public class RenderGhast extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderGhast() |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityGhast par1EntityGhast) |
protected void |
preRenderCallback(EntityGhast par1EntityGhast,
float par2) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected ResourceLocation getEntityTexture(EntityGhast par1EntityGhast)
protected void preRenderCallback(EntityGhast par1EntityGhast, float par2)
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render