public class ForgeHooksClient
extends java.lang.Object
Constructor and Description |
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ForgeHooksClient() |
Modifier and Type | Method and Description |
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static void |
createDisplay() |
static void |
dispatchRenderLast(RenderGlobal context,
float partialTicks) |
static java.lang.String |
fixDomain(java.lang.String base,
java.lang.String complex) |
static ModelBiped |
getArmorModel(EntityLivingBase entityLiving,
ItemStack itemStack,
int slotID,
ModelBiped _default) |
static java.lang.String |
getArmorTexture(Entity entity,
ItemStack armor,
java.lang.String _default,
int slot,
java.lang.String type) |
static float |
getOffsetFOV(EntityPlayerSP entity,
float fov) |
static int |
getSkyBlendColour(World world,
int playerX,
int playerY,
int playerZ) |
static int |
getWorldRenderPass() |
static boolean |
onDrawBlockHighlight(RenderGlobal context,
EntityPlayer player,
MovingObjectPosition target,
int subID,
ItemStack currentItem,
float partialTicks) |
static void |
onPostRenderWorld(WorldRenderer worldRenderer,
int pass) |
static void |
onPreRenderWorld(WorldRenderer worldRenderer,
int pass) |
static void |
onTextureLoadPre(java.lang.String texture)
This is added for Optifine's convenience.
|
static void |
onTextureStitchedPost(TextureMap map) |
static void |
onTextureStitchedPre(TextureMap map) |
static void |
orientBedCamera(Minecraft mc,
EntityLivingBase entity) |
static ISound |
playSound(SoundManager manager,
ISound sound) |
static boolean |
postMouseEvent() |
static void |
renderEffectOverlay(TextureManager manager,
RenderItem render) |
static boolean |
renderEntityItem(EntityItem entity,
ItemStack item,
float bobing,
float rotation,
java.util.Random random,
TextureManager engine,
RenderBlocks renderBlocks,
int count) |
static void |
renderEquippedItem(IItemRenderer.ItemRenderType type,
IItemRenderer customRenderer,
RenderBlocks renderBlocks,
EntityLivingBase entity,
ItemStack item) |
static boolean |
renderFirstPersonHand(RenderGlobal context,
float partialTicks,
int renderPass) |
static boolean |
renderInventoryItem(RenderBlocks renderBlocks,
TextureManager engine,
ItemStack item,
boolean inColor,
float zLevel,
float x,
float y) |
static void |
renderMainMenu(GuiMainMenu gui,
FontRenderer font,
int width,
int height) |
static void |
setRenderPass(int pass) |
static void |
setWorldRendererRB(RenderBlocks renderBlocks) |
public static java.lang.String getArmorTexture(Entity entity, ItemStack armor, java.lang.String _default, int slot, java.lang.String type)
public static boolean renderEntityItem(EntityItem entity, ItemStack item, float bobing, float rotation, java.util.Random random, TextureManager engine, RenderBlocks renderBlocks, int count)
public static boolean renderInventoryItem(RenderBlocks renderBlocks, TextureManager engine, ItemStack item, boolean inColor, float zLevel, float x, float y)
public static void renderEffectOverlay(TextureManager manager, RenderItem render)
public static void renderEquippedItem(IItemRenderer.ItemRenderType type, IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLivingBase entity, ItemStack item)
public static void orientBedCamera(Minecraft mc, EntityLivingBase entity)
public static boolean onDrawBlockHighlight(RenderGlobal context, EntityPlayer player, MovingObjectPosition target, int subID, ItemStack currentItem, float partialTicks)
public static void dispatchRenderLast(RenderGlobal context, float partialTicks)
public static boolean renderFirstPersonHand(RenderGlobal context, float partialTicks, int renderPass)
public static void onTextureStitchedPre(TextureMap map)
public static void onTextureStitchedPost(TextureMap map)
public static void onTextureLoadPre(java.lang.String texture)
texture
- public static void setRenderPass(int pass)
public static ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int slotID, ModelBiped _default)
public static void createDisplay() throws org.lwjgl.LWJGLException
org.lwjgl.LWJGLException
public static java.lang.String fixDomain(java.lang.String base, java.lang.String complex)
public static boolean postMouseEvent()
public static float getOffsetFOV(EntityPlayerSP entity, float fov)
public static int getSkyBlendColour(World world, int playerX, int playerY, int playerZ)
public static void renderMainMenu(GuiMainMenu gui, FontRenderer font, int width, int height)
public static ISound playSound(SoundManager manager, ISound sound)
public static int getWorldRenderPass()
public static void setWorldRendererRB(RenderBlocks renderBlocks)
public static void onPreRenderWorld(WorldRenderer worldRenderer, int pass)
public static void onPostRenderWorld(WorldRenderer worldRenderer, int pass)