public class RenderEntityItem extends Render
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderEntityItem(RenderManager p_i46167_1_,
RenderItem p_i46167_2_) |
Modifier and Type | Method and Description |
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void |
doRender(Entity entity,
double x,
double y,
double z,
float p_76986_8_,
float partialTicks) |
void |
func_177075_a(EntityItem p_177075_1_,
double p_177075_2_,
double p_177075_4_,
double p_177075_6_,
float p_177075_8_,
float p_177075_9_) |
protected ResourceLocation |
func_177076_a(EntityItem p_177076_1_) |
protected int |
func_177078_a(ItemStack p_177078_1_) |
protected ResourceLocation |
getEntityTexture(Entity entity) |
boolean |
shouldBob()
Items should have a bob effect
|
boolean |
shouldSpreadItems()
Items should spread out when rendered in 3d?
|
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, func_177068_d, func_177069_a, getFontRendererFromRenderManager, renderLivingLabel, renderName, renderOffsetAABB, shouldRender
public RenderEntityItem(RenderManager p_i46167_1_, RenderItem p_i46167_2_)
protected int func_177078_a(ItemStack p_177078_1_)
public void func_177075_a(EntityItem p_177075_1_, double p_177075_2_, double p_177075_4_, double p_177075_6_, float p_177075_8_, float p_177075_9_)
protected ResourceLocation func_177076_a(EntityItem p_177076_1_)
protected ResourceLocation getEntityTexture(Entity entity)
getEntityTexture
in class Render
public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float partialTicks)
public boolean shouldSpreadItems()
public boolean shouldBob()