Modifier and Type | Method and Description |
---|---|
void |
IWorldGenerator.generate(Random random,
int chunkX,
int chunkZ,
World world,
IChunkProvider chunkGenerator,
IChunkProvider chunkProvider)
Generate some world
|
Modifier and Type | Method and Description |
---|---|
void |
ModLoaderWorldGenerator.generate(Random random,
int chunkX,
int chunkZ,
World world,
IChunkProvider chunkGenerator,
IChunkProvider chunkProvider) |
Modifier and Type | Method and Description |
---|---|
static void |
GameRegistry.generateWorld(int chunkX,
int chunkZ,
World world,
IChunkProvider chunkGenerator,
IChunkProvider chunkProvider)
Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
call this
|
Modifier and Type | Class and Description |
---|---|
class |
ChunkProviderClient |
Modifier and Type | Method and Description |
---|---|
void |
ChunkProviderClient.populate(IChunkProvider par1IChunkProvider,
int par2,
int par3)
Populates chunk with ores etc etc
|
Modifier and Type | Method and Description |
---|---|
static void |
ModLoader.populateChunk(IChunkProvider generator,
int chunkX,
int chunkZ,
World world)
Deprecated.
|
Modifier and Type | Method and Description |
---|---|
IChunkProvider |
WorldProviderHell.createChunkGenerator()
Returns a new chunk provider which generates chunks for this world
|
IChunkProvider |
WorldProviderEnd.createChunkGenerator()
Returns a new chunk provider which generates chunks for this world
|
IChunkProvider |
WorldProvider.createChunkGenerator()
Returns a new chunk provider which generates chunks for this world
|
IChunkProvider |
WorldType.getChunkGenerator(World world,
String generatorOptions) |
IChunkProvider |
World.getChunkProvider()
gets the IChunkProvider this world uses.
|
Modifier and Type | Method and Description |
---|---|
void |
IChunkProvider.populate(IChunkProvider ichunkprovider,
int i,
int j)
Populates chunk with ores etc etc
|
void |
Chunk.populateChunk(IChunkProvider par1IChunkProvider,
IChunkProvider par2IChunkProvider,
int par3,
int par4) |
Modifier and Type | Class and Description |
---|---|
class |
ChunkProviderEnd |
class |
ChunkProviderFlat |
class |
ChunkProviderGenerate |
class |
ChunkProviderHell |
class |
ChunkProviderServer |
Modifier and Type | Method and Description |
---|---|
void |
MapGenBase.generate(IChunkProvider par1IChunkProvider,
World par2World,
int par3,
int par4,
byte[] par5ArrayOfByte) |
void |
ChunkProviderHell.populate(IChunkProvider par1IChunkProvider,
int par2,
int par3)
Populates chunk with ores etc etc
|
void |
ChunkProviderEnd.populate(IChunkProvider par1IChunkProvider,
int par2,
int par3)
Populates chunk with ores etc etc
|
void |
ChunkProviderServer.populate(IChunkProvider par1IChunkProvider,
int par2,
int par3)
Populates chunk with ores etc etc
|
void |
ChunkProviderGenerate.populate(IChunkProvider par1IChunkProvider,
int par2,
int par3)
Populates chunk with ores etc etc
|
void |
ChunkProviderFlat.populate(IChunkProvider par1IChunkProvider,
int par2,
int par3)
Populates chunk with ores etc etc
|
Constructor and Description |
---|
ChunkProviderServer(WorldServer par1WorldServer,
IChunkLoader par2IChunkLoader,
IChunkProvider par3IChunkProvider) |
Modifier and Type | Field and Description |
---|---|
IChunkProvider |
ChunkProviderEvent.chunkProvider |
Modifier and Type | Method and Description |
---|---|
static boolean |
TerrainGen.populate(IChunkProvider chunkProvider,
World world,
Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated,
PopulateChunkEvent.Populate.EventType type) |
Constructor and Description |
---|
ChunkProviderEvent.InitNoiseField(IChunkProvider chunkProvider,
double[] noisefield,
int posX,
int posY,
int posZ,
int sizeX,
int sizeY,
int sizeZ) |
ChunkProviderEvent.ReplaceBiomeBlocks(IChunkProvider chunkProvider,
int chunkX,
int chunkZ,
byte[] blockArray,
BiomeGenBase[] biomeArray) |
ChunkProviderEvent(IChunkProvider chunkProvider) |
PopulateChunkEvent.Populate(IChunkProvider chunkProvider,
World world,
Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated,
PopulateChunkEvent.Populate.EventType type) |
PopulateChunkEvent.Post(IChunkProvider chunkProvider,
World world,
Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated) |
PopulateChunkEvent.Pre(IChunkProvider chunkProvider,
World world,
Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated) |
PopulateChunkEvent(IChunkProvider chunkProvider,
World world,
Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated) |