public abstract class EntityPlayer extends EntityLivingBase implements ICommandSender
Modifier and Type | Field and Description |
---|---|
float |
cameraYaw |
PlayerCapabilities |
capabilities
The player's capabilities.
|
float |
experience
The current amount of experience the player has within their Experience Bar.
|
int |
experienceLevel
The current experience level the player is on.
|
int |
experienceTotal
The total amount of experience the player has.
|
float |
eyeHeight |
float |
field_71079_bU |
float |
field_71082_cx |
double |
field_71085_bR |
float |
field_71089_bV |
double |
field_71091_bM |
double |
field_71094_bP |
double |
field_71095_bQ |
double |
field_71096_bN |
double |
field_71097_bO |
EntityFishHook |
fishEntity
An instance of a fishing rod's hook.
|
InventoryPlayer |
inventory
Inventory of the player
|
Container |
inventoryContainer
The Container for the player's inventory (which opens when they press E)
|
Container |
openContainer
The Container the player has open.
|
static String |
PERSISTED_NBT_TAG |
ChunkCoordinates |
playerLocation
The chunk coordinates of the bed the player is in (null if player isn't in a bed).
|
float |
prevCameraYaw |
int |
sleepTimer |
String |
username |
int |
xpCooldown
Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once.
|
arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, deathTime, field_70769_ao, field_70770_ap, hurtTime, isSwingInProgress, jumpMovementFactor, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, prevCameraPitch, prevHealth, prevLimbSwingAmount, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressInt
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
Constructor and Description |
---|
EntityPlayer(World par1World,
String par2Str) |
Modifier and Type | Method and Description |
---|---|
void |
addChatMessage(String par1Str)
Add a chat message to the player
|
void |
addExhaustion(float par1)
increases exhaustion level by supplied amount
|
void |
addExperience(int par1)
This method increases the player's current amount of experience.
|
void |
addExperienceLevel(int par1)
Add experience levels to this player.
|
void |
addMovementStat(double par1,
double par3,
double par5)
Adds a value to a movement statistic field - like run, walk, swin or climb.
|
void |
addScore(int par1)
Add to player's score
|
void |
addStat(StatBase par1StatBase,
int par2)
Adds a value to a statistic field.
|
void |
addToPlayerScore(Entity par1Entity,
int par2)
Adds a value to the player score.
|
boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2)
Called when the entity is attacked.
|
void |
attackTargetEntityWithCurrentItem(Entity par1Entity)
Attacks for the player the targeted entity with the currently equipped item.
|
boolean |
canAttackPlayer(EntityPlayer par1EntityPlayer) |
boolean |
canEat(boolean par1) |
boolean |
canHarvestBlock(Block par1Block)
Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary)
|
boolean |
canPlayerEdit(int par1,
int par2,
int par3,
int par4,
ItemStack par5ItemStack) |
void |
clearItemInUse() |
void |
clonePlayer(EntityPlayer par1EntityPlayer,
boolean par2)
Copies the values from the given player into this player if boolean par2 is true.
|
void |
closeScreen()
sets current screen to null (used on escape buttons of GUIs)
|
void |
destroyCurrentEquippedItem()
Destroys the currently equipped item from the player's inventory.
|
void |
displayGUIAnvil(int par1,
int par2,
int par3)
Displays the GUI for interacting with an anvil.
|
void |
displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon)
Displays the GUI for interacting with a beacon.
|
void |
displayGUIBook(ItemStack par1ItemStack)
Displays the GUI for interacting with a book.
|
void |
displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand)
Displays the GUI for interacting with a brewing stand.
|
void |
displayGUIChest(IInventory par1IInventory)
Displays the GUI for interacting with a chest inventory.
|
void |
displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser)
Displays the dipsenser GUI for the passed in dispenser entity.
|
void |
displayGUIEditSign(TileEntity par1TileEntity)
Displays the GUI for editing a sign.
|
void |
displayGUIEnchantment(int par1,
int par2,
int par3,
String par4Str) |
void |
displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace)
Displays the furnace GUI for the passed in furnace entity.
