public class ItemInWorldManager
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
World |
theWorld |
EntityPlayerMP |
thisPlayerMP |
Constructor and Description |
---|
ItemInWorldManager(World par1World) |
Modifier and Type | Method and Description |
---|---|
boolean |
activateBlockOrUseItem(EntityPlayer par1EntityPlayer,
World par2World,
ItemStack par3ItemStack,
int par4,
int par5,
int par6,
int par7,
float par8,
float par9,
float par10) |
void |
cancelDestroyingBlock(int par1,
int par2,
int par3) |
double |
getBlockReachDistance() |
WorldSettings.GameType |
getGameType() |
void |
initializeGameType(WorldSettings.GameType par1EnumGameType) |
boolean |
isCreative() |
void |
onBlockClicked(int par1,
int par2,
int par3,
int par4) |
void |
setBlockReachDistance(double distance) |
void |
setGameType(WorldSettings.GameType par1EnumGameType) |
void |
setWorld(WorldServer par1WorldServer) |
boolean |
tryHarvestBlock(int par1,
int par2,
int par3) |
boolean |
tryUseItem(EntityPlayer par1EntityPlayer,
World par2World,
ItemStack par3ItemStack) |
void |
uncheckedTryHarvestBlock(int par1,
int par2,
int par3) |
void |
updateBlockRemoving() |
public World theWorld
public EntityPlayerMP thisPlayerMP
public ItemInWorldManager(World par1World)
public void setGameType(WorldSettings.GameType par1EnumGameType)
public WorldSettings.GameType getGameType()
public boolean isCreative()
public void initializeGameType(WorldSettings.GameType par1EnumGameType)
public void updateBlockRemoving()
public void onBlockClicked(int par1, int par2, int par3, int par4)
public void uncheckedTryHarvestBlock(int par1, int par2, int par3)
public void cancelDestroyingBlock(int par1, int par2, int par3)
public boolean tryHarvestBlock(int par1, int par2, int par3)
public boolean tryUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)
public boolean activateBlockOrUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
public void setWorld(WorldServer par1WorldServer)
public double getBlockReachDistance()
public void setBlockReachDistance(double distance)