Package | Description |
---|---|
net.minecraft.entity | |
net.minecraft.entity.ai | |
net.minecraft.entity.boss | |
net.minecraft.entity.monster | |
net.minecraft.entity.passive |
Modifier and Type | Class and Description |
---|---|
class |
EntityAgeable |
Modifier and Type | Method and Description |
---|---|
static Vec3 |
RandomPositionGenerator.findRandomTarget(EntityCreature par0EntityCreature,
int par1,
int par2)
finds a random target within par1(x,z) and par2 (y) blocks
|
static Vec3 |
RandomPositionGenerator.findRandomTargetBlockAwayFrom(EntityCreature par0EntityCreature,
int par1,
int par2,
Vec3 par3Vec3)
finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3
|
static Vec3 |
RandomPositionGenerator.findRandomTargetBlockTowards(EntityCreature par0EntityCreature,
int par1,
int par2,
Vec3 par3Vec3)
finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3
|
Constructor and Description |
---|
EntityAIAttackOnCollide(EntityCreature par1EntityCreature,
Class par2Class,
double par3,
boolean par5) |
EntityAIAttackOnCollide(EntityCreature par1EntityCreature,
double par2,
boolean par4) |
EntityAIAvoidEntity(EntityCreature par1EntityCreature,
Class par2Class,
float par3,
double par4,
double par6) |
EntityAIFleeSun(EntityCreature par1EntityCreature,
double par2) |
EntityAIHurtByTarget(EntityCreature par1EntityCreature,
boolean par2) |
EntityAIMoveIndoors(EntityCreature par1EntityCreature) |
EntityAIMoveThroughVillage(EntityCreature par1EntityCreature,
double par2,
boolean par4) |
EntityAIMoveTowardsRestriction(EntityCreature par1EntityCreature,
double par2) |
EntityAIMoveTowardsTarget(EntityCreature par1EntityCreature,
double par2,
float par4) |
EntityAINearestAttackableTarget(EntityCreature par1EntityCreature,
Class par2Class,
int par3,
boolean par4) |
EntityAINearestAttackableTarget(EntityCreature par1EntityCreature,
Class par2Class,
int par3,
boolean par4,
boolean par5) |
EntityAINearestAttackableTarget(EntityCreature par1EntityCreature,
Class par2Class,
int par3,
boolean par4,
boolean par5,
IEntitySelector par6IEntitySelector) |
EntityAIPanic(EntityCreature par1EntityCreature,
double par2) |
EntityAIRestrictOpenDoor(EntityCreature par1EntityCreature) |
EntityAIRestrictSun(EntityCreature par1EntityCreature) |
EntityAITarget(EntityCreature par1EntityCreature,
boolean par2) |
EntityAITarget(EntityCreature par1EntityCreature,
boolean par2,
boolean par3) |
EntityAITempt(EntityCreature par1EntityCreature,
double par2,
int par4,
boolean par5) |
EntityAIWander(EntityCreature par1EntityCreature,
double par2) |
Modifier and Type | Class and Description |
---|---|
class |
EntityWither |
Modifier and Type | Class and Description |
---|---|
class |
EntityBlaze |
class |
EntityCaveSpider |
class |
EntityCreeper |
class |
EntityEnderman |
class |
EntityGiantZombie |
class |
EntityGolem |
class |
EntityIronGolem |
class |
EntityMob |
class |
EntityPigZombie |
class |
EntitySilverfish |
class |
EntitySkeleton |
class |
EntitySnowman |
class |
EntitySpider |
class |
EntityWitch |
class |
EntityZombie |
Modifier and Type | Class and Description |
---|---|
class |
EntityAnimal |
class |
EntityChicken |
class |
EntityCow |
class |
EntityHorse |
class |
EntityMooshroom |
class |
EntityOcelot |
class |
EntityPig |
class |
EntitySheep |
class |
EntitySquid |
class |
EntityTameable |
class |
EntityVillager |
class |
EntityWaterMob |
class |
EntityWolf |