public class EntityArmorStand extends EntityLivingBase
arrowHitTimer, attackedAtYaw, attackingPlayer, cameraPitch, dead, deathTime, entityAge, field_110154_aX, field_70741_aB, field_70763_ax, field_70764_aw, field_70768_au, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, newPosRotationIncrements, newPosX, newPosY, newPosZ, newRotationPitch, newRotationYaw, prevCameraPitch, prevLimbSwingAmount, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, swingProgress, swingProgressInt
addedToChunk, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, fireResistance, firstUpdate, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj
Constructor and Description |
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EntityArmorStand(World worldIn) |
EntityArmorStand(World worldIn,
double posX,
double posY,
double posZ) |
addPotionEffect, addRandomArmor, applyArmorCalculations, applyEntityAttributes, applyPotionDamageCalculations, attackEntityAsMob, canBeCollidedWith, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, damageArmor, damageEntity, decreaseAirSupply, dismountEntity, dropEquipment, dropFewItems, fall, func_146066_aG, func_152111_bt, func_152112_bu, func_175133_bi, func_175134_bD, func_175136_bO, func_180426_a, func_180433_a, func_180466_bG, func_94060_bK, getAbsorptionAmount, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getAlwaysRenderNameTagForRender, getArrowCountInEntity, getAttributeMap, getCombatTracker, getCreatureAttribute, getDeathSound, getEntityAttribute, getExperiencePoints, getFallSoundString, getHealth, getHurtSound, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getRevengeTimer, getRNG, getRotationYawHead, getSoundPitch, getSoundVolume, getSwingProgress, getTeam, getTotalArmorValue, handleHealthUpdate, heal, isEntityAlive, isEntityUndead, isMovementBlocked, isOnLadder, isOnSameTeam, isOnTeam, isPlayer, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, jump, kill, knockBack, mountEntity, onChangedPotionEffect, onDeath, onDeathUpdate, onEntityUpdate, onFinishedPotionEffect, onItemPickup, onLivingUpdate, onNewPotionEffect, performHurtAnimation, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAbsorptionAmount, setAIMoveSpeed, setArrowCountInEntity, setBeenAttacked, setHealth, setJumping, setLastAttacker, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateAITick, updateArmSwingProgress, updateEntityActionState, updatePotionEffects, updateRidden
addChatMessage, addEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, canTriggerWalking, canUseCommand, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_145781_i, func_174807_aT, func_174815_a, func_174816_a, func_174817_o, func_174819_aU, func_174823_aP, func_174827_a, func_174834_g, getAir, getAlwaysRenderNameTag, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getCommandSenderEntity, getCustomNameTag, getDataWatcher, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getExplosionResistance, getExtendedProperties, getFlag, getHorizontalFacing, getMaxFallHeight, getMaxInPortalTime, getMountedYOffset, getName, getParts, getPersistentID, getPickedResult, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getSplashSound, getSwimSound, getTeleportDirection, getUniqueID, getVectorForRotation, getYOffset, handleWaterMovement, hasCustomName, hashCode, hitByEntity, interactFirst, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isOutsideBorder, isPushedByWater, isRiding, isSilent, isSneaking, isSprinting, isWet, moveEntity, moveFlying, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, registerExtendedProperties, resetEntityId, resetHeight, sendCommandFeedback, setAir, setAlwaysRenderNameTag, setAngles, setCommandStat, setCustomNameTag, setDead, setEating, setEntityBoundingBox, setEntityId, setFire, setFlag, setInPortal, setInWeb, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPosition, setPositionAndRotation, setPositionAndUpdate, setRotation, setSilent, setSize, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, toString, travelToDimension, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional
public EntityArmorStand(World worldIn)
public EntityArmorStand(World worldIn, double posX, double posY, double posZ)
public boolean isServerWorld()
isServerWorld
in class EntityLivingBase
protected void entityInit()
entityInit
in class EntityLivingBase
public ItemStack getHeldItem()
getHeldItem
in class EntityLivingBase
public ItemStack getEquipmentInSlot(int slotIn)
getEquipmentInSlot
in class EntityLivingBase
public ItemStack getCurrentArmor(int slotIn)
getCurrentArmor
in class EntityLivingBase
public void setCurrentItemOrArmor(int slotIn, ItemStack stack)
setCurrentItemOrArmor
in class EntityLivingBase
public ItemStack[] getInventory()
getInventory
in class EntityLivingBase
public boolean replaceItemInInventory(int p_174820_1_, ItemStack p_174820_2_)
replaceItemInInventory
in class Entity
public void writeEntityToNBT(NBTTagCompound tagCompound)
writeEntityToNBT
in class EntityLivingBase
public void readEntityFromNBT(NBTTagCompound tagCompund)
readEntityFromNBT
in class EntityLivingBase
public boolean canBePushed()
canBePushed
in class EntityLivingBase
protected void collideWithEntity(Entity p_82167_1_)
collideWithEntity
in class EntityLivingBase
protected void collideWithNearbyEntities()
collideWithNearbyEntities
in class EntityLivingBase
public boolean func_174825_a(EntityPlayer p_174825_1_, Vec3 p_174825_2_)
func_174825_a
in class Entity
public boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom
in class EntityLivingBase
protected float func_110146_f(float p_110146_1_, float p_110146_2_)
func_110146_f
in class EntityLivingBase
public float getEyeHeight()
getEyeHeight
in class Entity
public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
moveEntityWithHeading
in class EntityLivingBase
public void onUpdate()
onUpdate
in class EntityLivingBase
protected void func_175135_B()
func_175135_B
in class EntityLivingBase
public void setInvisible(boolean invisible)
setInvisible
in class Entity
public boolean isChild()
isChild
in class EntityLivingBase
public void onKillCommand()
onKillCommand
in class EntityLivingBase
public boolean func_180427_aV()
func_180427_aV
in class Entity
public boolean isSmall()
public boolean hasNoGravity()
public boolean getShowArms()
public boolean hasNoBasePlate()
public void setHeadRotation(Rotations p_175415_1_)
public void setBodyRotation(Rotations p_175424_1_)
public void setLeftArmRotation(Rotations p_175405_1_)
public void setRightArmRotation(Rotations p_175428_1_)
public void setLeftLegRotation(Rotations p_175417_1_)
public void setRightLegRotation(Rotations p_175427_1_)
public Rotations getHeadRotation()
public Rotations getBodyRotation()
public Rotations getLeftArmRotation()
public Rotations getRightArmRotation()
public Rotations getLeftLegRotation()
public Rotations getRightLegRotation()