|
void |
displayGUIHopper(TileEntityHopper par1TileEntityHopper) |
void |
displayGUIHopperMinecart(EntityMinecartHopper par1EntityMinecartHopper) |
void |
displayGUIHorse(EntityHorse par1EntityHorse,
IInventory par2IInventory) |
void |
displayGUIMerchant(IMerchant par1IMerchant,
String par2Str) |
void |
displayGUIWorkbench(int par1,
int par2,
int par3)
Displays the crafting GUI for a workbench.
|
EntityItem |
dropOneItem(boolean par1)
Called when player presses the drop item key
|
EntityItem |
dropPlayerItem(ItemStack par1ItemStack)
Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in
a workbench while the workbench'es GUI gets closed)
|
EntityItem |
dropPlayerItemWithRandomChoice(ItemStack par1ItemStack,
boolean par2)
Args: itemstack, flag
|
float |
getAbsorptionAmount() |
float |
getAIMoveSpeed()
the movespeed used for the new AI system
|
boolean |
getAlwaysRenderNameTagForRender() |
float |
getArmorVisibility()
When searching for vulnerable players, if a player is invisible, the return value of this is the chance of seeing
them anyway.
|
ChunkCoordinates |
getBedLocation()
Deprecated.
|
ChunkCoordinates |
getBedLocation(int dimension)
A dimension aware version of getBedLocation.
|
float |
getBedOrientationInDegrees() |
String |
getCommandSenderName()
Gets the name of this command sender (usually username, but possibly "Rcon")
|
ItemStack |
getCurrentArmor(int par1) |
ItemStack |
getCurrentEquippedItem()
Returns the currently being used item by the player.
|
ItemStack |
getCurrentItemOrArmor(int par1)
0 = item, 1-n is armor
|
float |
getCurrentPlayerStrVsBlock(Block par1Block,
boolean par2)
Deprecated.
|
float |
getCurrentPlayerStrVsBlock(Block par1Block,
boolean par2,
int meta) |
float |
getDefaultEyeHeight()
Returns the default eye height of the player
|
String |
getDisplayName()
Get the currently computed display name, cached for efficiency.
|
String |
getEntityName()
Gets the username of the entity.
|
World |
getEntityWorld() |
float |
getEyeHeight() |
FoodStats |
getFoodStats()
Returns the player's FoodStats object.
|
ItemStack |
getHeldItem()
Returns the item that this EntityLiving is holding, if any.
|
boolean |
getHideCape() |
InventoryEnderChest |
getInventoryEnderChest()
Returns the InventoryEnderChest of this player.
|
Icon |
getItemIcon(ItemStack par1ItemStack,
int par2) |
ItemStack |
getItemInUse() |
int |
getItemInUseCount() |
int |
getItemInUseDuration() |
ItemStack[] |
getLastActiveItems() |
int |
getMaxInPortalTime()
Return the amount of time this entity should stay in a portal before being transported.
|
int |
getPortalCooldown()
Return the amount of cooldown before this entity can use a portal again.
|
int |
getScore() |
int |
getSleepTimer() |
Team |
getTeam() |
int |
getTotalArmorValue()
Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
|
String |
getTranslatedEntityName()
Returns the translated name of the entity.
|
Scoreboard |
getWorldScoreboard() |
double |
getYOffset()
Returns the Y Offset of this entity.
|
void |
handleHealthUpdate(byte par1) |
boolean |
interactWith(Entity par1Entity) |
boolean |
isBlocking() |
boolean |
isCurrentToolAdventureModeExempt(int par1,
int par2,
int par3)
Returns true if the given block can be mined with the current tool in adventure mode.
|
boolean |
isEntityInsideOpaqueBlock()
Checks if this entity is inside of an opaque block
|
boolean |
isInvisibleToPlayer(EntityPlayer par1EntityPlayer) |
boolean |
isPlayerFullyAsleep()
Returns whether or not the player is asleep and the screen has fully faded.
|
boolean |
isPlayerSleeping()
Returns whether player is sleeping or not
|
boolean |
isPushedByWater() |
boolean |
isSpawnForced()
Deprecated.
