public class EntityAIRunAroundLikeCrazy extends EntityAIBase
Constructor and Description |
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EntityAIRunAroundLikeCrazy(EntityHorse par1EntityHorse,
double par2) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Updates the task
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getMutexBits, isInterruptible, resetTask, setMutexBits
public EntityAIRunAroundLikeCrazy(EntityHorse par1EntityHorse, double par2)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase