public class RenderBlockOverlayEvent extends Event
Modifier and Type | Class and Description |
---|---|
static class |
RenderBlockOverlayEvent.OverlayType |
Event.HasResult, Event.Result
Modifier and Type | Field and Description |
---|---|
Block |
blockForOverlay
If the overlay type is BLOCK, then this is the block which the overlay is getting it's icon from
|
int |
blockX |
int |
blockY |
int |
blockZ |
RenderBlockOverlayEvent.OverlayType |
overlayType
The type of overlay to occur
|
EntityPlayer |
player
The player which the overlay will apply to
|
float |
renderPartialTicks |
Constructor and Description |
---|
RenderBlockOverlayEvent(EntityPlayer player,
float renderPartialTicks,
RenderBlockOverlayEvent.OverlayType type,
Block block,
int blockX,
int blockY,
int blockZ) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public final EntityPlayer player
public final float renderPartialTicks
public final RenderBlockOverlayEvent.OverlayType overlayType
public final Block blockForOverlay
public final int blockX
public final int blockY
public final int blockZ
public RenderBlockOverlayEvent(EntityPlayer player, float renderPartialTicks, RenderBlockOverlayEvent.OverlayType type, Block block, int blockX, int blockY, int blockZ)