public class EntityAIArrowAttack extends EntityAIBase
Constructor and Description |
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EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob,
double par2,
int par4,
float par5) |
EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob,
double par2,
int par4,
int par5,
float par6) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits, startExecuting
public EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob, double par2, int par4, float par5)
public EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob, double par2, int par4, int par5, float par6)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase