public class RenderHorse extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderHorse(ModelBase par1ModelBase,
float par2) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityHorse par1EntityHorse) |
protected void |
preRenderCallback(EntityHorse par1EntityHorse,
float par2) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
renderModel(EntityHorse par1EntityHorse,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7) |
protected void |
renderModel(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public RenderHorse(ModelBase par1ModelBase, float par2)
protected void preRenderCallback(EntityHorse par1EntityHorse, float par2)
protected void renderModel(EntityHorse par1EntityHorse, float par2, float par3, float par4, float par5, float par6, float par7)
protected ResourceLocation getEntityTexture(EntityHorse par1EntityHorse)
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected void renderModel(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4, float par5, float par6, float par7)
renderModel
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render