public class TileEntitySkull extends TileEntity
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj
Constructor and Description |
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TileEntitySkull() |
Modifier and Type | Method and Description |
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Packet |
getDescriptionPacket() |
com.mojang.authlib.GameProfile |
getPlayerProfile() |
int |
getSkullRotation() |
int |
getSkullType() |
void |
readFromNBT(NBTTagCompound compound) |
void |
setPlayerProfile(com.mojang.authlib.GameProfile playerProfile) |
void |
setSkullRotation(int rotation) |
void |
setType(int type) |
static com.mojang.authlib.GameProfile |
updateGameprofile(com.mojang.authlib.GameProfile input) |
void |
writeToNBT(NBTTagCompound compound) |
addInfoToCrashReport, addMapping, canRenderBreaking, createAndLoadEntity, getBlockMetadata, getBlockType, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getWorld, hasWorldObj, invalidate, isInvalid, markDirty, onChunkUnload, onDataPacket, receiveClientEvent, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate
public void writeToNBT(NBTTagCompound compound)
writeToNBT
in class TileEntity
public void readFromNBT(NBTTagCompound compound)
readFromNBT
in class TileEntity
public com.mojang.authlib.GameProfile getPlayerProfile()
public Packet getDescriptionPacket()
getDescriptionPacket
in class TileEntity
public void setType(int type)
public void setPlayerProfile(com.mojang.authlib.GameProfile playerProfile)
public static com.mojang.authlib.GameProfile updateGameprofile(com.mojang.authlib.GameProfile input)
public int getSkullType()
public int getSkullRotation()
public void setSkullRotation(int rotation)