public class RenderEnderman extends RenderLiving
field_177095_g, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderEnderman(RenderManager p_i46182_1_) |
Modifier and Type | Method and Description |
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void |
doRender(Entity entity,
double x,
double y,
double z,
float p_76986_8_,
float partialTicks) |
void |
doRender(EntityEnderman entity,
double x,
double y,
double z,
float p_76986_8_,
float partialTicks) |
void |
doRender(EntityLivingBase entity,
double x,
double y,
double z,
float p_76986_8_,
float partialTicks) |
void |
doRender(EntityLiving entity,
double x,
double y,
double z,
float p_76986_8_,
float partialTicks) |
protected ResourceLocation |
func_180573_a(EntityEnderman p_180573_1_) |
protected ResourceLocation |
getEntityTexture(Entity entity) |
canRenderName, canRenderName, canRenderName, func_177105_a, renderLeash, shouldRender, shouldRenderLiving
addLayer, func_177088_c, func_177090_c, func_177091_f, func_177092_a, func_177093_a, func_180565_e, func_82422_c, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, passSpecialRender, preRenderCallback, removeLayer, renderLivingAt, renderModel, renderName, rotateCorpse, setRenderOutlines
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_177068_d, func_177069_a, getFontRendererFromRenderManager, renderLivingLabel, renderOffsetAABB
public RenderEnderman(RenderManager p_i46182_1_)
public void doRender(EntityEnderman entity, double x, double y, double z, float p_76986_8_, float partialTicks)
protected ResourceLocation func_180573_a(EntityEnderman p_180573_1_)
public void doRender(EntityLiving entity, double x, double y, double z, float p_76986_8_, float partialTicks)
doRender
in class RenderLiving
public void doRender(EntityLivingBase entity, double x, double y, double z, float p_76986_8_, float partialTicks)
doRender
in class RenderLiving
protected ResourceLocation getEntityTexture(Entity entity)
getEntityTexture
in class Render
public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float partialTicks)
doRender
in class RenderLiving