public class TileEntityBeacon extends TileEntity implements IInventory
Modifier and Type | Field and Description |
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static Potion[][] |
effectsList
List of effects that Beacon can apply
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blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord
Constructor and Description |
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TileEntityBeacon() |
Modifier and Type | Method and Description |
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void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
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float |
func_82125_v_() |
void |
func_94047_a(String par1Str) |
Packet |
getDescriptionPacket()
Overriden in a sign to provide the text.
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int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
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String |
getInvName()
Returns the name of the inventory.
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int |
getLevels()
Return the levels of this beacon's pyramid.
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double |
getMaxRenderDistanceSquared() |
int |
getPrimaryEffect()
Return the primary potion effect given by this beacon.
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int |
getSecondaryEffect()
Return the secondary potion effect given by this beacon.
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int |
getSizeInventory()
Returns the number of slots in the inventory.
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ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
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ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
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boolean |
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
language.
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boolean |
isItemValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
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void |
openChest() |
void |
readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.
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void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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void |
setLevels(int par1) |
void |
setPrimaryEffect(int par1) |
void |
setSecondaryEffect(int par1) |
void |
updateEntity()
Allows the entity to update its state.
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void |
writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.
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addMapping, canUpdate, createAndLoadEntity, func_85027_a, getBlockMetadata, getBlockType, getDistanceFrom, getRenderBoundingBox, getWorldObj, hasWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, receiveClientEvent, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
onInventoryChanged
public static final Potion[][] effectsList
public void updateEntity()
updateEntity
in class TileEntity
public float func_82125_v_()
public int getPrimaryEffect()
public int getSecondaryEffect()
public int getLevels()
public void setLevels(int par1)
public void setPrimaryEffect(int par1)
public void setSecondaryEffect(int par1)
public Packet getDescriptionPacket()
getDescriptionPacket
in class TileEntity
public double getMaxRenderDistanceSquared()
getMaxRenderDistanceSquared
in class TileEntity
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT
in class TileEntity
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT
in class TileEntity
public int getSizeInventory()
getSizeInventory
in interface IInventory
public ItemStack getStackInSlot(int par1)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int par1, int par2)
decrStackSize
in interface IInventory
public ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing
in interface IInventory
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents
in interface IInventory
public String getInvName()
getInvName
in interface IInventory
public boolean isInvNameLocalized()
isInvNameLocalized
in interface IInventory
public void func_94047_a(String par1Str)
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer
in interface IInventory
public void openChest()
openChest
in interface IInventory
public void closeChest()
closeChest
in interface IInventory
public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
isItemValidForSlot
in interface IInventory