public abstract class EntityAITarget extends EntityAIBase
Constructor and Description |
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EntityAITarget(EntityCreature par1EntityCreature,
boolean par2) |
EntityAITarget(EntityCreature par1EntityCreature,
boolean par2,
boolean par3) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
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getMutexBits, isInterruptible, setMutexBits, shouldExecute, updateTask
public EntityAITarget(EntityCreature par1EntityCreature, boolean par2)
public EntityAITarget(EntityCreature par1EntityCreature, boolean par2, boolean par3)
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase