalFacing, getMaxFallHeight, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPosition, getPositionEyes, getPositionVector, getTeleportDirection, getUniqueID, getVectorForRotation, handleWaterMovement, hasCustomName, hashCode, hitByEntity, interactFirst, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInvulnerable, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isOutsideBorder, isRiding, isSilent, isSneaking, isSprinting, isWet, moveEntity, moveFlying, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onStruckByLightning, playStepSound, pushOutOfBlocks, rayTrace, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAlwaysRenderNameTag, setAngles, setCommandStat, setCustomNameTag, setEating, setEntityBoundingBox, setEntityId, setFire, setFlag, setInPortal, setInvisible, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPosition, setPositionAndRotation, setPositionAndUpdate, setRotation, setSilent, setSize, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, toString, travelToDimension, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional
public static final java.lang.String PERSISTED_NBT_TAG
public InventoryPlayer inventory
public Container inventoryContainer
public Container openContainer
protected FoodStats foodStats
protected int flyToggleTimer
public float prevCameraYaw
public float cameraYaw
public int xpCooldown
public double field_71091_bM
public double field_71096_bN
public double field_71097_bO
public double field_71094_bP
public double field_71095_bQ
public double field_71085_bR
protected boolean sleeping
public BlockPos playerLocation
public float renderOffsetX
public float renderOffsetY
public float renderOffsetZ
public PlayerCapabilities capabilities
public int experienceLevel
public int experienceTotal
public float experience
protected float speedOnGround
protected float speedInAir
public EntityFishHook fishEntity
public EntityPlayer(World worldIn, com.mojang.authlib.GameProfile p_i45324_2_)
protected void applyEntityAttributes()
applyEntityAttributes
in class EntityLivingBase
protected void entityInit()
entityInit
in class EntityLivingBase
public ItemStack getItemInUse()
public int getItemInUseCount()
public boolean isUsingItem()
public int getItemInUseDuration()
public void stopUsingItem()
public void clearItemInUse()
public boolean isBlocking()
public void onUpdate()
onUpdate
in class EntityLivingBase
public int getMaxInPortalTime()
getMaxInPortalTime
in class Entity
protected java.lang.String getSwimSound()
getSwimSound
in class Entity
protected java.lang.String getSplashSound()
getSplashSound
in class Entity
public int getPortalCooldown()
getPortalCooldown
in class Entity
public void playSound(java.lang.String name, float volume, float pitch)
protected void updateItemUse(ItemStack itemStackIn, int p_71010_2_)
protected void onItemUseFinish()
public void handleHealthUpdate(byte p_70103_1_)
handleHealthUpdate
in class EntityLivingBase
protected boolean isMovementBlocked()
isMovementBlocked
in class EntityLivingBase
public void closeScreen()
public void updateRidden()
updateRidden
in class EntityLivingBase
public void preparePlayerToSpawn()
preparePlayerToSpawn
in class Entity
protected void updateEntityActionState()
updateEntityActionState
in class EntityLivingBase
public void onLivingUpdate()
onLivingUpdate
in class EntityLivingBase
public int getScore()
public void setScore(int p_85040_1_)
public void addScore(int p_85039_1_)
public void onDeath(DamageSource cause)
onDeath
in class EntityLivingBase
protected java.lang.String getHurtSound()
getHurtSound
in class EntityLivingBase
protected java.lang.String getDeathSound()
getDeathSound
in class EntityLivingBase
public void addToPlayerScore(Entity entityIn, int amount)
addToPlayerScore
in class Entity
public EntityItem dropOneItem(boolean p_71040_1_)
public EntityItem dropPlayerItemWithRandomChoice(ItemStack itemStackIn, boolean unused)
public EntityItem dropItem(ItemStack droppedItem, boolean dropAround, boolean traceItem)
public void joinEntityItemWithWorld(EntityItem p_71012_1_)
@Deprecated public float getToolDigEfficiency(Block p_180471_1_)
public float getBreakSpeed(IBlockState state, BlockPos pos)
public boolean canHarvestBlock(Block p_146099_1_)
public void readEntityFromNBT(NBTTagCompound tagCompund)
readEntityFromNBT
in class EntityLivingBase
public void writeEntityToNBT(NBTTagCompound tagCompound)
writeEntityToNBT
in class EntityLivingBase
public boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom
in class EntityLivingBase
public boolean canAttackPlayer(EntityPlayer other)
protected void damageArmor(float p_70675_1_)
damageArmor
in class EntityLivingBase
public int getTotalArmorValue()
getTotalArmorValue
in class EntityLivingBase
public float getArmorVisibility()
protected void damageEntity(DamageSource damageSrc, float damageAmount)
damageEntity
in class EntityLivingBase
public void openEditSign(TileEntitySign signTile)
public void openEditCommandBlock(CommandBlockLogic cmdBlockLogic)
public void displayVillagerTradeGui(IMerchant villager)
public void displayGUIChest(IInventory chestInventory)
public void displayGUIHorse(EntityHorse horse, IInventory horseInventory)
public void displayGui(IInteractionObject guiOwner)
public void displayGUIBook(ItemStack bookStack)
public boolean interactWith(Entity p_70998_1_)
public ItemStack getCurrentEquippedItem()
public void destroyCurrentEquippedItem()
public double getYOffset()
getYOffset
in class Entity
public void attackTargetEntityWithCurrentItem(Entity targetEntity)
public void onCriticalHit(Entity entityHit)
