public class RenderZombie extends RenderBiped
Modifier and Type | Field and Description |
---|---|
protected ModelBiped |
field_82433_n |
protected ModelBiped |
field_82435_l |
protected ModelBiped |
field_82436_m |
protected ModelBiped |
field_82437_k |
bipedArmorFilenamePrefix, field_77070_b, field_82423_g, field_82425_h, modelBipedMain
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderZombie() |
Modifier and Type | Method and Description |
---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityZombie par1EntityZombie,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected void |
func_82421_b() |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityLiving par1EntityLiving) |
protected ResourceLocation |
getEntityTexture(EntityZombie par1EntityZombie) |
protected void |
renderEquippedItems(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
renderEquippedItems(EntityLiving par1EntityLiving,
float par2) |
protected void |
renderEquippedItems(EntityZombie par1EntityZombie,
float par2) |
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
protected void |
rotateCorpse(EntityZombie par1EntityZombie,
float par2,
float par3,
float par4) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityLiving par1EntityLiving,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityZombie par1EntityZombie,
int par2,
float par3) |
func_110857_a, func_110858_a, func_82408_c, func_82408_c, func_82420_a, func_82422_c, getArmorResource
func_110813_b, func_110813_b, func_110827_b
func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderLivingAt, renderModel, renderSwingProgress, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected ModelBiped field_82437_k
protected ModelBiped field_82435_l
protected ModelBiped field_82436_m
protected ModelBiped field_82433_n
protected void func_82421_b()
func_82421_b
in class RenderBiped
protected int shouldRenderPass(EntityZombie par1EntityZombie, int par2, float par3)
public void doRender(EntityZombie par1EntityZombie, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityZombie par1EntityZombie)
protected void renderEquippedItems(EntityZombie par1EntityZombie, float par2)
protected void rotateCorpse(EntityZombie par1EntityZombie, float par2, float par3, float par4)
protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
renderEquippedItems
in class RenderBiped
protected ResourceLocation getEntityTexture(EntityLiving par1EntityLiving)
getEntityTexture
in class RenderBiped
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderBiped
protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
shouldRenderPass
in class RenderBiped
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass
in class RenderBiped
protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
renderEquippedItems
in class RenderBiped
protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse
in class RendererLivingEntity
public void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderBiped
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class RenderBiped
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderBiped