public class RenderGiantZombie extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderGiantZombie(ModelBase par1ModelBase,
float par2,
float par3) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityGiantZombie par1EntityGiantZombie) |
protected void |
preRenderCallback(EntityGiantZombie par1EntityGiantZombie,
float par2) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public RenderGiantZombie(ModelBase par1ModelBase, float par2, float par3)
protected void preRenderCallback(EntityGiantZombie par1EntityGiantZombie, float par2)
protected ResourceLocation getEntityTexture(EntityGiantZombie par1EntityGiantZombie)
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render