public class GuiScreenBackup extends GuiScreen
allowUserInput, height, width
icons, optionsBackground, statIcons
Constructor and Description |
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GuiScreenBackup(GuiScreenConfigureWorld par1GuiScreenConfigureWorld,
long par2) |
Modifier and Type | Method and Description |
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void |
confirmClicked(boolean par1,
int par2) |
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
updateScreen()
Called from the main game loop to update the screen.
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doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, onGuiClosed, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public GuiScreenBackup(GuiScreenConfigureWorld par1GuiScreenConfigureWorld, long par2)
public void initGui()
public void updateScreen()
updateScreen
in class GuiScreen
public void confirmClicked(boolean par1, int par2)
confirmClicked
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen