public abstract class InventoryEffectRenderer extends GuiContainer
field_147001_a, field_147007_t, field_147008_s, guiLeft, guiTop, inventorySlots, xSize, ySize
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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InventoryEffectRenderer(Container par1Container) |
Modifier and Type | Method and Description |
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void |
drawScreen(int par1,
int par2,
float par3) |
void |
initGui() |
checkHotbarKeys, doesGuiPauseGame, drawGuiContainerBackgroundLayer, drawGuiContainerForegroundLayer, func_146978_c, handleMouseClick, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, updateScreen
actionPerformed, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, renderToolTip, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_a
public InventoryEffectRenderer(Container par1Container)
public void initGui()
initGui
in class GuiContainer
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiContainer