public class ModelArmorStandArmor extends ModelBiped
aimedBow, bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ModelArmorStandArmor() |
|
ModelArmorStandArmor(float p_i46307_1_) |
protected |
ModelArmorStandArmor(float p_i46308_1_,
int p_i46308_2_,
int p_i46308_3_) |
Modifier and Type | Method and Description |
---|---|
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_) |
postRenderArm, render, setInvisible, setModelAttributes
copyModelAngles, getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
public ModelArmorStandArmor()
public ModelArmorStandArmor(float p_i46307_1_)
protected ModelArmorStandArmor(float p_i46308_1_, int p_i46308_2_, int p_i46308_3_)
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
setRotationAngles
in class ModelBiped