public class EntityAIOpenDoor extends EntityAIDoorInteract
Constructor and Description |
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EntityAIOpenDoor(EntityLiving par1EntityLiving,
boolean par2) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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void |
resetTask()
Resets the task
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Updates the task
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shouldExecute
getMutexBits, isInterruptible, setMutexBits
public EntityAIOpenDoor(EntityLiving par1EntityLiving, boolean par2)
public boolean continueExecuting()
continueExecuting
in class EntityAIDoorInteract
public void startExecuting()
startExecuting
in class EntityAIDoorInteract
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIDoorInteract