public class RenderWitch extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderWitch() |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityWitch par1EntityWitch,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected void |
func_82410_b() |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityWitch par1EntityWitch) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
preRenderCallback(EntityWitch par1EntityWitch,
float par2) |
protected void |
renderEquippedItems(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
renderEquippedItems(EntityWitch par1EntityWitch,
float par2) |
func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public void doRender(EntityWitch par1EntityWitch, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityWitch par1EntityWitch)
protected void renderEquippedItems(EntityWitch par1EntityWitch, float par2)
protected void func_82410_b()
protected void preRenderCallback(EntityWitch par1EntityWitch, float par2)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
renderEquippedItems
in class RendererLivingEntity
public void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving