public class RenderSquid extends RenderLiving
field_177095_g, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderSquid(RenderManager p_i46138_1_,
ModelBase p_i46138_2_,
float p_i46138_3_) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(Entity entity) |
protected ResourceLocation |
getEntityTexture(EntitySquid entity) |
protected float |
handleRotationFloat(EntityLivingBase p_77044_1_,
float p_77044_2_) |
protected float |
handleRotationFloat(EntitySquid p_77044_1_,
float p_77044_2_) |
protected void |
rotateCorpse(EntityLivingBase p_77043_1_,
float p_77043_2_,
float p_77043_3_,
float p_77043_4_) |
protected void |
rotateCorpse(EntitySquid p_77043_1_,
float p_77043_2_,
float p_77043_3_,
float p_77043_4_) |
canRenderName, canRenderName, canRenderName, doRender, doRender, doRender, func_177105_a, renderLeash, shouldRender, shouldRenderLiving
addLayer, func_177088_c, func_177090_c, func_177091_f, func_177092_a, func_177093_a, func_180565_e, func_82422_c, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, interpolateRotation, passSpecialRender, preRenderCallback, removeLayer, renderLivingAt, renderModel, renderName, setRenderOutlines
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_177068_d, func_177069_a, getFontRendererFromRenderManager, renderLivingLabel, renderOffsetAABB
public RenderSquid(RenderManager p_i46138_1_, ModelBase p_i46138_2_, float p_i46138_3_)
protected ResourceLocation getEntityTexture(EntitySquid entity)
protected void rotateCorpse(EntitySquid p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
protected float handleRotationFloat(EntitySquid p_77044_1_, float p_77044_2_)
protected float handleRotationFloat(EntityLivingBase p_77044_1_, float p_77044_2_)
handleRotationFloat
in class RendererLivingEntity
protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
rotateCorpse
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity entity)
getEntityTexture
in class Render