Modifier and Type | Method and Description |
---|---|
static int |
BlockPistonBase.determineOrientation(World par0World,
int par1,
int par2,
int par3,
EntityLivingBase par4EntityLivingBase)
gets the way this piston should face for that entity that placed it.
|
boolean |
Block.isBed(World world,
int x,
int y,
int z,
EntityLivingBase player)
Determines if this block is classified as a Bed, Allowing
players to sleep in it, though the block has to specifically
perform the sleeping functionality in it's activated event.
|
boolean |
Block.isLadder(World world,
int x,
int y,
int z,
EntityLivingBase entity)
Checks if a player or entity can use this block to 'climb' like a ladder.
|
boolean |
BlockVine.isLadder(World world,
int x,
int y,
int z,
EntityLivingBase entity) |
boolean |
BlockLadder.isLadder(World world,
int x,
int y,
int z,
EntityLivingBase entity) |
void |
BlockEnderChest.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockStairs.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockAnvil.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockDispenser.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockRedstoneLogic.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
Block.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockCommandBlock.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockFurnace.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockFenceGate.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockBrewingStand.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockCocoa.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockChest.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockHopper.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockPumpkin.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockEnchantmentTable.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockBeacon.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockLever.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockPistonBase.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockEndPortalFrame.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockSkull.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLivingBase par5EntityLivingBase,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockTNT.primeTnt(World par1World,
int par2,
int par3,
int par4,
int par5,
EntityLivingBase par6EntityLivingBase)
spawns the primed tnt and plays the fuse sound.
|
Modifier and Type | Field and Description |
---|---|
EntityLivingBase |
Minecraft.pointedEntityLiving |
EntityLivingBase |
Minecraft.renderViewEntity
The Entity from which the renderer determines the render viewpoint.
|
Modifier and Type | Method and Description |
---|---|
void |
SoundManager.setListener(EntityLivingBase par1EntityLivingBase,
float par2)
Sets the listener of sounds
|
Modifier and Type | Class and Description |
---|---|
class |
AbstractClientPlayer |
class |
EntityClientPlayerMP |
class |
EntityOtherPlayerMP |
class |
EntityPlayerSP |
Modifier and Type | Method and Description |
---|---|
static void |
GuiInventory.func_110423_a(int par0,
int par1,
int par2,
float par3,
float par4,
EntityLivingBase par5EntityLivingBase) |
Modifier and Type | Method and Description |
---|---|
void |
ModelSkeleton.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelWolf.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelSheep2.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelHorse.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelMagmaCube.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelBase.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelSheep1.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelDragon.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelIronGolem.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelOcelot.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelWither.setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
Modifier and Type | Method and Description |
---|---|
void |
RenderGlobal.drawBlockDamageTexture(Tessellator par1Tessellator,
EntityLivingBase par2EntityPlayer,
float par3) |
static int |
ActiveRenderInfo.getBlockIdAtEntityViewpoint(World par0World,
EntityLivingBase par1EntityLivingBase,
float par2)
Returns the block ID at the current camera location (either air or fluid), taking into account the height of
fluid blocks
|
static Vec3 |
ActiveRenderInfo.projectViewFromEntity(EntityLivingBase par0EntityLivingBase,
double par1)
Returns a vector representing the projection along the given entity's view for the given distance
|
void |
ItemRenderer.renderItem(EntityLivingBase par1EntityLivingBase,
ItemStack par2ItemStack,
int par3) |
void |
ItemRenderer.renderItem(EntityLivingBase par1EntityLivingBase,
ItemStack par2ItemStack,
int par3,
IItemRenderer.ItemRenderType type)
Renders the item stack for being in an entity's hand Args: itemStack
|
int |
RenderGlobal.sortAndRender(EntityLivingBase par1EntityLivingBase,
int par2,
double par3)
Sorts all renderers based on the passed in entity.