|
boolean |
isSpawnForced(int dimension)
A dimension aware version of isSpawnForced.
|
boolean |
isUsingItem()
Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton
|
void |
joinEntityItemWithWorld(EntityItem par1EntityItem)
Joins the passed in entity item with the world.
|
void |
mountEntity(Entity par1Entity)
Called when a player mounts an entity.
|
void |
moveEntityWithHeading(float par1,
float par2)
Moves the entity based on the specified heading.
|
void |
onCriticalHit(Entity par1Entity)
Called when the player performs a critical hit on the Entity.
|
void |
onDeath(DamageSource par1DamageSource)
Called when the mob's health reaches 0.
|
void |
onEnchantmentCritical(Entity par1Entity) |
void |
onKillEntity(EntityLivingBase par1EntityLivingBase)
This method gets called when the entity kills another one.
|
void |
onLivingUpdate()
Called frequently so the entity can update its state every tick as required.
|
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
openGui(Object mod,
int modGuiId,
World world,
int x,
int y,
int z) |
void |
playSound(String par1Str,
float par2,
float par3) |
void |
preparePlayerToSpawn() |
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
refreshDisplayName()
Force the displayed name to refresh
|
void |
respawnPlayer() |
void |
sendPlayerAbilities()
Sends the player's abilities to the server (if there is one).
|
void |
setAbsorptionAmount(float par1) |
void |
setCurrentItemOrArmor(int par1,
ItemStack par2ItemStack)
Sets the held item, or an armor slot.
|
void |
setDead()
Will get destroyed next tick.
|
void |
setGameType(EnumGameType par1EnumGameType)
Sets the player's game mode and sends it to them.
|
void |
setInWeb()
Sets the Entity inside a web block.
|
void |
setItemInUse(ItemStack par1ItemStack,
int par2)
sets the itemInUse when the use item button is clicked.
|
void |
setScore(int par1)
Set player's score
|
void |
setSpawnChunk(ChunkCoordinates par1ChunkCoordinates,
boolean par2)
Defines a spawn coordinate to player spawn.
|
void |
setSpawnChunk(ChunkCoordinates chunkCoordinates,
boolean forced,
int dimension)
A dimension aware version of setSpawnChunk.
|
boolean |
shouldHeal()
Checks if the player's health is not full and not zero.
|
EnumStatus |
sleepInBedAt(int par1,
int par2,
int par3)
Attempts to have the player sleep in a bed at the specified location.
|
void |
stopUsingItem() |
void |
triggerAchievement(StatBase par1StatBase)
Will trigger the specified trigger.
|
void |
updateRidden()
Handles updating while being ridden by an entity
|
static ChunkCoordinates |
verifyRespawnCoordinates(World par0World,
ChunkCoordinates par1ChunkCoordinates,
boolean par2)
Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to
spawn.
|
void |
wakeUpPlayer(boolean par1,
boolean par2,
boolean par3)
Wake up the player if they're sleeping.
|
void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
|
int |
xpBarCap()
This method returns the cap amount of experience that the experience bar can hold.
