public class BiomeGenHills extends BiomeGenBase
beach, biomeID, biomeList, biomeName, color, desert, desertHills, extremeHills, extremeHillsEdge, field_76754_C, fillerBlock, forest, forestHills, frozenOcean, frozenRiver, hell, iceMountains, icePlains, jungle, jungleHills, maxHeight, minHeight, mushroomIsland, mushroomIslandShore, ocean, plains, rainfall, river, sky, swampland, taiga, taigaHills, temperature, theBiomeDecorator, topBlock, waterColorMultiplier
Modifier and Type | Method and Description |
---|---|
void |
decorate(World par1World,
Random par2Random,
int par3,
int par4) |
canSpawnLightningBolt, createBiomeDecorator, func_76733_a, getBiomeFoliageColor, getBiomeGrassColor, getEnableSnow, getFloatRainfall, getFloatTemperature, getIntRainfall, getIntTemperature, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getRandomWorldGenForGrass, getRandomWorldGenForTrees, getSkyColorByTemp, getSpawnableList, getSpawningChance, getWaterColorMultiplier, isHighHumidity, setBiomeName, setColor, setDisableRain, setEnableSnow, setMinMaxHeight, setTemperatureRainfall
public void decorate(World par1World, Random par2Random, int par3, int par4)
decorate
in class BiomeGenBase