public class GuiInventory extends InventoryEffectRenderer
inventorySlots
allowUserInput, height, width
icons, optionsBackground, statIcons
Constructor and Description |
---|
GuiInventory(EntityPlayer par1EntityPlayer) |
Modifier and Type | Method and Description |
---|---|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
static void |
func_110423_a(int par0,
int par1,
int par2,
float par3,
float par4,
EntityLivingBase par5EntityLivingBase) |
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
doesGuiPauseGame, onGuiClosed
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public GuiInventory(EntityPlayer par1EntityPlayer)
public void updateScreen()
updateScreen
in class GuiContainer
public void initGui()
initGui
in class InventoryEffectRenderer
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class InventoryEffectRenderer
public static void func_110423_a(int par0, int par1, int par2, float par3, float par4, EntityLivingBase par5EntityLivingBase)