|
addPotionEffect, attackEntityAsMob, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, dismountEntity, func_110142_aN, func_142015_aE, func_94060_bK, getActivePotionEffect, getActivePotionEffects, getAge, getAITarget, getArrowCountInEntity, getAttributeMap, getCreatureAttribute, getEntityAttribute, getHealth, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getPosition, getRNG, getRotationYawHead, getSwingProgress, heal, isChild, isClientWorld, isEntityAlive, isEntityUndead, isOnLadder, isOnSameTeam, isOnTeam, isPotionActive, isPotionActive, isPotionApplicable, knockBack, onEntityUpdate, onItemPickup, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAIMoveSpeed, setArrowCountInEntity, setHealth, setJumping, setLastAttacker, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem
addEntityCrashInfo, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, copyDataFrom, copyLocationAndAnglesFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, getAir, getBlockExplosionResistance, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getExtendedProperties, getMaxSafePointTries, getMountedYOffset, getParts, getPersistentID, getPickedResult, getShadowSize, getTeleportDirection, getUniqueID, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, interactFirst, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, moveEntity, moveFlying, onChunkLoad, onCollideWithPlayer, onStruckByLightning, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setEating, setFire, setInPortal, setInvisible, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldExplodeBlock, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional
canCommandSenderUseCommand, getPlayerCoordinates, sendChatToPlayer
public static final String PERSISTED_NBT_TAG
public InventoryPlayer inventory
public Container inventoryContainer
public Container openContainer
public float prevCameraYaw
public float cameraYaw
public final String username
public int xpCooldown
public double field_71091_bM
public double field_71096_bN
public double field_71097_bO
public double field_71094_bP
public double field_71095_bQ
public double field_71085_bR
public ChunkCoordinates playerLocation
public int sleepTimer
public float field_71079_bU
public float field_71082_cx
public float field_71089_bV
public PlayerCapabilities capabilities
public int experienceLevel
public int experienceTotal
public float experience
public EntityFishHook fishEntity
public float eyeHeight
public ItemStack getItemInUse()
public int getItemInUseCount()
public boolean isUsingItem()
public int getItemInUseDuration()
public void stopUsingItem()
public void clearItemInUse()
public boolean isBlocking()
public void onUpdate()
onUpdate
in class EntityLivingBase
public int getMaxInPortalTime()
getMaxInPortalTime
in class Entity
public int getPortalCooldown()
getPortalCooldown
in class Entity
public void playSound(String par1Str, float par2, float par3)
public void handleHealthUpdate(byte par1)
handleHealthUpdate
in class EntityLivingBase
public void closeScreen()
public void mountEntity(Entity par1Entity)
mountEntity
in class Entity
public void updateRidden()
updateRidden
in class EntityLivingBase
public void preparePlayerToSpawn()
public void onLivingUpdate()
onLivingUpdate
in class EntityLivingBase
public int getScore()
public void setScore(int par1)
public void addScore(int par1)
public void onDeath(DamageSource par1DamageSource)
onDeath
in class EntityLivingBase
public void addToPlayerScore(Entity par1Entity, int par2)
addToPlayerScore
in class Entity
public EntityItem dropOneItem(boolean par1)
public EntityItem dropPlayerItem(ItemStack par1ItemStack)
public EntityItem dropPlayerItemWithRandomChoice(ItemStack par1ItemStack, boolean par2)
public void joinEntityItemWithWorld(EntityItem par1EntityItem)
@Deprecated public float getCurrentPlayerStrVsBlock(Block par1Block, boolean par2)
public float getCurrentPlayerStrVsBlock(Block par1Block, boolean par2, int meta)
public boolean canHarvestBlock(Block par1Block)
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT
in class EntityLivingBase
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT
in class EntityLivingBase
public void displayGUIChest(IInventory par1IInventory)
public void displayGUIHopper(TileEntityHopper par1TileEntityHopper)
public void displayGUIHopperMinecart(EntityMinecartHopper par1EntityMinecartHopper)
public void displayGUIHorse(EntityHorse par1EntityHorse, IInventory par2IInventory)
public void displayGUIEnchantment(int par1, int par2, int par3, String par4Str)
public void displayGUIAnvil(int par1, int par2, int par3)
public void displayGUIWorkbench(int par1, int par2, int par3)
public float getEyeHeight()
getEyeHeight
in class EntityLivingBase
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom
in class EntityLivingBase
