public class AnvilSaveHandler extends SaveHandler
Constructor and Description |
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AnvilSaveHandler(java.io.File par1File,
java.lang.String par2Str,
boolean par3) |
Modifier and Type | Method and Description |
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void |
flush() |
IChunkLoader |
getChunkLoader(WorldProvider par1WorldProvider) |
void |
saveWorldInfoWithPlayer(WorldInfo par1WorldInfo,
NBTTagCompound par2NBTTagCompound) |
checkSessionLock, getAvailablePlayerDat, getMapFileFromName, getPlayerData, getSaveHandler, getWorldDirectory, getWorldDirectoryName, loadWorldInfo, readPlayerData, saveWorldInfo, writePlayerData
public AnvilSaveHandler(java.io.File par1File, java.lang.String par2Str, boolean par3)
public IChunkLoader getChunkLoader(WorldProvider par1WorldProvider)
getChunkLoader
in interface ISaveHandler
getChunkLoader
in class SaveHandler
public void saveWorldInfoWithPlayer(WorldInfo par1WorldInfo, NBTTagCompound par2NBTTagCompound)
saveWorldInfoWithPlayer
in interface ISaveHandler
saveWorldInfoWithPlayer
in class SaveHandler
public void flush()
flush
in interface ISaveHandler
flush
in class SaveHandler