|
boolean |
RenderGlobal.updateRenderers(EntityLivingBase par1EntityLivingBase,
boolean par2)
Updates some of the renderers sorted by distance from the player
|
Constructor and Description |
---|
RenderSorter(EntityLivingBase par1EntityLivingBase) |
Modifier and Type | Field and Description |
---|---|
EntityLivingBase |
RenderManager.field_96451_i |
EntityLivingBase |
RenderManager.livingPlayer
Rendermanager's variable for the player
|
Modifier and Type | Method and Description |
---|---|
void |
RenderManager.cacheActiveRenderInfo(World par1World,
TextureManager par2TextureManager,
FontRenderer par3FontRenderer,
EntityLivingBase par4EntityLivingBase,
EntityLivingBase par5EntityLivingBase,
GameSettings par6GameSettings,
float par7)
Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and
FontRenderer settings, as well as interpolated player position, pitch and yaw.
|
void |
RendererLivingEntity.doRenderLiving(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderBat.doRenderLiving(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderPlayer.doRenderLiving(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderOcelot.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderSquid.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderWither.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderBlaze.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderIronGolem.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderDragon.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderSilverfish.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderZombie.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderBiped.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderWitch.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderChicken.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderLiving.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderEnderman.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderVillager.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderMooshroom.renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
Modifier and Type | Field and Description |
---|---|
EntityLivingBase |
TileEntityRenderer.entityLivingPlayer |
Modifier and Type | Method and Description |
---|---|
void |
TileEntityRenderer.cacheActiveRenderInfo(World par1World,
TextureManager par2TextureManager,
FontRenderer par3FontRenderer,
EntityLivingBase par4EntityLivingBase,
float par5)
Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera-
bound EntityLiving's interpolated pitch, yaw and position.
|
Modifier and Type | Method and Description |
---|---|
float |
Enchantment.calcModifierLiving(int par1,
EntityLivingBase par2EntityLivingBase)
Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
|
float |
EnchantmentDamage.calcModifierLiving(int par1,
EntityLivingBase par2EntityLivingBase)
Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
|
static void |
EnchantmentThorns.func_92096_a(Entity par0Entity,
EntityLivingBase par1EntityLivingBase,
Random par2Random) |
static int |
EnchantmentHelper.func_92098_i(EntityLivingBase par0EntityLivingBase) |
static ItemStack |
EnchantmentHelper.func_92099_a(Enchantment par0Enchantment,
EntityLivingBase par1EntityLivingBase) |
static boolean |
EnchantmentHelper.getAquaAffinityModifier(EntityLivingBase par0EntityLivingBase)
Returns the aqua affinity status of enchantments on current equipped item of player.
|
static int |
EnchantmentHelper.getEfficiencyModifier(EntityLivingBase par0EntityLivingBase)
Return the extra efficiency of tools based on enchantments on equipped player item.
|
static float |
EnchantmentHelper.getEnchantmentModifierLiving(EntityLivingBase par0EntityLivingBase,
EntityLivingBase par1EntityLivingBase)
Return the (magic) extra damage of the enchantments on player equipped item.
|
static int |
EnchantmentHelper.getFireAspectModifier(EntityLivingBase par0EntityLivingBase) |
static int |
EnchantmentHelper.getFortuneModifier(EntityLivingBase par0EntityLivingBase)
Returns the fortune enchantment modifier of the current equipped item of player.
|
static int |
EnchantmentHelper.getKnockbackModifier(EntityLivingBase par0EntityLivingBase,
EntityLivingBase par1EntityLivingBase)
Returns the knockback value of enchantments on equipped player item.
|
static int |
EnchantmentHelper.getLootingModifier(EntityLivingBase par0EntityLivingBase)
Returns the looting enchantment modifier of the current equipped item of player.
|
static int |
EnchantmentHelper.getRespiration(EntityLivingBase par0EntityLivingBase)
Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
|
static boolean |
EnchantmentHelper.getSilkTouchModifier(EntityLivingBase par0EntityLivingBase)
Returns the silk touch status of enchantments on current equipped item of player.