public void onEnchantmentCritical(Entity entityHit)
public void respawnPlayer()
public boolean isEntityInsideOpaqueBlock()
isEntityInsideOpaqueBlock
in class Entity
public boolean isUser()
public com.mojang.authlib.GameProfile getGameProfile()
public EntityPlayer.EnumStatus trySleep(BlockPos bedLocation)
public void wakeUpPlayer(boolean p_70999_1_, boolean updateWorldFlag, boolean setSpawn)
public static BlockPos getBedSpawnLocation(World worldIn, BlockPos bedLocation, boolean forceSpawn)
public float getBedOrientationInDegrees()
public boolean isPlayerSleeping()
isPlayerSleeping
in class EntityLivingBase
public boolean isPlayerFullyAsleep()
public int getSleepTimer()
public void addChatComponentMessage(IChatComponent chatComponent)
public BlockPos getBedLocation()
@Deprecated public boolean isSpawnForced()
public void setSpawnPoint(BlockPos pos, boolean forced)
public void triggerAchievement(StatBase achievementIn)
public void addStat(StatBase stat, int amount)
public void func_175145_a(StatBase p_175145_1_)
public void jump()
jump
in class EntityLivingBase
public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
moveEntityWithHeading
in class EntityLivingBase
public float getAIMoveSpeed()
getAIMoveSpeed
in class EntityLivingBase
public void addMovementStat(double p_71000_1_, double p_71000_3_, double p_71000_5_)
public void fall(float distance, float damageMultiplier)
fall
in class EntityLivingBase
protected void resetHeight()
resetHeight
in class Entity
protected java.lang.String getFallSoundString(int damageValue)
getFallSoundString
in class EntityLivingBase
public void onKillEntity(EntityLivingBase entityLivingIn)
onKillEntity
in class Entity
public ItemStack getCurrentArmor(int slotIn)
getCurrentArmor
in class EntityLivingBase
public void addExperience(int amount)
public int getXPSeed()
public void removeExperienceLevel(int levels)
public void addExperienceLevel(int levels)
public int xpBarCap()
public void addExhaustion(float p_71020_1_)
public FoodStats getFoodStats()
public boolean canEat(boolean ignoreHunger)
public boolean shouldHeal()
public void setItemInUse(ItemStack stack, int duration)
public boolean isAllowEdit()
public boolean canPlayerEdit(BlockPos p_175151_1_, EnumFacing p_175151_2_, ItemStack p_175151_3_)
protected int getExperiencePoints(EntityPlayer player)
getExperiencePoints
in class EntityLivingBase
protected boolean isPlayer()
isPlayer
in class EntityLivingBase
public boolean getAlwaysRenderNameTagForRender()
getAlwaysRenderNameTagForRender
in class EntityLivingBase
public void clonePlayer(EntityPlayer oldPlayer, boolean respawnFromEnd)
protected boolean canTriggerWalking()
canTriggerWalking
in class Entity
public void sendPlayerAbilities()
public void setGameType(WorldSettings.GameType gameType)
public java.lang.String getName()
getName
in interface ICommandSender
getName
in class Entity
public InventoryEnderChest getInventoryEnderChest()
public ItemStack getEquipmentInSlot(int slotIn)
getEquipmentInSlot
in class EntityLivingBase
public ItemStack getHeldItem()
getHeldItem
in class EntityLivingBase
public void setCurrentItemOrArmor(int slotIn, ItemStack stack)
setCurrentItemOrArmor
in class EntityLivingBase
public boolean isInvisibleToPlayer(EntityPlayer player)
isInvisibleToPlayer
in class Entity
public abstract boolean isSpectator()
public ItemStack[] getInventory()
getInventory
in class EntityLivingBase
public boolean isPushedByWater()
isPushedByWater
in class Entity
public Scoreboard getWorldScoreboard()
public Team getTeam()
getTeam
in class EntityLivingBase
public IChatComponent getDisplayName()
getDisplayName
in interface ICommandSender
getDisplayName
in class Entity
public float getEyeHeight()
getEyeHeight
in class Entity
public void setAbsorptionAmount(float amount)
setAbsorptionAmount
in class EntityLivingBase
public float getAbsorptionAmount()
getAbsorptionAmount
in class EntityLivingBase
public static java.util.UUID getUUID(com.mojang.authlib.GameProfile profile)
public static java.util.UUID getOfflineUUID(java.lang.String username)
public boolean canOpen(LockCode code)
public boolean func_175148_a(EnumPlayerModelParts p_175148_1_)
public boolean sendCommandFeedback()
sendCommandFeedback
in interface ICommandSender
sendCommandFeedback
in class Entity
public boolean replaceItemInInventory(int p_174820_1_, ItemStack p_174820_2_)
replaceItemInInventory
in class Entity
public boolean hasReducedDebug()
public void setReducedDebug(boolean reducedDebug)
public void openGui(java.lang.Object mod, int modGuiId, World world, int x, int y, int z)
mod
- The mod trying to open a GUImodGuiId
- GUI IDworld
- Current Worldx
- Passed directly to IGuiHandler, data meaningless Typically world X positiony
- Passed directly to IGuiHandler, data meaningless Typically world Y positionz
- Passed directly to IGuiHandler, data meaningless Typically world Z positionpublic BlockPos getBedLocation(int dimension)
dimension
- The dimension to get the bed spawn forpublic boolean isSpawnForced(int dimension)
dimension
- The dimension to get whether to check for a bed before spawning forpublic void setSpawnChunk(BlockPos pos, boolean forced, int dimension)
pos
- The spawn point to set as the player-specific spawn point for the dimensionforced
- Whether or not the respawn code should check for a bed at this location (true means it won't check for a bed)dimension
- Which dimension to apply the player-specific respawn point topublic float getDefaultEyeHeight()
public java.lang.String getDisplayNameString()
public void refreshDisplayName()