public class PlayerControllerMP
extends java.lang.Object
Constructor and Description |
---|
PlayerControllerMP(Minecraft p_i45062_1_,
NetHandlerPlayClient p_i45062_2_) |
Modifier and Type | Method and Description |
---|---|
void |
attackEntity(EntityPlayer par1EntityPlayer,
Entity par2Entity) |
void |
clickBlock(int par1,
int par2,
int par3,
int par4) |
static void |
clickBlockCreative(Minecraft par0Minecraft,
PlayerControllerMP par1PlayerControllerMP,
int par2,
int par3,
int par4,
int par5) |
boolean |
enableEverythingIsScrewedUpMode() |
boolean |
extendedReach() |
void |
flipPlayer(EntityPlayer par1EntityPlayer) |
boolean |
func_110738_j() |
EntityClientPlayerMP |
func_147493_a(World p_147493_1_,
StatFileWriter p_147493_2_) |
boolean |
gameIsSurvivalOrAdventure() |
float |
getBlockReachDistance() |
boolean |
interactWithEntitySendPacket(EntityPlayer par1EntityPlayer,
Entity par2Entity) |
boolean |
isInCreativeMode() |
boolean |
isNotCreative() |
void |
onPlayerDamageBlock(int par1,
int par2,
int par3,
int par4) |
boolean |
onPlayerDestroyBlock(int par1,
int par2,
int par3,
int par4) |
boolean |
onPlayerRightClick(EntityPlayer par1EntityPlayer,
World par2World,
ItemStack par3ItemStack,
int par4,
int par5,
int par6,
int par7,
Vec3 par8Vec3) |
void |
onStoppedUsingItem(EntityPlayer par1EntityPlayer) |
void |
resetBlockRemoving() |
void |
sendEnchantPacket(int par1,
int par2) |
void |
sendPacketDropItem(ItemStack par1ItemStack) |
void |
sendSlotPacket(ItemStack par1ItemStack,
int par2) |
boolean |
sendUseItem(EntityPlayer par1EntityPlayer,
World par2World,
ItemStack par3ItemStack) |
void |
setGameType(WorldSettings.GameType par1EnumGameType) |
void |
setPlayerCapabilities(EntityPlayer par1EntityPlayer) |
boolean |
shouldDrawHUD() |
void |
updateController() |
ItemStack |
windowClick(int par1,
int par2,
int par3,
int par4,
EntityPlayer par5EntityPlayer) |
public PlayerControllerMP(Minecraft p_i45062_1_, NetHandlerPlayClient p_i45062_2_)
public static void clickBlockCreative(Minecraft par0Minecraft, PlayerControllerMP par1PlayerControllerMP, int par2, int par3, int par4, int par5)
public void setPlayerCapabilities(EntityPlayer par1EntityPlayer)
public boolean enableEverythingIsScrewedUpMode()
public void setGameType(WorldSettings.GameType par1EnumGameType)
public void flipPlayer(EntityPlayer par1EntityPlayer)
public boolean shouldDrawHUD()
public boolean onPlayerDestroyBlock(int par1, int par2, int par3, int par4)
public void clickBlock(int par1, int par2, int par3, int par4)
public void resetBlockRemoving()
public void onPlayerDamageBlock(int par1, int par2, int par3, int par4)
public float getBlockReachDistance()
public void updateController()
public boolean onPlayerRightClick(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, Vec3 par8Vec3)
public boolean sendUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)
public EntityClientPlayerMP func_147493_a(World p_147493_1_, StatFileWriter p_147493_2_)
public void attackEntity(EntityPlayer par1EntityPlayer, Entity par2Entity)
public boolean interactWithEntitySendPacket(EntityPlayer par1EntityPlayer, Entity par2Entity)
public ItemStack windowClick(int par1, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
public void sendEnchantPacket(int par1, int par2)
public void sendSlotPacket(ItemStack par1ItemStack, int par2)
public void sendPacketDropItem(ItemStack par1ItemStack)
public void onStoppedUsingItem(EntityPlayer par1EntityPlayer)
public boolean gameIsSurvivalOrAdventure()
public boolean isNotCreative()
public boolean isInCreativeMode()
public boolean extendedReach()
public boolean func_110738_j()