public static class StructureVillagePieces.Torch extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
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StructureVillagePieces.Torch() |
StructureVillagePieces.Torch(StructureVillagePieces.Start par1ComponentVillageStartPiece,
int par2,
java.util.Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World par1World,
java.util.Random par2Random,
StructureBoundingBox par3StructureBoundingBox) |
static StructureBoundingBox |
func_74904_a(StructureVillagePieces.Start par0ComponentVillageStartPiece,
java.util.List par1List,
java.util.Random par2Random,
int par3,
int par4,
int par5,
int par6) |
canVillageGoDeeper, fillWithBlocks, func_143011_b, func_143012_a, func_151554_b, func_151557_c, func_151558_b, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, getVillagerType, placeBlockAtCurrentPosition, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, func_151547_a, func_151552_a, func_151553_a, generateStructureChestContents, generateStructureDispenserContents, getBlockAtCurrentPosition, getBoundingBox, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlocks
public StructureVillagePieces.Torch()
public StructureVillagePieces.Torch(StructureVillagePieces.Start par1ComponentVillageStartPiece, int par2, java.util.Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
public static StructureBoundingBox func_74904_a(StructureVillagePieces.Start par0ComponentVillageStartPiece, java.util.List par1List, java.util.Random par2Random, int par3, int par4, int par5, int par6)
public boolean addComponentParts(World par1World, java.util.Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts
in class StructureComponent