public class RenderBiped extends RenderLiving
Modifier and Type | Field and Description |
---|---|
static java.lang.String[] |
bipedArmorFilenamePrefix |
protected float |
field_77070_b |
protected ModelBiped |
field_82423_g |
protected ModelBiped |
field_82425_h |
ModelBiped |
modelBipedMain |
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderBiped(ModelBiped par1ModelBiped,
float par2) |
RenderBiped(ModelBiped par1ModelBiped,
float par2,
float par3) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
static ResourceLocation |
func_110857_a(ItemArmor par0ItemArmor,
int par1)
Deprecated.
|
static ResourceLocation |
func_110858_a(ItemArmor par0ItemArmor,
int par1,
java.lang.String par2Str)
Deprecated.
|
protected void |
func_82408_c(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected void |
func_82408_c(EntityLiving par1EntityLivingBase,
int par2,
float par3) |
protected void |
func_82420_a(EntityLiving par1EntityLiving,
ItemStack par2ItemStack) |
protected void |
func_82421_b() |
protected void |
func_82422_c() |
static ResourceLocation |
getArmorResource(Entity entity,
ItemStack stack,
int slot,
java.lang.String type)
More generic ForgeHook version of the above function, it allows for Items to have more control over what texture they provide.
|
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityLiving par1EntityLiving) |
protected void |
renderEquippedItems(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
renderEquippedItems(EntityLiving par1EntityLiving,
float par2) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityLiving par1EntityLiving,
int par2,
float par3) |
func_110813_b, func_110813_b, func_110827_b
func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public ModelBiped modelBipedMain
protected float field_77070_b
protected ModelBiped field_82423_g
protected ModelBiped field_82425_h
public static java.lang.String[] bipedArmorFilenamePrefix
public RenderBiped(ModelBiped par1ModelBiped, float par2)
public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
protected void func_82421_b()
@Deprecated public static ResourceLocation func_110857_a(ItemArmor par0ItemArmor, int par1)
@Deprecated public static ResourceLocation func_110858_a(ItemArmor par0ItemArmor, int par1, java.lang.String par2Str)
protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
protected void func_82408_c(EntityLiving par1EntityLivingBase, int par2, float par3)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected ResourceLocation getEntityTexture(EntityLiving par1EntityLiving)
protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
protected void func_82422_c()
protected void func_82408_c(EntityLivingBase par1EntityLivingBase, int par2, float par3)
func_82408_c
in class RendererLivingEntity
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass
in class RendererLivingEntity
protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
renderEquippedItems
in class RendererLivingEntity
public void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
public static ResourceLocation getArmorResource(Entity entity, ItemStack stack, int slot, java.lang.String type)
entity
- Entity wearing the armorstack
- ItemStack for the armorslot
- Slot ID that the item is intype
- Subtype, can be null or "overlay"