public class EffectRenderer extends Object
Constructor and Description |
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EffectRenderer(World par1World,
TextureManager par2TextureManager) |
Modifier and Type | Method and Description |
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void |
addBlockDestroyEffects(int par1,
int par2,
int par3,
int par4,
int par5) |
void |
addBlockHitEffects(int par1,
int par2,
int par3,
int par4)
Adds block hit particles for the specified block.
|
void |
addBlockHitEffects(int x,
int y,
int z,
MovingObjectPosition target) |
void |
addEffect(EntityFX par1EntityFX) |
void |
clearEffects(World par1World) |
String |
getStatistics() |
void |
renderLitParticles(Entity par1Entity,
float par2) |
void |
renderParticles(Entity par1Entity,
float par2)
Renders all current particles.
|
void |
updateEffects() |
public EffectRenderer(World par1World, TextureManager par2TextureManager)
public void addEffect(EntityFX par1EntityFX)
public void updateEffects()
public void renderParticles(Entity par1Entity, float par2)
public void renderLitParticles(Entity par1Entity, float par2)
public void clearEffects(World par1World)
public void addBlockDestroyEffects(int par1, int par2, int par3, int par4, int par5)
public void addBlockHitEffects(int par1, int par2, int par3, int par4)
public String getStatistics()
public void addBlockHitEffects(int x, int y, int z, MovingObjectPosition target)