public class ComponentVillageChurch extends ComponentVillage
Constructor and Description |
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ComponentVillageChurch() |
ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
the end, it adds Fences...
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static ComponentVillageChurch |
func_74919_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
buildComponent, findIntersecting, func_143009_a, func_143010_b, getBoundingBox, getCenter, getComponentType
public ComponentVillageChurch()
public ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
public static ComponentVillageChurch func_74919_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts
in class StructureComponent