Interface | Description |
---|---|
IEntityAdditionalSpawnData |
A interface for Entities that need extra information to be communicated
between the server and client when they are spawned.
|
IThrowableEntity |
This interface should be implemented by an Entity that can be 'thrown', like snowballs.
|
VillagerRegistry.IVillageCreationHandler |
Allow access to the
StructureVillagePieces array controlling new village
creation so you can insert your own new village pieces |
VillagerRegistry.IVillageTradeHandler |
Allow access to the
MerchantRecipeList for a villager type for manipulation |
Class | Description |
---|---|
EntityRegistry | |
FMLControlledNamespacedRegistry<I> | |
GameData | |
GameRegistry | |
GameRegistry.UniqueIdentifier | |
LanguageRegistry | |
VillagerRegistry |
Registry for villager trading control
|
Enum | Description |
---|---|
GameRegistry.Type | |
ObjectHolderRegistry |
Internal registry for tracking
GameRegistry.ObjectHolder references |
Annotation Type | Description |
---|---|
GameRegistry.ObjectHolder |
This will cause runtime injection of public static final fields to occur at various points
where mod blocks and items could be subject to change.
|