public class Village
extends java.lang.Object
public Village()
public Village(World par1World)
public void func_82691_a(World par1World)
public void tick(int par1)
public ChunkCoordinates getCenter()
public int getVillageRadius()
public int getNumVillageDoors()
public int getTicksSinceLastDoorAdding()
public int getNumVillagers()
public boolean isInRange(int par1, int par2, int par3)
public java.util.List getVillageDoorInfoList()
public VillageDoorInfo findNearestDoor(int par1, int par2, int par3)
public VillageDoorInfo findNearestDoorUnrestricted(int par1, int par2, int par3)
public VillageDoorInfo getVillageDoorAt(int par1, int par2, int par3)
public void addVillageDoorInfo(VillageDoorInfo par1VillageDoorInfo)
public boolean isAnnihilated()
public void addOrRenewAgressor(EntityLivingBase par1EntityLivingBase)
public EntityLivingBase findNearestVillageAggressor(EntityLivingBase par1EntityLivingBase)
public EntityPlayer func_82685_c(EntityLivingBase par1EntityLivingBase)
public int getReputationForPlayer(java.lang.String par1Str)
public int setReputationForPlayer(java.lang.String par1Str, int par2)
public boolean isPlayerReputationTooLow(java.lang.String par1Str)
public void readVillageDataFromNBT(NBTTagCompound par1NBTTagCompound)
public void writeVillageDataToNBT(NBTTagCompound par1NBTTagCompound)
public void endMatingSeason()
public boolean isMatingSeason()
public void setDefaultPlayerReputation(int par1)