public class GuiScreenBook extends GuiScreen
allowUserInput, height, width
icons, optionsBackground, statIcons
Constructor and Description |
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GuiScreenBook(EntityPlayer par1EntityPlayer,
ItemStack par2ItemStack,
boolean par3) |
Modifier and Type | Method and Description |
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
onGuiClosed()
Called when the screen is unloaded.
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void |
updateScreen()
Called from the main game loop to update the screen.
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confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public GuiScreenBook(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack, boolean par3)
public void updateScreen()
updateScreen
in class GuiScreen
public void initGui()
public void onGuiClosed()
onGuiClosed
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen