public class GameData
extends java.lang.Object
Modifier and Type | Class and Description |
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static class |
GameData.GameDataSnapshot
INTERNAL CODE FROM HERE ON DO NOT USE!
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Modifier and Type | Method and Description |
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static void |
fixBrokenIds(GameData.GameDataSnapshot.Entry blocks,
GameData.GameDataSnapshot.Entry items,
java.util.Set<java.lang.Integer> blockedIds)
Fix IDs improperly allocated by early versions of the registry, best-effort.
|
static void |
freezeData() |
static java.util.Map |
getBlockItemMap() |
static FMLControlledNamespacedRegistry<Block> |
getBlockRegistry()
Get the currently active block registry.
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static ObjectIntIdentityMap |
getBlockStateIDMap() |
static FMLControlledNamespacedRegistry<Item> |
getItemRegistry()
Get the currently active item registry.
|
protected static GameData |
getMain() |
static java.util.List<java.lang.String> |
injectSnapshot(GameData.GameDataSnapshot snapshot,
boolean injectFrozenData,
boolean isLocalWorld) |
protected static boolean |
isFrozen(FMLControlledNamespacedRegistry<?> registry) |
static java.util.List<java.lang.String> |
processIdRematches(java.lang.Iterable<FMLMissingMappingsEvent.MissingMapping> missedMappings,
boolean isLocalWorld,
GameData gameData,
java.util.Map<java.lang.String,java.lang.Integer[]> remapBlocks,
java.util.Map<java.lang.String,java.lang.Integer[]> remapItems) |
static void |
revertToFrozen() |
static GameData.GameDataSnapshot |
takeSnapshot() |
public static FMLControlledNamespacedRegistry<Block> getBlockRegistry()
public static FMLControlledNamespacedRegistry<Item> getItemRegistry()
public static GameData.GameDataSnapshot takeSnapshot()
public static void fixBrokenIds(GameData.GameDataSnapshot.Entry blocks, GameData.GameDataSnapshot.Entry items, java.util.Set<java.lang.Integer> blockedIds)
dataList
- List containing the IDs to fixpublic static java.util.List<java.lang.String> injectSnapshot(GameData.GameDataSnapshot snapshot, boolean injectFrozenData, boolean isLocalWorld)
public static java.util.List<java.lang.String> processIdRematches(java.lang.Iterable<FMLMissingMappingsEvent.MissingMapping> missedMappings, boolean isLocalWorld, GameData gameData, java.util.Map<java.lang.String,java.lang.Integer[]> remapBlocks, java.util.Map<java.lang.String,java.lang.Integer[]> remapItems)
public static void freezeData()
public static void revertToFrozen()
protected static boolean isFrozen(FMLControlledNamespacedRegistry<?> registry)
protected static GameData getMain()
public static java.util.Map getBlockItemMap()
public static ObjectIntIdentityMap getBlockStateIDMap()