public class ModelZombieVillager extends ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
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ModelZombieVillager() |
ModelZombieVillager(float par1,
float par2,
boolean par3) |
Modifier and Type | Method and Description |
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int |
func_82897_a() |
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity) |
render, renderCloak, renderEars
getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
public ModelZombieVillager()
public ModelZombieVillager(float par1, float par2, boolean par3)
public int func_82897_a()
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelBiped