public class RenderSquid extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderSquid(ModelBase par1ModelBase,
float par2) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntitySquid par1EntitySquid,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntitySquid par1EntitySquid) |
protected float |
handleRotationFloat(EntityLivingBase par1EntityLivingBase,
float par2) |
protected float |
handleRotationFloat(EntitySquid par1EntitySquid,
float par2) |
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
protected void |
rotateCorpse(EntitySquid par1EntitySquid,
float par2,
float par3,
float par4) |
func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public RenderSquid(ModelBase par1ModelBase, float par2)
public void doRender(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntitySquid par1EntitySquid)
protected void rotateCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4)
protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
handleRotationFloat
in class RendererLivingEntity
protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse
in class RendererLivingEntity
public void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving