public abstract class EntityLiving extends EntityLivingBase
Entity.EnumEntitySize
Modifier and Type | Field and Description |
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protected float |
defaultPitch |
protected float[] |
equipmentDropChances |
protected int |
experienceValue |
int |
livingSoundTime |
protected int |
numTicksToChaseTarget |
EntityAITasks |
targetTasks |
EntityAITasks |
tasks |
arrowHitTimer, attackedAtYaw, attackingPlayer, attackTime, cameraPitch, dead, deathTime, entityAge, field_110154_aX, field_70741_aB, field_70763_ax, field_70764_aw, field_70768_au, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, newPosRotationIncrements, newPosX, newPosY, newPosZ, newRotationPitch, newRotationYaw, prevCameraPitch, prevHealth, prevLimbSwingAmount, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, swingProgress, swingProgressInt
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
Constructor and Description |
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EntityLiving(World par1World) |
addPotionEffect, applyArmorCalculations, applyPotionDamageCalculations, attackEntityAsMob, attackEntityFrom, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, collideWithEntity, collideWithNearbyEntities, curePotionEffects, damageArmor, damageEntity, decreaseAirSupply, dismountEntity, dropRareDrop, fall, func_110142_aN, func_142015_aE, func_146066_aG, func_146067_o, func_94060_bK, getAbsorptionAmount, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArrowCountInEntity, getAttributeMap, getCreatureAttribute, getDeathSound, getEntityAttribute, getEyeHeight, getHealth, getHurtSound, getItemIcon, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getPosition, getRNG, getRotationYawHead, getSoundPitch, getSoundVolume, getSwingProgress, getTeam, getTotalArmorValue, handleHealthUpdate, heal, isChild, isClientWorld, isEntityAlive, isEntityUndead, isMovementBlocked, isOnLadder, isOnSameTeam, isOnTeam, isPlayer, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, jump, kill, knockBack, moveEntityWithHeading, onChangedPotionEffect, onDeath, onDeathUpdate, onFinishedPotionEffect, onItemPickup, onNewPotionEffect, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAbsorptionAmount, setArrowCountInEntity, setBeenAttacked, setHealth, setJumping, setLastAttacker, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateAITick, updateArmSwingProgress, updateFallState, updatePotionEffects, updateRidden
addEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, canTriggerWalking, copyDataFrom, copyLocationAndAnglesFrom, dealFireDamage, doesEntityNotTriggerPressurePlate, dropItem, entityDropItem, equals, extinguish, func_145748_c_, func_145771_j, func_145772_a, func_145774_a, func_145775_I, func_145778_a, func_145780_a, func_145781_i, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityId, getEntityString, getExtendedProperties, getFlag, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getSplashSound, getSwimSound, getTeleportDirection, getUniqueID, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, preparePlayerToSpawn, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setEating, setEntityId, setFire, setFlag, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setRotation, setSize, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, toString, travelToDimension, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional
public int livingSoundTime
protected int experienceValue
public final EntityAITasks tasks
public final EntityAITasks targetTasks
protected float[] equipmentDropChances
protected float defaultPitch
protected int numTicksToChaseTarget
public EntityLiving(World par1World)
protected void applyEntityAttributes()
applyEntityAttributes
in class EntityLivingBase
public EntityLookHelper getLookHelper()
public EntityMoveHelper getMoveHelper()
public EntityJumpHelper getJumpHelper()
public PathNavigate getNavigator()
public EntitySenses getEntitySenses()
public EntityLivingBase getAttackTarget()
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
public boolean canAttackClass(java.lang.Class par1Class)
public void eatGrassBonus()
protected void entityInit()
entityInit
in class EntityLivingBase
public int getTalkInterval()
public void playLivingSound()
public void onEntityUpdate()
onEntityUpdate
in class EntityLivingBase
protected int getExperiencePoints(EntityPlayer par1EntityPlayer)
getExperiencePoints
in class EntityLivingBase
public void spawnExplosionParticle()
public void onUpdate()
onUpdate
in class EntityLivingBase
protected float func_110146_f(float par1, float par2)
func_110146_f
in class EntityLivingBase
protected java.lang.String getLivingSound()
protected Item getDropItem()
protected void dropFewItems(boolean par1, int par2)
dropFewItems
in class EntityLivingBase
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT
in class EntityLivingBase
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT
in class EntityLivingBase
public void setMoveForward(float par1)
public void setAIMoveSpeed(float par1)
setAIMoveSpeed
in class EntityLivingBase
public void onLivingUpdate()
onLivingUpdate
in class EntityLivingBase
protected boolean isAIEnabled()
isAIEnabled
in class EntityLivingBase
protected boolean canDespawn()
protected void despawnEntity()
protected void updateAITasks()
updateAITasks
in class EntityLivingBase
protected void updateEntityActionState()
updateEntityActionState
in class EntityLivingBase
public int getVerticalFaceSpeed()
public void faceEntity(Entity par1Entity, float par2, float par3)
public boolean getCanSpawnHere()
public float getRenderSizeModifier()
public int getMaxSpawnedInChunk()
public int getMaxSafePointTries()
getMaxSafePointTries
in class Entity
public ItemStack getHeldItem()
getHeldItem
in class EntityLivingBase
public ItemStack getEquipmentInSlot(int par1)
getEquipmentInSlot
in class EntityLivingBase
public ItemStack func_130225_q(int par1)
public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)
setCurrentItemOrArmor
in class EntityLivingBase
public ItemStack[] getLastActiveItems()
getLastActiveItems
in class EntityLivingBase
protected void dropEquipment(boolean par1, int par2)
dropEquipment
in class EntityLivingBase
protected void addRandomArmor()
public static int getArmorPosition(ItemStack par0ItemStack)
public static Item getArmorItemForSlot(int par0, int par1)
protected void enchantEquipment()
public IEntityLivingData onSpawnWithEgg(IEntityLivingData par1EntityLivingData)
public boolean canBeSteered()
public java.lang.String getCommandSenderName()
getCommandSenderName
in class Entity
public void func_110163_bv()
public void setCustomNameTag(java.lang.String par1Str)
public java.lang.String getCustomNameTag()
public boolean hasCustomNameTag()
public void setAlwaysRenderNameTag(boolean par1)
public boolean getAlwaysRenderNameTag()
public boolean getAlwaysRenderNameTagForRender()
getAlwaysRenderNameTagForRender
in class EntityLivingBase
public void setEquipmentDropChance(int par1, float par2)
public boolean canPickUpLoot()
public void setCanPickUpLoot(boolean par1)
public boolean isNoDespawnRequired()
public final boolean interactFirst(EntityPlayer par1EntityPlayer)
interactFirst
in class Entity
protected boolean interact(EntityPlayer par1EntityPlayer)
protected void updateLeashedState()
public void clearLeashed(boolean par1, boolean par2)
public boolean allowLeashing()
public boolean getLeashed()
public Entity getLeashedToEntity()
public void setLeashedToEntity(Entity par1Entity, boolean par2)