public class RenderCreeper extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderCreeper() |
Modifier and Type | Method and Description |
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protected int |
getColorMultiplier(EntityCreeper par1EntityCreeper,
float par2,
float par3) |
protected int |
getColorMultiplier(EntityLivingBase par1EntityLivingBase,
float par2,
float par3) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityCreeper par1EntityCreeper) |
protected int |
inheritRenderPass(EntityCreeper par1EntityCreeper,
int par2,
float par3) |
protected int |
inheritRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected void |
preRenderCallback(EntityCreeper par1EntityCreeper,
float par2) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2) |
protected int |
shouldRenderPass(EntityCreeper par1EntityCreeper,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getDeathMaxRotation, handleRotationFloat, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected void preRenderCallback(EntityCreeper par1EntityCreeper, float par2)
protected int getColorMultiplier(EntityCreeper par1EntityCreeper, float par2, float par3)
protected int shouldRenderPass(EntityCreeper par1EntityCreeper, int par2, float par3)
protected int inheritRenderPass(EntityCreeper par1EntityCreeper, int par2, float par3)
protected ResourceLocation getEntityTexture(EntityCreeper par1EntityCreeper)
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected int getColorMultiplier(EntityLivingBase par1EntityLivingBase, float par2, float par3)
getColorMultiplier
in class RendererLivingEntity
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass
in class RendererLivingEntity
protected int inheritRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
inheritRenderPass
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render