public class ItemSaddle extends Item
appleGold, appleRed, arrow, axeDiamond, axeGold, axeIron, axeStone, axeWood, bakedPotato, bed, beefCooked, beefRaw, blazePowder, blazeRod, boat, bone, book, bootsChain, bootsDiamond, bootsGold, bootsIron, bootsLeather, bow, bowlEmpty, bowlSoup, bread, brewingStand, brick, bucketEmpty, bucketLava, bucketMilk, bucketWater, cake, carrot, carrotOnAStick, cauldron, chickenCooked, chickenRaw, clay, coal, comparator, compass, cookie, diamond, doorIron, doorWood, dyePowder, egg, emerald, emptyMap, enchantedBook, enderPearl, expBottle, eyeOfEnder, feather, fermentedSpiderEye, fireballCharge, firework, fireworkCharge, fishCooked, fishingRod, fishRaw, flint, flintAndSteel, flowerPot, ghastTear, glassBottle, glowstone, goldenCarrot, goldNugget, gunpowder, helmetChain, helmetDiamond, helmetGold, helmetIron, helmetLeather, hoeDiamond, hoeGold, hoeIron, hoeStone, hoeWood, horseArmorDiamond, horseArmorGold, horseArmorIron, ingotGold, ingotIron, itemFrame, itemID, itemsList, leash, leather, legsChain, legsDiamond, legsGold, legsIron, legsLeather, magmaCream, map, melon, melonSeeds, minecartCrate, minecartEmpty, minecartHopper, minecartPowered, minecartTnt, monsterPlacer, nameTag, netherQuartz, netherrackBrick, netherStalkSeeds, netherStar, painting, paper, pickaxeDiamond, pickaxeGold, pickaxeIron, pickaxeStone, pickaxeWood, plateChain, plateDiamond, plateGold, plateIron, plateLeather, pocketSundial, poisonousPotato, porkCooked, porkRaw, potato, potion, pumpkinPie, pumpkinSeeds, record11, record13, recordBlocks, recordCat, recordChirp, recordFar, recordMall, recordMellohi, recordStal, recordStrad, recordWait, recordWard, redstone, redstoneRepeater, reed, rottenFlesh, saddle, seeds, shears, shovelDiamond, shovelGold, shovelIron, shovelStone, shovelWood, sign, silk, skull, slimeBall, snowball, speckledMelon, spiderEye, stick, sugar, swordDiamond, swordGold, swordIron, swordStone, swordWood, wheat, writableBook, writtenBook
Constructor and Description |
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ItemSaddle(int par1) |
Modifier and Type | Method and Description |
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boolean |
hitEntity(ItemStack par1ItemStack,
EntityLivingBase par2EntityLivingBase,
EntityLivingBase par3EntityLivingBase)
Current implementations of this method in child classes do not use the entry argument beside ev.
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boolean |
itemInteractionForEntity(ItemStack par1ItemStack,
EntityPlayer par2EntityPlayer,
EntityLivingBase par3EntityLivingBase)
Returns true if the item can be used on the given entity, e.g.
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addInformation, canHarvestBlock, canHarvestBlock, canItemEditBlocks, createEntity, doesContainerItemLeaveCraftingGrid, getArmorModel, getArmorTexture, getArmorTexture, getChestGenBase, getColorFromItemStack, getContainerItem, getContainerItemStack, getCreativeTab, getCreativeTabs, getDamage, getDamageVsEntity, getDisplayDamage, getEntityLifespan, getFontRenderer, getHasSubtypes, getIcon, getIcon, getIconFromDamage, getIconFromDamageForRenderPass, getIconIndex, getIsRepairable, getItemAttributeModifiers, getItemDisplayName, getItemEnchantability, getItemStackDisplayName, getItemStackLimit, getItemUseAction, getMaxDamage, getMaxDamage, getMaxItemUseDuration, getMetadata, getPotionEffect, getPotionEffect, getRarity, getRenderPasses, getShareTag, getSmeltingExperience, getSpriteNumber, getStatName, getStrVsBlock, getStrVsBlock, getSubItems, getUnlocalizedName, getUnlocalizedName, getUnlocalizedNameInefficiently, hasContainerItem, hasCustomEntity, hasEffect, hasEffect, isBookEnchantable, isDamageable, isDamaged, isFull3D, isItemTool, isMap, isPotionIngredient, isPotionIngredient, isRepairable, isValidArmor, onArmorTickUpdate, onBlockDestroyed, onBlockStartBreak, onCreated, onDroppedByPlayer, onEaten, onEntityItemUpdate, onEntitySwing, onItemRightClick, onItemUse, onItemUseFirst, onLeftClickEntity, onPlayerStoppedUsing, onUpdate, onUsingItemTick, registerIcons, renderHelmetOverlay, requiresMultipleRenderPasses, setContainerItem, setCreativeTab, setDamage, setFull3D, setMaxDamage, setMaxStackSize, setNoRepair, setPotionEffect, setTextureName, setUnlocalizedName, shouldPassSneakingClickToBlock, shouldRotateAroundWhenRendering
public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, EntityLivingBase par3EntityLivingBase)
itemInteractionForEntity
in class Item
public boolean hitEntity(ItemStack par1ItemStack, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase)