public class BlockFluidClassic extends BlockFluidBase
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carpet, carrot, cauldron, chest, chestTrapped, cloth, coalBlock, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hardenedClay, hay, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stainedClay, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench
Constructor and Description |
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BlockFluidClassic(int id,
Fluid fluid,
Material material) |
Modifier and Type | Method and Description |
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boolean |
canCollideCheck(int meta,
boolean fullHit)
Returns whether this block is collideable based on the arguments passed in \n@param par1 block metaData \n@param
par2 whether the player right-clicked while holding a boat
|
boolean |
canDrain(World world,
int x,
int y,
int z)
Check to see if a block can be drained.
|
FluidStack |
drain(World world,
int x,
int y,
int z,
boolean doDrain)
Attempt to drain the block.
|
int |
getLightValue(IBlockAccess world,
int x,
int y,
int z)
Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
|
int |
getMaxRenderHeightMeta() |
int |
getQuantaValue(IBlockAccess world,
int x,
int y,
int z) |
boolean |
isFlowingVertically(IBlockAccess world,
int x,
int y,
int z) |
boolean |
isSourceBlock(IBlockAccess world,
int x,
int y,
int z) |
BlockFluidClassic |
setFluidStack(FluidStack stack) |
BlockFluidClassic |
setFluidStackAmount(int amount) |
void |
updateTick(World world,
int x,
int y,
int z,
Random rand)
Ticks the block if it's been scheduled
|
canDisplace, displaceIfPossible, func_82506_l, getBlockBrightness, getBlocksMovement, getCollisionBoundingBoxFromPool, getDensity, getFilledPercentage, getFlowDirection, getFlowVector, getFluid, getMixedBrightnessForBlock, getQuantaPercentage, getQuantaValueAbove, getQuantaValueBelow, getRenderBlockPass, getRenderType, getTemperature, idDropped, isOpaqueCube, onBlockAdded, onNeighborBlockChange, quantityDropped, renderAsNormalBlock, setDensity, setMaxScaledLight, setQuantaPerBlock, setRenderPass, setTemperature, setTickRate, shouldSideBeRendered, tickRate, velocityToAddToEntity
addBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockColor, getBlockDropped, getBlockHardness, getBlockTexture, getBlockTextureFromSide, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getIcon, getItemIconName, getLightOpacity, getLocalizedName, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, getValidRotations, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, idPicked, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isFlowerPot, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onBlockPreDestroy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborTileChange, onPlantGrow, onPostBlockPlaced, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolourBlock, registerIcons, removeBlockByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTextureName, setTickRandomly, setUnlocalizedName, weakTileChanges
public BlockFluidClassic setFluidStack(FluidStack stack)
public BlockFluidClassic setFluidStackAmount(int amount)
public int getQuantaValue(IBlockAccess world, int x, int y, int z)
getQuantaValue
in class BlockFluidBase
public boolean canCollideCheck(int meta, boolean fullHit)
Block
canCollideCheck
in class BlockFluidBase
public int getMaxRenderHeightMeta()
getMaxRenderHeightMeta
in class BlockFluidBase
public int getLightValue(IBlockAccess world, int x, int y, int z)
Block
getLightValue
in class BlockFluidBase
world
- The current worldx
- X Positiony
- Y positionz
- Z positionpublic void updateTick(World world, int x, int y, int z, Random rand)
Block
updateTick
in class Block
public boolean isFlowingVertically(IBlockAccess world, int x, int y, int z)
public boolean isSourceBlock(IBlockAccess world, int x, int y, int z)
public FluidStack drain(World world, int x, int y, int z, boolean doDrain)
IFluidBlock
doDrain
- If false, the drain will only be simulated.public boolean canDrain(World world, int x, int y, int z)
IFluidBlock