public class EffectRenderer
extends java.lang.Object
Constructor and Description |
---|
EffectRenderer(World worldIn,
TextureManager p_i1220_2_) |
Modifier and Type | Method and Description |
---|---|
void |
addBlockHitEffects(BlockPos pos,
EnumFacing side) |
void |
addBlockHitEffects(BlockPos pos,
MovingObjectPosition target) |
void |
addEffect(EntityFX p_78873_1_) |
void |
clearEffects(World worldIn) |
void |
func_178926_a(Entity p_178926_1_,
EnumParticleTypes p_178926_2_) |
void |
func_178928_b(EntityFX p_178928_1_) |
void |
func_178929_a(int p_178929_1_,
IParticleFactory p_178929_2_) |
void |
func_178931_c(EntityFX p_178931_1_) |
void |
func_180533_a(BlockPos p_180533_1_,
IBlockState p_180533_2_) |
java.lang.String |
getStatistics() |
void |
renderLitParticles(Entity p_78872_1_,
float p_78872_2_) |
void |
renderParticles(Entity p_78874_1_,
float partialTicks) |
EntityFX |
spawnEffectParticle(int particleId,
double p_178927_2_,
double p_178927_4_,
double p_178927_6_,
double p_178927_8_,
double p_178927_10_,
double p_178927_12_,
int... p_178927_14_) |
void |
updateEffects() |
protected World worldObj
public EffectRenderer(World worldIn, TextureManager p_i1220_2_)
public void func_178929_a(int p_178929_1_, IParticleFactory p_178929_2_)
public void func_178926_a(Entity p_178926_1_, EnumParticleTypes p_178926_2_)
public EntityFX spawnEffectParticle(int particleId, double p_178927_2_, double p_178927_4_, double p_178927_6_, double p_178927_8_, double p_178927_10_, double p_178927_12_, int... p_178927_14_)
public void addEffect(EntityFX p_78873_1_)
public void updateEffects()
public void renderParticles(Entity p_78874_1_, float partialTicks)
public void renderLitParticles(Entity p_78872_1_, float p_78872_2_)
public void clearEffects(World worldIn)
public void func_180533_a(BlockPos p_180533_1_, IBlockState p_180533_2_)
public void addBlockHitEffects(BlockPos pos, EnumFacing side)
public void func_178928_b(EntityFX p_178928_1_)
public void func_178931_c(EntityFX p_178931_1_)
public java.lang.String getStatistics()
public void addBlockHitEffects(BlockPos pos, MovingObjectPosition target)