public class EntityAIMoveThroughVillage extends EntityAIBase
Constructor and Description |
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EntityAIMoveThroughVillage(EntityCreature par1EntityCreature,
double par2,
boolean par4) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAIMoveThroughVillage(EntityCreature par1EntityCreature, double par2, boolean par4)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase