public abstract class RenderLiving extends RendererLivingEntity
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderLiving(ModelBase par1ModelBase,
float par2) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected boolean |
func_110813_b(EntityLiving par1EntityLiving) |
protected boolean |
func_110813_b(EntityLivingBase par1EntityLivingBase) |
protected void |
func_110827_b(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getEntityTexture, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public RenderLiving(ModelBase par1ModelBase, float par2)
protected boolean func_110813_b(EntityLiving par1EntityLiving)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
protected void func_110827_b(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
protected boolean func_110813_b(EntityLivingBase par1EntityLivingBase)
func_110813_b
in class RendererLivingEntity
public void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RendererLivingEntity
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RendererLivingEntity