public class GuiGameOver extends GuiScreen
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiGameOver() |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton p_146284_1_) |
void |
confirmClicked(boolean par1,
int par2) |
boolean |
doesGuiPauseGame() |
void |
drawScreen(int par1,
int par2,
float par3) |
void |
initGui() |
protected void |
keyTyped(char par1,
int par2) |
void |
updateScreen() |
drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, renderToolTip, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_a
protected void actionPerformed(GuiButton p_146284_1_)
actionPerformed
in class GuiScreen
public void confirmClicked(boolean par1, int par2)
confirmClicked
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen
public boolean doesGuiPauseGame()
doesGuiPauseGame
in class GuiScreen
public void updateScreen()
updateScreen
in class GuiScreen