Modifier and Type | Method and Description |
---|---|
static ResourceLocation |
VillagerRegistry.getVillagerSkin(int villagerType,
ResourceLocation defaultSkin)
Callback to setup new villager types
|
Modifier and Type | Method and Description |
---|---|
static ResourceLocation |
VillagerRegistry.getVillagerSkin(int villagerType,
ResourceLocation defaultSkin)
Callback to setup new villager types
|
void |
VillagerRegistry.registerVillagerSkin(int villagerId,
ResourceLocation villagerSkin)
Register a new skin for a villager type
|
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
AbstractClientPlayer.locationStevePng |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
AbstractClientPlayer.getLocationCape() |
static ResourceLocation |
AbstractClientPlayer.getLocationCape(String par0Str) |
ResourceLocation |
AbstractClientPlayer.getLocationSkin() |
static ResourceLocation |
AbstractClientPlayer.getLocationSkin(String par0Str) |
static ResourceLocation |
AbstractClientPlayer.getLocationSkull(String par0Str) |
Modifier and Type | Method and Description |
---|---|
static ThreadDownloadImageData |
AbstractClientPlayer.getDownloadImageCape(ResourceLocation par0ResourceLocation,
String par1Str) |
static ThreadDownloadImageData |
AbstractClientPlayer.getDownloadImageSkin(ResourceLocation par0ResourceLocation,
String par1Str) |
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
Gui.icons |
static ResourceLocation |
Gui.optionsBackground |
static ResourceLocation |
Gui.statIcons |
Constructor and Description |
---|
FontRenderer(GameSettings par1GameSettings,
ResourceLocation par2ResourceLocation,
TextureManager par3TextureManager,
boolean par4) |
Constructor and Description |
---|
ThreadDownloadImageData(String par1Str,
ResourceLocation par2ResourceLocation,
IImageBuffer par3IImageBuffer) |
Modifier and Type | Method and Description |
---|---|
static ResourceLocation |
RenderBiped.func_110857_a(ItemArmor par0ItemArmor,
int par1)
Deprecated.
|
static ResourceLocation |
RenderBiped.func_110858_a(ItemArmor par0ItemArmor,
int par1,
String par2Str)
Deprecated.
|
static ResourceLocation |
RenderBiped.getArmorResource(Entity entity,
ItemStack stack,
int slot,
String type)
More generic ForgeHook version of the above function, it allows for Items to have more control over what texture they provide.
|
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
TextureMap.locationBlocksTexture |
static ResourceLocation |
TextureMap.locationItemsTexture |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
TextureManager.getDynamicTextureLocation(String par1Str,
DynamicTexture par2DynamicTexture) |
ResourceLocation |
TextureManager.getResourceLocation(int par1) |
Modifier and Type | Method and Description |
---|---|
void |
TextureManager.bindTexture(ResourceLocation par1ResourceLocation) |
TextureObject |
TextureManager.getTexture(ResourceLocation par1ResourceLocation) |
boolean |
TextureAtlasSprite.load(ResourceManager manager,
ResourceLocation location)
Load the specified resource as this sprite's data.
|
boolean |
TextureManager.loadTexture(ResourceLocation par1ResourceLocation,
TextureObject par2TextureObject) |
boolean |
TextureManager.loadTextureMap(ResourceLocation par1ResourceLocation,
TextureMap par2TextureMap) |
boolean |
TextureManager.loadTickableTexture(ResourceLocation par1ResourceLocation,
TickableTextureObject par2TickableTextureObject) |
static int[] |
TextureUtil.readImageData(ResourceManager par0ResourceManager,
ResourceLocation par1ResourceLocation) |
Constructor and Description |
---|
SimpleTexture(ResourceLocation par1ResourceLocation) |
Modifier and Type | Method and Description |
---|---|
List |
ResourceManager.getAllResources(ResourceLocation resourcelocation) |
List |
SimpleReloadableResourceManager.getAllResources(ResourceLocation par1ResourceLocation) |
List |
FallbackResourceManager.getAllResources(ResourceLocation par1ResourceLocation) |
InputStream |
ResourcePack.getInputStream(ResourceLocation resourcelocation) |
InputStream |
DefaultResourcePack.getInputStream(ResourceLocation par1ResourceLocation) |
InputStream |
AbstractResourcePack.getInputStream(ResourceLocation par1ResourceLocation) |
Resource |
ResourceManager.getResource(ResourceLocation resourcelocation) |
Resource |
SimpleReloadableResourceManager.getResource(ResourceLocation par1ResourceLocation) |
Resource |
FallbackResourceManager.getResource(ResourceLocation par1ResourceLocation) |
boolean |
ResourcePack.resourceExists(ResourceLocation resourcelocation) |
boolean |
DefaultResourcePack.resourceExists(ResourceLocation par1ResourceLocation) |
boolean |
AbstractResourcePack.resourceExists(ResourceLocation par1ResourceLocation) |
Constructor and Description |
---|
SimpleResource(ResourceLocation par1ResourceLocation,
InputStream par2InputStream,
InputStream par3InputStream,
MetadataSerializer par4MetadataSerializer) |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
Slot.getBackgroundIconTexture()
Gets the path of the texture file to use for the background image of this slot when drawing the GUI.
|
Modifier and Type | Method and Description |
---|---|
void |
Slot.setBackgroundIconTexture(ResourceLocation texture)
Sets the texture file to use for the background image of the slot when it's empty.
|