public class RenderSkeleton extends RenderBiped
bipedArmorFilenamePrefix, field_77070_b, field_82423_g, field_82425_h, modelBipedMain
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderSkeleton() |
Modifier and Type | Method and Description |
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protected void |
func_82422_c() |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityLiving par1EntityLiving) |
protected ResourceLocation |
getEntityTexture(EntitySkeleton par1EntitySkeleton) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
preRenderCallback(EntitySkeleton par1EntitySkeleton,
float par2) |
doRender, doRender, doRender, func_110857_a, func_110858_a, func_82408_c, func_82408_c, func_82420_a, func_82421_b, getArmorResource, renderEquippedItems, renderEquippedItems, shouldRenderPass, shouldRenderPass
func_110813_b, func_110813_b, func_110827_b
func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected void preRenderCallback(EntitySkeleton par1EntitySkeleton, float par2)
protected void func_82422_c()
func_82422_c
in class RenderBiped
protected ResourceLocation getEntityTexture(EntitySkeleton par1EntitySkeleton)
protected ResourceLocation getEntityTexture(EntityLiving par1EntityLiving)
getEntityTexture
in class RenderBiped
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class RenderBiped