public abstract class EntityAITarget extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
protected boolean |
shouldCheckSight |
protected EntityCreature |
taskOwner |
Constructor and Description |
---|
EntityAITarget(EntityCreature par1EntityCreature,
boolean par2) |
EntityAITarget(EntityCreature par1EntityCreature,
boolean par2,
boolean par3) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting() |
protected double |
getTargetDistance() |
protected boolean |
isSuitableTarget(EntityLivingBase par1EntityLivingBase,
boolean par2) |
void |
resetTask() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, shouldExecute, updateTask
protected EntityCreature taskOwner
protected boolean shouldCheckSight
public EntityAITarget(EntityCreature par1EntityCreature, boolean par2)
public EntityAITarget(EntityCreature par1EntityCreature, boolean par2, boolean par3)
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
protected double getTargetDistance()
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
protected boolean isSuitableTarget(EntityLivingBase par1EntityLivingBase, boolean par2)