public abstract class EntityFireball extends Entity
Entity.EnumEntitySize
Modifier and Type | Field and Description |
---|---|
double |
accelerationX |
double |
accelerationY |
double |
accelerationZ |
EntityLivingBase |
shootingEntity |
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
Constructor and Description |
---|
EntityFireball(World par1World) |
EntityFireball(World par1World,
double par2,
double par4,
double par6,
double par8,
double par10,
double par12) |
EntityFireball(World par1World,
EntityLivingBase par2EntityLivingBase,
double par3,
double par5,
double par7) |
Modifier and Type | Method and Description |
---|---|
boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2) |
boolean |
canBeCollidedWith() |
protected void |
entityInit() |
float |
getBrightness(float par1) |
int |
getBrightnessForRender(float par1) |
float |
getCollisionBorderSize() |
protected float |
getMotionFactor() |
float |
getShadowSize() |
boolean |
isInRangeToRenderDist(double par1) |
protected abstract void |
onImpact(MovingObjectPosition var1) |
void |
onUpdate() |
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound) |
void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound) |
addEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canBePushed, canRenderOnFire, canRiderInteract, canTriggerWalking, copyDataFrom, copyLocationAndAnglesFrom, dealFireDamage, doesEntityNotTriggerPressurePlate, dropItem, entityDropItem, equals, extinguish, fall, func_145748_c_, func_145771_j, func_145772_a, func_145774_a, func_145775_I, func_145778_a, func_145780_a, func_145781_i, getAir, getBoundingBox, getCollisionBox, getCommandSenderName, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityId, getEntityString, getExtendedProperties, getEyeHeight, getFlag, getLastActiveItems, getLookVec, getMaxInPortalTime, getMaxSafePointTries, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getRotationYawHead, getSplashSound, getSwimSound, getTeleportDirection, getUniqueID, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, interactFirst, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRender3d, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, preparePlayerToSpawn, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setBeenAttacked, setCurrentItemOrArmor, setDead, setEating, setEntityId, setFire, setFlag, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setRotationYawHead, setSize, setSneaking, setSprinting, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, toString, travelToDimension, updateFallState, updateRidden, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional
public EntityLivingBase shootingEntity
public double accelerationX
public double accelerationY
public double accelerationZ
public EntityFireball(World par1World)
public EntityFireball(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
public EntityFireball(World par1World, EntityLivingBase par2EntityLivingBase, double par3, double par5, double par7)
protected void entityInit()
entityInit
in class Entity
public boolean isInRangeToRenderDist(double par1)
isInRangeToRenderDist
in class Entity
protected float getMotionFactor()
protected abstract void onImpact(MovingObjectPosition var1)
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT
in class Entity
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT
in class Entity
public boolean canBeCollidedWith()
canBeCollidedWith
in class Entity
public float getCollisionBorderSize()
getCollisionBorderSize
in class Entity
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom
in class Entity
public float getShadowSize()
getShadowSize
in class Entity
public float getBrightness(float par1)
getBrightness
in class Entity
public int getBrightnessForRender(float par1)
getBrightnessForRender
in class Entity