public class ModelZombie extends ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ModelZombie() |
|
ModelZombie(float par1,
boolean par2) |
protected |
ModelZombie(float par1,
float par2,
int par3,
int par4) |
Modifier and Type | Method and Description |
---|---|
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity) |
render, renderCloak, renderEars
getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
public ModelZombie()
protected ModelZombie(float par1, float par2, int par3, int par4)
public ModelZombie(float par1, boolean par2)
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelBiped