public class GuiCreateWorld extends GuiScreen
Modifier and Type | Field and Description |
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String |
generatorOptionsToUse
Generator options to use when creating the world.
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allowUserInput, height, width
icons, optionsBackground, statIcons
Constructor and Description |
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GuiCreateWorld(GuiScreen par1GuiScreen) |
Modifier and Type | Method and Description |
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
static String |
func_73913_a(ISaveFormat par0ISaveFormat,
String par1Str) |
void |
func_82286_a(WorldInfo par1WorldInfo) |
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
onGuiClosed()
Called when the screen is unloaded.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public String generatorOptionsToUse
public GuiCreateWorld(GuiScreen par1GuiScreen)
public void updateScreen()
updateScreen
in class GuiScreen
public void initGui()
public static String func_73913_a(ISaveFormat par0ISaveFormat, String par1Str)
public void onGuiClosed()
onGuiClosed
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen
public void func_82286_a(WorldInfo par1WorldInfo)