public class RenderBat extends RenderLiving
field_177095_g, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderBat(RenderManager p_i46192_1_) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(Entity entity) |
protected ResourceLocation |
getEntityTexture(EntityBat p_180566_1_) |
protected void |
preRenderCallback(EntityBat p_180567_1_,
float p_180567_2_) |
protected void |
preRenderCallback(EntityLivingBase p_77041_1_,
float p_77041_2_) |
protected void |
rotateCorpse(EntityBat p_77043_1_,
float p_77043_2_,
float p_77043_3_,
float p_77043_4_) |
protected void |
rotateCorpse(EntityLivingBase p_77043_1_,
float p_77043_2_,
float p_77043_3_,
float p_77043_4_) |
canRenderName, canRenderName, canRenderName, doRender, doRender, doRender, func_177105_a, renderLeash, shouldRender, shouldRenderLiving
addLayer, func_177088_c, func_177090_c, func_177091_f, func_177092_a, func_177093_a, func_180565_e, func_82422_c, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, passSpecialRender, removeLayer, renderLivingAt, renderModel, renderName, setRenderOutlines
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_177068_d, func_177069_a, getFontRendererFromRenderManager, renderLivingLabel, renderOffsetAABB
public RenderBat(RenderManager p_i46192_1_)
protected ResourceLocation getEntityTexture(EntityBat p_180566_1_)
protected void preRenderCallback(EntityBat p_180567_1_, float p_180567_2_)
protected void rotateCorpse(EntityBat p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
preRenderCallback
in class RendererLivingEntity
protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
rotateCorpse
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity entity)
getEntityTexture
in class Render