public static class BlockEvent.HarvestDropsEvent extends BlockEvent
drops
array can be amended, as can the dropChance
.
Note well: the harvester
player field is null in a variety of scenarios. Code expecting null.
The dropChance
is used to determine which items in this array will actually drop, compared to a random number. If you wish, you
can pre-filter yourself, and set dropChance
to 1.0f to always drop the contents of the drops
array.
isSilkTouching
is set if this is considered a silk touch harvesting operation, vs a normal harvesting operation. Act accordingly.BlockEvent.BreakEvent, BlockEvent.HarvestDropsEvent, BlockEvent.MultiPlaceEvent, BlockEvent.PlaceEvent
Event.HasResult, Event.Result
Modifier and Type | Field and Description |
---|---|
float |
dropChance |
java.util.ArrayList<ItemStack> |
drops |
int |
fortuneLevel |
EntityPlayer |
harvester |
boolean |
isSilkTouching |
block, blockMetadata, world, x, y, z
Constructor and Description |
---|
BlockEvent.HarvestDropsEvent(int x,
int y,
int z,
World world,
Block block,
int blockMetadata,
int fortuneLevel,
float dropChance,
java.util.ArrayList<ItemStack> drops,
EntityPlayer harvester,
boolean isSilkTouching) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public final int fortuneLevel
public final java.util.ArrayList<ItemStack> drops
public final boolean isSilkTouching
public float dropChance
public final EntityPlayer harvester
public BlockEvent.HarvestDropsEvent(int x, int y, int z, World world, Block block, int blockMetadata, int fortuneLevel, float dropChance, java.util.ArrayList<ItemStack> drops, EntityPlayer harvester, boolean isSilkTouching)