public boolean canAttackPlayer(EntityPlayer par1EntityPlayer)
public int getTotalArmorValue()
getTotalArmorValue
in class EntityLivingBase
public float getArmorVisibility()
public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace)
public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser)
public void displayGUIEditSign(TileEntity par1TileEntity)
public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand)
public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon)
public void displayGUIBook(ItemStack par1ItemStack)
public boolean interactWith(Entity par1Entity)
public ItemStack getCurrentEquippedItem()
public void destroyCurrentEquippedItem()
public double getYOffset()
getYOffset
in class Entity
public void attackTargetEntityWithCurrentItem(Entity par1Entity)
public void onCriticalHit(Entity par1Entity)
public void onEnchantmentCritical(Entity par1Entity)
public void respawnPlayer()
public boolean isEntityInsideOpaqueBlock()
isEntityInsideOpaqueBlock
in class Entity
public EnumStatus sleepInBedAt(int par1, int par2, int par3)
public void wakeUpPlayer(boolean par1, boolean par2, boolean par3)
public static ChunkCoordinates verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates, boolean par2)
public float getBedOrientationInDegrees()
public boolean isPlayerSleeping()
isPlayerSleeping
in class EntityLivingBase
public boolean isPlayerFullyAsleep()
public int getSleepTimer()
public void addChatMessage(String par1Str)
@Deprecated public ChunkCoordinates getBedLocation()
@Deprecated public boolean isSpawnForced()
public ChunkCoordinates getBedLocation(int dimension)
dimension
- The dimension to get the bed spawn forpublic boolean isSpawnForced(int dimension)
dimension
- The dimension to get whether to check for a bed before spawning forpublic void setSpawnChunk(ChunkCoordinates par1ChunkCoordinates, boolean par2)
public void setSpawnChunk(ChunkCoordinates chunkCoordinates, boolean forced, int dimension)
chunkCoordinates
- The spawn point to set as the player-specific spawn point for the dimensionforced
- Whether or not the respawn code should check for a bed at this location (true means it won't check for a bed)dimension
- Which dimension to apply the player-specific respawn point topublic void triggerAchievement(StatBase par1StatBase)
public void addStat(StatBase par1StatBase, int par2)
public void moveEntityWithHeading(float par1, float par2)
moveEntityWithHeading
in class EntityLivingBase
public float getAIMoveSpeed()
getAIMoveSpeed
in class EntityLivingBase
public void addMovementStat(double par1, double par3, double par5)
public void onKillEntity(EntityLivingBase par1EntityLivingBase)
onKillEntity
in class Entity
public void setInWeb()
public Icon getItemIcon(ItemStack par1ItemStack, int par2)
getItemIcon
in class EntityLivingBase
public ItemStack getCurrentArmor(int par1)
public void addExperience(int par1)
public void addExperienceLevel(int par1)
public int xpBarCap()
public void addExhaustion(float par1)
public FoodStats getFoodStats()
public boolean canEat(boolean par1)
public boolean shouldHeal()
public void setItemInUse(ItemStack par1ItemStack, int par2)
public boolean isCurrentToolAdventureModeExempt(int par1, int par2, int par3)
public boolean canPlayerEdit(int par1, int par2, int par3, int par4, ItemStack par5ItemStack)
public String getEntityName()
getEntityName
in class Entity
public boolean getAlwaysRenderNameTagForRender()
getAlwaysRenderNameTagForRender
in class EntityLivingBase
public void clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)
public void sendPlayerAbilities()
public void setGameType(EnumGameType par1EnumGameType)
public String getCommandSenderName()
getCommandSenderName
in interface ICommandSender
public World getEntityWorld()
getEntityWorld
in interface ICommandSender
public InventoryEnderChest getInventoryEnderChest()
public ItemStack getCurrentItemOrArmor(int par1)
getCurrentItemOrArmor
in class EntityLivingBase
public ItemStack getHeldItem()
getHeldItem
in class EntityLivingBase
public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack)
setCurrentItemOrArmor
in class EntityLivingBase
public boolean isInvisibleToPlayer(EntityPlayer par1EntityPlayer)
isInvisibleToPlayer
in class Entity
public ItemStack[] getLastActiveItems()
getLastActiveItems
in class EntityLivingBase
public boolean getHideCape()
public boolean isPushedByWater()
isPushedByWater
in class Entity
public Scoreboard getWorldScoreboard()
public Team getTeam()
getTeam
in class EntityLivingBase
public String getTranslatedEntityName()
getTranslatedEntityName
in class Entity
public void setAbsorptionAmount(float par1)
setAbsorptionAmount
in class EntityLivingBase
public float getAbsorptionAmount()
getAbsorptionAmount
in class EntityLivingBase
public float getDefaultEyeHeight()
public String getDisplayName()
public void refreshDisplayName()