Modifier and Type | Method and Description |
---|---|
void |
FMLClientHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s,
NetHandler toKill,
INetworkManager mgr) |
Modifier and Type | Method and Description |
---|---|
boolean |
ModLoaderClientHelper.clientConnectionClosed(INetworkManager manager,
BaseModProxy mod) |
void |
ModLoaderClientHelper.clientConnectionOpened(NetHandler netClientHandler,
INetworkManager manager,
BaseModProxy mod) |
Modifier and Type | Method and Description |
---|---|
void |
FMLCommonHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> serverDifference,
NetHandler toKill,
INetworkManager network) |
void |
IFMLSidedHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s,
NetHandler toKill,
INetworkManager mgr) |
Modifier and Type | Method and Description |
---|---|
boolean |
IModLoaderSidedHelper.clientConnectionClosed(INetworkManager manager,
BaseModProxy mod) |
void |
IModLoaderSidedHelper.clientConnectionOpened(NetHandler netClientHandler,
INetworkManager manager,
BaseModProxy mod) |
void |
ModLoaderConnectionHandler.clientLoggedIn(NetHandler nh,
INetworkManager manager,
Packet1Login login) |
void |
ModLoaderConnectionHandler.connectionClosed(INetworkManager manager) |
void |
ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler,
MinecraftServer server,
INetworkManager manager) |
void |
ModLoaderConnectionHandler.connectionOpened(NetHandler netClientHandler,
String server,
int port,
INetworkManager manager) |
String |
ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler,
INetworkManager manager) |
void |
BaseModProxy.onClientLogout(INetworkManager manager) |
void |
ModLoaderPacketHandler.onPacketData(INetworkManager manager,
Packet250CustomPayload packet,
Player player) |
void |
ModLoaderConnectionHandler.playerLoggedIn(Player player,
NetHandler netHandler,
INetworkManager manager) |
Modifier and Type | Method and Description |
---|---|
void |
IConnectionHandler.clientLoggedIn(NetHandler clientHandler,
INetworkManager manager,
Packet1Login login)
Fired when the client established the connection to the server
CLIENT SIDE
|
void |
IConnectionHandler.connectionClosed(INetworkManager manager)
Fired when a connection closes
ALL SIDES
|
void |
IConnectionHandler.connectionOpened(NetHandler netClientHandler,
MinecraftServer server,
INetworkManager manager)
Fired when a local connection is opened
CLIENT SIDE
|
void |
IConnectionHandler.connectionOpened(NetHandler netClientHandler,
String server,
int port,
INetworkManager manager)
Fired when a remote connection is opened
CLIENT SIDE
|
String |
IConnectionHandler.connectionReceived(NetLoginHandler netHandler,
INetworkManager manager)
If you don't want the connection to continue, return a non-empty string here
If you do, you can do other stuff here- note no FML negotiation has occured yet
though the client is verified as having FML installed
SERVER SIDE
|
void |
EntitySpawnPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName) |
void |
ModIdMapPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName) |
abstract void |
FMLPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName) |
void |
OpenGuiPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName) |
void |
EntitySpawnAdjustmentPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName) |
void |
ModIdentifiersPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName) |
void |
ModListRequestPacket.execute(INetworkManager mgr,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName)
This packet is executed on the client to evaluate the server's mod list against
the client
|
void |
ModMissingPacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName) |
void |
ModListResponsePacket.execute(INetworkManager network,
FMLNetworkHandler handler,
NetHandler netHandler,
String userName) |
static void |
FMLNetworkHandler.handlePacket250Packet(Packet250CustomPayload packet,
INetworkManager network,
NetHandler handler) |
static void |
FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player,
NetServerHandler netHandler,
INetworkManager manager) |
static void |
FMLNetworkHandler.onClientConnectionToIntegratedServer(NetHandler netClientHandler,
MinecraftServer server,
INetworkManager networkManager) |
static void |
FMLNetworkHandler.onClientConnectionToRemoteServer(NetHandler netClientHandler,
String server,
int port,
INetworkManager networkManager) |
static void |
FMLNetworkHandler.onConnectionClosed(INetworkManager manager,
EntityPlayer player) |
static void |
FMLNetworkHandler.onConnectionEstablishedToServer(NetHandler clientHandler,
INetworkManager manager,
Packet1Login login) |
void |
IPacketHandler.onPacketData(INetworkManager manager,
Packet250CustomPayload packet,
Player player)
Recieve a packet from one of the registered channels for this packet handler
|
void |
IConnectionHandler.playerLoggedIn(Player player,
NetHandler netHandler,
INetworkManager manager)
Called when a player logs into the server
SERVER SIDE
|
static FMLPacket |
FMLPacket.readPacket(INetworkManager network,
byte[] payload) |
Modifier and Type | Method and Description |
---|---|
void |
FMLServerHandler.disconnectIDMismatch(com.google.common.collect.MapDifference<Integer,ItemData> s,
NetHandler handler,
INetworkManager mgr) |
Modifier and Type | Method and Description |
---|---|
INetworkManager |
NetClientHandler.getNetManager()
Return the NetworkManager instance used by this NetClientHandler
|
Modifier and Type | Class and Description |
---|---|
class |
MemoryConnection |
class |
TcpConnection |
Modifier and Type | Field and Description |
---|---|
INetworkManager |
NetServerHandler.netManager
The underlying network manager for this server handler.
|
Constructor and Description |
---|
NetServerHandler(MinecraftServer par1MinecraftServer,
INetworkManager par2INetworkManager,
EntityPlayerMP par3EntityPlayerMP) |
Modifier and Type | Method and Description |
---|---|
void |
ServerConfigurationManager.initializeConnectionToPlayer(INetworkManager par1INetworkManager,
EntityPlayerMP par2EntityPlayerMP) |
Modifier and Type | Method and Description |
---|---|
void |
BaseMod.onClientLogout(INetworkManager mgr)
Called when a client logs out of the server.
|
Modifier and Type | Method and Description |
---|---|
void |
TileEntity.onDataPacket(INetworkManager net,
Packet132TileEntityData pkt)
Called when you receive a TileEntityData packet for the location this
TileEntity is currently in.
|
Modifier and Type | Method and Description |
---|---|
void |
ForgeConnectionHandler.clientLoggedIn(NetHandler clientHandler,
INetworkManager manager,
Packet1Login login) |
void |
ForgeConnectionHandler.connectionClosed(INetworkManager manager) |
void |
ForgeConnectionHandler.connectionOpened(NetHandler netClientHandler,
MinecraftServer server,
INetworkManager manager) |
void |
ForgeConnectionHandler.connectionOpened(NetHandler netClientHandler,
String server,
int port,
INetworkManager manager) |
String |
ForgeConnectionHandler.connectionReceived(NetLoginHandler netHandler,
INetworkManager manager) |
abstract void |
ForgePacket.execute(INetworkManager network,
EntityPlayer player) |
void |
ForgePacketHandler.onPacketData(INetworkManager network,
Packet250CustomPayload packet,
Player player) |
void |
ForgeConnectionHandler.playerLoggedIn(Player player,
NetHandler netHandler,
INetworkManager manager) |
static ForgePacket |
ForgePacket.readPacket(INetworkManager network,
byte[] payload) |
Modifier and Type | Method and Description |
---|---|
void |
DimensionRegisterPacket.execute(INetworkManager network,
EntityPlayer player) |
Modifier and Type | Method and Description |
---|---|
void |
FluidIdMapPacket.execute(INetworkManager network,
EntityPlayer player) |