public class GuiScreenBackup extends GuiScreen
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
---|
GuiScreenBackup(GuiScreenConfigureWorld par1GuiScreenConfigureWorld,
long par2) |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton p_146284_1_) |
void |
confirmClicked(boolean par1,
int par2) |
void |
drawScreen(int par1,
int par2,
float par3) |
void |
initGui() |
void |
updateScreen() |
doesGuiPauseGame, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, renderToolTip, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_a
public GuiScreenBackup(GuiScreenConfigureWorld par1GuiScreenConfigureWorld, long par2)
public void updateScreen()
updateScreen
in class GuiScreen
protected void actionPerformed(GuiButton p_146284_1_)
actionPerformed
in class GuiScreen
public void confirmClicked(boolean par1, int par2)
confirmClicked
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen