public class ArmorStandRenderer extends RendererLivingEntity
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
TEXTURE_ARMOR_STAND |
field_177095_g, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
ArmorStandRenderer(RenderManager p_i46195_1_) |
Modifier and Type | Method and Description |
---|---|
protected boolean |
canRenderName(Entity entity) |
protected boolean |
canRenderName(EntityLivingBase targetEntity) |
protected boolean |
func_177099_b(EntityArmorStand p_177099_1_) |
ModelArmorStand |
func_177100_a() |
protected void |
func_177101_a(EntityArmorStand p_177101_1_,
float p_177101_2_,
float p_177101_3_,
float p_177101_4_) |
protected ResourceLocation |
getArmorStandTexture(EntityArmorStand entityObj) |
protected ResourceLocation |
getEntityTexture(Entity entity) |
ModelBase |
getMainModel() |
protected void |
rotateCorpse(EntityLivingBase p_77043_1_,
float p_77043_2_,
float p_77043_3_,
float p_77043_4_) |
addLayer, doRender, doRender, func_177088_c, func_177090_c, func_177091_f, func_177092_a, func_177093_a, func_180565_e, func_82422_c, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, passSpecialRender, preRenderCallback, removeLayer, renderLivingAt, renderModel, renderName, setRenderOutlines
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_177068_d, func_177069_a, getFontRendererFromRenderManager, renderLivingLabel, renderOffsetAABB, shouldRender
public static final ResourceLocation TEXTURE_ARMOR_STAND
public ArmorStandRenderer(RenderManager p_i46195_1_)
protected ResourceLocation getArmorStandTexture(EntityArmorStand entityObj)
public ModelArmorStand func_177100_a()
protected void func_177101_a(EntityArmorStand p_177101_1_, float p_177101_2_, float p_177101_3_, float p_177101_4_)
protected boolean func_177099_b(EntityArmorStand p_177099_1_)
protected boolean canRenderName(EntityLivingBase targetEntity)
canRenderName
in class RendererLivingEntity
protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
rotateCorpse
in class RendererLivingEntity
public ModelBase getMainModel()
getMainModel
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity entity)
getEntityTexture
in class Render
protected boolean canRenderName(Entity entity)
canRenderName
in class RendererLivingEntity