public class EntityAIAttackOnCollide extends EntityAIBase
Constructor and Description |
---|
EntityAIAttackOnCollide(EntityCreature par1EntityCreature,
java.lang.Class par2Class,
double par3,
boolean par5) |
EntityAIAttackOnCollide(EntityCreature par1EntityCreature,
double par2,
boolean par4) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
updateTask() |
getMutexBits, isInterruptible, setMutexBits
public EntityAIAttackOnCollide(EntityCreature par1EntityCreature, java.lang.Class par2Class, double par3, boolean par5)
public EntityAIAttackOnCollide(EntityCreature par1EntityCreature, double par2, boolean par4)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase