public class MaterialLogic extends Material
air, anvil, cactus, cake, carpet, circuits, clay, cloth, coral, craftedSnow, dragonEgg, fire, glass, gourd, grass, ground, ice, iron, lava, leaves, packedIce, piston, plants, portal, redstoneLight, rock, sand, snow, sponge, tnt, vine, water, web, wood
Constructor and Description |
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MaterialLogic(MapColor par1MapColor) |
Modifier and Type | Method and Description |
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boolean |
blocksMovement() |
boolean |
getCanBlockGrass() |
boolean |
isSolid() |
getCanBurn, getMaterialMapColor, getMaterialMobility, isAdventureModeExempt, isLiquid, isOpaque, isReplaceable, isToolNotRequired, setAdventureModeExempt, setBurning, setImmovableMobility, setNoPushMobility, setReplaceable, setRequiresTool
public MaterialLogic(MapColor par1MapColor)
public boolean getCanBlockGrass()
getCanBlockGrass
in class Material
public boolean blocksMovement()
blocksMovement
in class Material