public class ModelHorse extends ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
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ModelHorse() |
Modifier and Type | Method and Description |
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void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model.
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void |
setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
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getRandomModelBox, getTextureOffset, setRotationAngles
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
setLivingAnimations
in class ModelBase