public class ModelSkeletonHead extends ModelBase
Modifier and Type | Field and Description |
---|---|
ModelRenderer |
skeletonHead |
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
---|
ModelSkeletonHead() |
ModelSkeletonHead(int par1,
int par2,
int par3,
int par4) |
Modifier and Type | Method and Description |
---|---|
void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model.
|
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles.
|
getRandomModelBox, getTextureOffset, setLivingAnimations
public ModelRenderer skeletonHead
public ModelSkeletonHead()
public ModelSkeletonHead(int par1, int par2, int par3, int par4)
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelBase