public class ModelIronGolem extends ModelBase
Modifier and Type | Field and Description |
---|---|
ModelRenderer |
ironGolemBody |
ModelRenderer |
ironGolemHead |
ModelRenderer |
ironGolemLeftArm |
ModelRenderer |
ironGolemLeftLeg |
ModelRenderer |
ironGolemRightArm |
ModelRenderer |
ironGolemRightLeg |
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
---|
ModelIronGolem() |
ModelIronGolem(float par1) |
ModelIronGolem(float par1,
float par2) |
Modifier and Type | Method and Description |
---|---|
void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7) |
void |
setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity) |
getRandomModelBox, getTextureOffset, setTextureOffset
public ModelRenderer ironGolemHead
public ModelRenderer ironGolemBody
public ModelRenderer ironGolemRightArm
public ModelRenderer ironGolemLeftArm
public ModelRenderer ironGolemLeftLeg
public ModelRenderer ironGolemRightLeg
public ModelIronGolem()
public ModelIronGolem(float par1)
public ModelIronGolem(float par1, float par2)
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelBase
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
setLivingAnimations
in class ModelBase