Class | Description |
---|---|
ArrowLooseEvent | |
ArrowNockEvent | |
AttackEntityEvent | |
BonemealEvent | |
EntityInteractEvent | |
EntityItemPickupEvent | |
FillBucketEvent | |
ItemTooltipEvent | |
PlayerDestroyItemEvent | |
PlayerDropsEvent |
Child class of LivingDropEvent that is fired specifically when a
player dies.
|
PlayerEvent | |
PlayerEvent.BreakSpeed | |
PlayerEvent.Clone |
Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event.
|
PlayerEvent.HarvestCheck | |
PlayerEvent.LoadFromFile |
The player is being loaded from the world save.
|
PlayerEvent.NameFormat | |
PlayerEvent.SaveToFile |
The player is being saved to the world store.
|
PlayerEvent.StartTracking |
Fired when an Entity is started to be "tracked" by this player (the player receives updates about this entity, e.g.
|
PlayerEvent.StopTracking |
Fired when an Entity is stopped to be "tracked" by this player (the player no longer receives updates about this entity, e.g.
|
PlayerFlyableFallEvent |
Occurs when a player falls, but is able to fly.
|
PlayerInteractEvent | |
PlayerOpenContainerEvent | |
PlayerPickupXpEvent |
This event is called when a player collides with a EntityXPOrb on the ground.
|
PlayerSleepInBedEvent | |
PlayerUseItemEvent | |
PlayerUseItemEvent.Finish |
Fired after an item has fully finished being used.
|
PlayerUseItemEvent.Start |
Fired when a player starts 'using' an item, typically when they hold right mouse.
|
PlayerUseItemEvent.Stop |
Fired when a player stops using an item without the use duration timing out.
|
PlayerUseItemEvent.Tick |
Fired every tick that a player is 'using' an item, see
Start for info. |
UseHoeEvent |
Enum | Description |
---|---|
PlayerInteractEvent.Action |