public class GuiScreenMcoWorldTemplate extends GuiScreen
allowUserInput, height, width
icons, optionsBackground, statIcons
Constructor and Description |
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GuiScreenMcoWorldTemplate(ScreenWithCallback par1ScreenWithCallback,
WorldTemplate par2WorldTemplate) |
Modifier and Type | Method and Description |
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
updateScreen()
Called from the main game loop to update the screen.
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confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, onGuiClosed, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public GuiScreenMcoWorldTemplate(ScreenWithCallback par1ScreenWithCallback, WorldTemplate par2WorldTemplate)
public void initGui()
public void updateScreen()
updateScreen
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen