public class GuiScreenHorseInventory extends GuiContainer
inventorySlots
allowUserInput, height, width
icons, optionsBackground, statIcons
Constructor and Description |
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GuiScreenHorseInventory(IInventory par1IInventory,
IInventory par2IInventory,
EntityHorse par3EntityHorse) |
Modifier and Type | Method and Description |
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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doesGuiPauseGame, initGui, onGuiClosed, updateScreen
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public GuiScreenHorseInventory(IInventory par1IInventory, IInventory par2IInventory, EntityHorse par3EntityHorse)
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiContainer