public class PlayerInstance extends Object
Constructor and Description |
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PlayerInstance(PlayerManager par1PlayerManager,
int par2,
int par3) |
Modifier and Type | Method and Description |
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void |
addPlayer(EntityPlayerMP par1EntityPlayerMP) |
void |
flagChunkForUpdate(int par1,
int par2,
int par3) |
void |
processChunk()
This method currently only increases chunk inhabited time.
|
void |
removePlayer(EntityPlayerMP par1EntityPlayerMP) |
void |
sendChunkUpdate() |
void |
sendToAllPlayersWatchingChunk(Packet par1Packet) |
public PlayerInstance(PlayerManager par1PlayerManager, int par2, int par3)
public void addPlayer(EntityPlayerMP par1EntityPlayerMP)
public void removePlayer(EntityPlayerMP par1EntityPlayerMP)
public void processChunk()
public void flagChunkForUpdate(int par1, int par2, int par3)
public void sendToAllPlayersWatchingChunk(Packet par1Packet)
public void sendChunkUpdate()