public class RenderWolf extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderWolf(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityWolf par1EntityWolf) |
protected float |
handleRotationFloat(EntityLivingBase par1EntityLivingBase,
float par2) |
protected float |
handleRotationFloat(EntityWolf par1EntityWolf,
float par2) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityWolf par1EntityWolf,
int par2,
float par3) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected float handleRotationFloat(EntityWolf par1EntityWolf, float par2)
protected int shouldRenderPass(EntityWolf par1EntityWolf, int par2, float par3)
protected ResourceLocation getEntityTexture(EntityWolf par1EntityWolf)
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass
in class RendererLivingEntity
protected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
handleRotationFloat
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render