public abstract class WorldProvider
extends java.lang.Object
Modifier and Type | Field and Description |
---|---|
int |
dimensionId |
java.lang.String |
field_82913_c |
boolean |
hasNoSky |
boolean |
isHellWorld |
float[] |
lightBrightnessTable |
static float[] |
moonPhaseFactors |
WorldType |
terrainType |
WorldChunkManager |
worldChunkMgr |
World |
worldObj |
Constructor and Description |
---|
WorldProvider() |
Modifier and Type | Method and Description |
---|---|
float[] |
calcSunriseSunsetColors(float par1,
float par2) |
float |
calculateCelestialAngle(long par1,
float par3) |
void |
calculateInitialWeather() |
boolean |
canBlockFreeze(int x,
int y,
int z,
boolean byWater) |
boolean |
canCoordinateBeSpawn(int par1,
int par2) |
boolean |
canDoLightning(Chunk chunk) |
boolean |
canDoRainSnowIce(Chunk chunk) |
boolean |
canMineBlock(EntityPlayer player,
int x,
int y,
int z) |
boolean |
canRespawnHere() |
boolean |
canSnowAt(int x,
int y,
int z,
boolean checkLight) |
IChunkProvider |
createChunkGenerator() |
boolean |
doesXZShowFog(int par1,
int par2) |
Vec3 |
drawClouds(float partialTicks) |
protected void |
generateLightBrightnessTable() |
int |
getActualHeight() |
int |
getAverageGroundLevel() |
BiomeGenBase |
getBiomeGenForCoords(int x,
int z) |
float |
getCloudHeight() |
IRenderHandler |
getCloudRenderer() |
java.lang.String |
getDepartMessage()
A Message to display to the user when they transfer out of this dismension.
|
abstract java.lang.String |
getDimensionName() |
ChunkCoordinates |
getEntrancePortalLocation() |
Vec3 |
getFogColor(float par1,
float par2) |
int |
getHeight() |
double |
getHorizon() |
int |
getMoonPhase(long par1) |
double |
getMovementFactor()
The dimensions movement factor.
|
static WorldProvider |
getProviderForDimension(int par0) |
ChunkCoordinates |
getRandomizedSpawnPoint() |
int |
getRespawnDimension(EntityPlayerMP player)
Determines the dimension the player will be respawned in, typically this brings them back to the overworld.
|
java.lang.String |
getSaveFolder()
Returns the sub-folder of the world folder that this WorldProvider saves to.
|
long |
getSeed() |
Vec3 |
getSkyColor(Entity cameraEntity,
float partialTicks) |
IRenderHandler |
getSkyRenderer() |
ChunkCoordinates |
getSpawnPoint() |
float |
getStarBrightness(float par1) |
double |
getVoidFogYFactor() |
IRenderHandler |
getWeatherRenderer() |
java.lang.String |
getWelcomeMessage()
A message to display to the user when they transfer to this dimension.
|
boolean |
getWorldHasVoidParticles() |
long |
getWorldTime() |
boolean |
isBlockHighHumidity(int x,
int y,
int z) |
boolean |
isDaytime() |
boolean |
isSkyColored() |
boolean |
isSurfaceWorld() |
void |
registerWorld(World par1World) |
protected void |
registerWorldChunkManager() |
void |
resetRainAndThunder() |
void |
setAllowedSpawnTypes(boolean allowHostile,
boolean allowPeaceful) |
void |
setCloudRenderer(IRenderHandler renderer) |
void |
setDimension(int dim)
Sets the providers current dimension ID, used in default getSaveFolder()
Added to allow default providers to be registered for multiple dimensions.
|
void |
setSkyRenderer(IRenderHandler skyRenderer) |
void |
setSpawnPoint(int x,
int y,
int z) |
void |
setWeatherRenderer(IRenderHandler renderer) |
void |
setWorldTime(long time) |
boolean |
shouldMapSpin(java.lang.String entity,
double x,
double y,
double z)
Determine if the cusor on the map should 'spin' when rendered, like it does for the player in the nether.
|
void |
updateWeather() |
public static final float[] moonPhaseFactors
public World worldObj
public WorldType terrainType
public java.lang.String field_82913_c
public WorldChunkManager worldChunkMgr
public boolean isHellWorld
public boolean hasNoSky
public float[] lightBrightnessTable
public int dimensionId
public final void registerWorld(World par1World)
protected void generateLightBrightnessTable()
protected void registerWorldChunkManager()
public IChunkProvider createChunkGenerator()
public boolean canCoordinateBeSpawn(int par1, int par2)
public float calculateCelestialAngle(long par1, float par3)
public int getMoonPhase(long par1)
public boolean isSurfaceWorld()
public float[] calcSunriseSunsetColors(float par1, float par2)
public Vec3 getFogColor(float par1, float par2)
public boolean canRespawnHere()
public static WorldProvider getProviderForDimension(int par0)
public float getCloudHeight()
public boolean isSkyColored()
public ChunkCoordinates getEntrancePortalLocation()
public int getAverageGroundLevel()
public boolean getWorldHasVoidParticles()
public double getVoidFogYFactor()
public boolean doesXZShowFog(int par1, int par2)
public abstract java.lang.String getDimensionName()
public void setDimension(int dim)
dim
- Dimension IDpublic java.lang.String getSaveFolder()
public java.lang.String getWelcomeMessage()
public java.lang.String getDepartMessage()
public double getMovementFactor()
public IRenderHandler getSkyRenderer()
public void setSkyRenderer(IRenderHandler skyRenderer)
public IRenderHandler getCloudRenderer()
public void setCloudRenderer(IRenderHandler renderer)
public IRenderHandler getWeatherRenderer()
public void setWeatherRenderer(IRenderHandler renderer)
public ChunkCoordinates getRandomizedSpawnPoint()
public boolean shouldMapSpin(java.lang.String entity, double x, double y, double z)
entity
- The entity holding the map, playername, or frame-ENTITYIDx
- X Positiony
- Y Positionz
- Z Postionpublic int getRespawnDimension(EntityPlayerMP player)
player
- The player that is respawningpublic BiomeGenBase getBiomeGenForCoords(int x, int z)
public boolean isDaytime()
public Vec3 drawClouds(float partialTicks)
public float getStarBrightness(float par1)
public void setAllowedSpawnTypes(boolean allowHostile, boolean allowPeaceful)
public void calculateInitialWeather()
public void updateWeather()
public boolean canBlockFreeze(int x, int y, int z, boolean byWater)
public boolean canSnowAt(int x, int y, int z, boolean checkLight)
public void setWorldTime(long time)
public long getSeed()
public long getWorldTime()
public ChunkCoordinates getSpawnPoint()
public void setSpawnPoint(int x, int y, int z)
public boolean canMineBlock(EntityPlayer player, int x, int y, int z)
public boolean isBlockHighHumidity(int x, int y, int z)
public int getHeight()
public int getActualHeight()
public double getHorizon()
public void resetRainAndThunder()
public boolean canDoLightning(Chunk chunk)
public boolean canDoRainSnowIce(Chunk chunk)