public class EntityAIAvoidEntity extends EntityAIBase
Modifier and Type | Field and Description |
---|---|
IEntitySelector |
field_98218_a |
Constructor and Description |
---|
EntityAIAvoidEntity(EntityCreature par1EntityCreature,
Class par2Class,
float par3,
double par4,
double par6) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits
public final IEntitySelector field_98218_a
public EntityAIAvoidEntity(EntityCreature par1EntityCreature, Class par2Class, float par3, double par4, double par6)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase