public class Tessellator
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
boolean |
defaultTexture |
static Tessellator |
instance |
static boolean |
renderingWorldRenderer |
int |
textureID |
Constructor and Description |
---|
Tessellator() |
Modifier and Type | Method and Description |
---|---|
void |
addTranslation(float par1,
float par2,
float par3) |
void |
addVertex(double par1,
double par3,
double par5) |
void |
addVertexWithUV(double par1,
double par3,
double par5,
double par7,
double par9) |
void |
disableColor() |
int |
draw() |
TesselatorVertexState |
getVertexState(float p_147564_1_,
float p_147564_2_,
float p_147564_3_) |
void |
setBrightness(int par1) |
void |
setColorOpaque_F(float par1,
float par2,
float par3) |
void |
setColorOpaque_I(int par1) |
void |
setColorOpaque(int par1,
int par2,
int par3) |
void |
setColorRGBA_F(float par1,
float par2,
float par3,
float par4) |
void |
setColorRGBA_I(int par1,
int par2) |
void |
setColorRGBA(int par1,
int par2,
int par3,
int par4) |
void |
setNormal(float par1,
float par2,
float par3) |
void |
setTextureUV(double par1,
double par3) |
void |
setTranslation(double par1,
double par3,
double par5) |
void |
setVertexState(TesselatorVertexState p_147565_1_) |
void |
startDrawing(int par1) |
void |
startDrawingQuads() |
public static boolean renderingWorldRenderer
public boolean defaultTexture
public int textureID
public static final Tessellator instance
public int draw()
public TesselatorVertexState getVertexState(float p_147564_1_, float p_147564_2_, float p_147564_3_)
public void setVertexState(TesselatorVertexState p_147565_1_)
public void startDrawingQuads()
public void startDrawing(int par1)
public void setTextureUV(double par1, double par3)
public void setBrightness(int par1)
public void setColorOpaque_F(float par1, float par2, float par3)
public void setColorRGBA_F(float par1, float par2, float par3, float par4)
public void setColorOpaque(int par1, int par2, int par3)
public void setColorRGBA(int par1, int par2, int par3, int par4)
public void addVertexWithUV(double par1, double par3, double par5, double par7, double par9)
public void addVertex(double par1, double par3, double par5)
public void setColorOpaque_I(int par1)
public void setColorRGBA_I(int par1, int par2)
public void disableColor()
public void setNormal(float par1, float par2, float par3)
public void setTranslation(double par1, double par3, double par5)
public void addTranslation(float par1, float par2, float par3)