Modifier and Type | Method and Description |
---|---|
Chunk |
ChunkProviderClient.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified
|
Chunk |
ChunkProviderClient.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
specified chunk from the map seed and chunk seed
|
Modifier and Type | Method and Description |
---|---|
void |
EntityTracker.func_85172_a(EntityPlayerMP par1EntityPlayerMP,
Chunk par2Chunk) |
Modifier and Type | Method and Description |
---|---|
static Packet51MapChunkData |
Packet51MapChunk.getMapChunkData(Chunk par0Chunk,
boolean par1,
int par2) |
Constructor and Description |
---|
Packet51MapChunk(Chunk par1Chunk,
boolean par2,
int par3) |
Modifier and Type | Method and Description |
---|---|
Chunk |
World.getChunkFromBlockCoords(int par1,
int par2)
Returns a chunk looked up by block coordinates.
|
Chunk |
World.getChunkFromChunkCoords(int par1,
int par2)
Returns back a chunk looked up by chunk coordinates Args: x, y
|
Modifier and Type | Method and Description |
---|---|
boolean |
WorldProvider.canDoLightning(Chunk chunk) |
boolean |
WorldProvider.canDoRainSnowIce(Chunk chunk) |
List |
World.getPendingBlockUpdates(Chunk par1Chunk,
boolean par2) |
List |
WorldServer.getPendingBlockUpdates(Chunk par1Chunk,
boolean par2) |
Modifier and Type | Class and Description |
---|---|
class |
EmptyChunk |
Modifier and Type | Method and Description |
---|---|
Chunk |
IChunkProvider.loadChunk(int i,
int j)
loads or generates the chunk at the chunk location specified
|
Chunk |
IChunkProvider.provideChunk(int i,
int j)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
specified chunk from the map seed and chunk seed
|
Modifier and Type | Method and Description |
---|---|
Chunk |
AnvilChunkLoader.loadChunk(World par1World,
int par2,
int par3)
Loads the specified(XZ) chunk into the specified world.
|
Chunk |
IChunkLoader.loadChunk(World world,
int i,
int j)
Loads the specified(XZ) chunk into the specified world.
|
Modifier and Type | Method and Description |
---|---|
void |
AnvilChunkLoader.saveChunk(World par1World,
Chunk par2Chunk) |
void |
IChunkLoader.saveChunk(World world,
Chunk chunk) |
void |
AnvilChunkLoader.saveExtraChunkData(World par1World,
Chunk par2Chunk)
Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.
|
void |
IChunkLoader.saveExtraChunkData(World world,
Chunk chunk)
Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.
|
Modifier and Type | Method and Description |
---|---|
Chunk |
ChunkProviderHell.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified
|
Chunk |
ChunkProviderEnd.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified
|
Chunk |
ChunkProviderServer.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified
|
Chunk |
ChunkProviderGenerate.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified
|
Chunk |
ChunkProviderFlat.loadChunk(int par1,
int par2)
loads or generates the chunk at the chunk location specified
|
Chunk |
ChunkProviderHell.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
specified chunk from the map seed and chunk seed
|
Chunk |
ChunkProviderEnd.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
specified chunk from the map seed and chunk seed
|
Chunk |
ChunkProviderServer.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
specified chunk from the map seed and chunk seed
|
Chunk |
ChunkProviderGenerate.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
specified chunk from the map seed and chunk seed
|
Chunk |
ChunkProviderFlat.provideChunk(int par1,
int par2)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
specified chunk from the map seed and chunk seed
|
Modifier and Type | Method and Description |
---|---|
static Chunk |
ForgeChunkManager.fetchDormantChunk(long coords,
World world) |
Modifier and Type | Method and Description |
---|---|
static void |
ForgeChunkManager.putDormantChunk(long coords,
Chunk chunk) |
Modifier and Type | Method and Description |
---|---|
Chunk |
ChunkEvent.getChunk() |
Constructor and Description |
---|
ChunkDataEvent.Load(Chunk chunk,
NBTTagCompound data) |
ChunkDataEvent.Save(Chunk chunk,
NBTTagCompound data) |
ChunkDataEvent(Chunk chunk,
NBTTagCompound data) |
ChunkEvent.Load(Chunk chunk) |
ChunkEvent.Unload(Chunk chunk) |
ChunkEvent(Chunk chunk) |