public class ComponentStrongholdCorridor extends StructureComponent
Constructor and Description |
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ComponentStrongholdCorridor() |
ComponentStrongholdCorridor(int par1,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox,
int par4) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
the end, it adds Fences...
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static StructureBoundingBox |
func_74992_a(List par0List,
Random par1Random,
int par2,
int par3,
int par4,
int par5) |
buildComponent, findIntersecting, func_143009_a, func_143010_b, getBoundingBox, getCenter, getComponentType
public ComponentStrongholdCorridor()
public ComponentStrongholdCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
public static StructureBoundingBox func_74992_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5)
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts
in class StructureComponent