|
Modifier and Type | Class and Description |
---|---|
class |
EntityAgeable |
class |
EntityCreature |
class |
EntityFlying |
class |
EntityLiving |
Modifier and Type | Method and Description |
---|---|
EntityLivingBase |
EntityLivingBase.func_94060_bK() |
EntityLivingBase |
EntityLivingBase.getAITarget() |
EntityLivingBase |
EntityLiving.getAttackTarget()
Gets the active target the Task system uses for tracking
|
EntityLivingBase |
EntityLivingBase.getLastAttacker() |
Modifier and Type | Method and Description |
---|---|
void |
IRangedAttackMob.attackEntityWithRangedAttack(EntityLivingBase entitylivingbase,
float f)
Attack the specified entity using a ranged attack.
|
boolean |
EntityLivingBase.isOnSameTeam(EntityLivingBase par1EntityLivingBase) |
void |
Entity.onKillEntity(EntityLivingBase par1EntityLivingBase)
This method gets called when the entity kills another one.
|
void |
EntityLiving.setAttackTarget(EntityLivingBase par1EntityLivingBase)
Sets the active target the Task system uses for tracking
|
void |
EntityLivingBase.setRevengeTarget(EntityLivingBase par1EntityLivingBase) |
Constructor and Description |
---|
EntityBodyHelper(EntityLivingBase par1EntityLivingBase) |
Modifier and Type | Class and Description |
---|---|
class |
EntityDragon |
class |
EntityWither |
Modifier and Type | Method and Description |
---|---|
void |
EntityWither.attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase,
float par2)
Attack the specified entity using a ranged attack.
|
Modifier and Type | Method and Description |
---|---|
EntityLivingBase |
EntityTNTPrimed.getTntPlacedBy()
returns null or the entityliving it was placed or ignited by
|
Constructor and Description |
---|
EntityEnderPearl(World par1World,
EntityLivingBase par2EntityLivingBase) |
EntityExpBottle(World par1World,
EntityLivingBase par2EntityLivingBase) |
EntityTNTPrimed(World par1World,
double par2,
double par4,
double par6,
EntityLivingBase par8EntityLivingBase) |
Modifier and Type | Class and Description |
---|---|
class |
EntityBlaze |
class |
EntityCaveSpider |
class |
EntityCreeper |
class |
EntityEnderman |
class |
EntityGhast |
class |
EntityGiantZombie |
class |
EntityGolem |
class |
EntityIronGolem |
class |
EntityMagmaCube |
class |
EntityMob |
class |
EntityPigZombie |
class |
EntitySilverfish |
class |
EntitySkeleton |
class |
EntitySlime |
class |
EntitySnowman |
class |
EntitySpider |
class |
EntityWitch |
class |
EntityZombie |
Modifier and Type | Method and Description |
---|---|
void |
EntityWitch.attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase,
float par2)
Attack the specified entity using a ranged attack.
|
void |
EntitySkeleton.attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase,
float par2)
Attack the specified entity using a ranged attack.
|
void |
EntitySnowman.attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase,
float par2)
Attack the specified entity using a ranged attack.
|
void |
EntityZombie.onKillEntity(EntityLivingBase par1EntityLivingBase)
This method gets called when the entity kills another one.
|
Modifier and Type | Class and Description |
---|---|
class |
EntityAmbientCreature |
class |
EntityAnimal |
class |
EntityBat |
class |
EntityChicken |
class |
EntityCow |
class |
EntityHorse |
class |
EntityMooshroom |
class |
EntityOcelot |
class |
EntityPig |
class |
EntitySheep |
class |
EntitySquid |
class |
EntityTameable |
class |
EntityVillager |
class |
EntityWaterMob |
class |
EntityWolf |
Modifier and Type | Method and Description |
---|---|
EntityLivingBase |
EntityTameable.func_130012_q() |
Modifier and Type | Method and Description |
---|---|
boolean |
EntityWolf.func_142018_a(EntityLivingBase par1EntityLivingBase,
EntityLivingBase par2EntityLivingBase) |
boolean |
EntityTameable.func_142018_a(EntityLivingBase par1EntityLivingBase,
EntityLivingBase par2EntityLivingBase) |
boolean |
EntityTameable.isOnSameTeam(EntityLivingBase par1EntityLivingBase) |
void |
EntityWolf.setAttackTarget(EntityLivingBase par1EntityLivingBase)
Sets the active target the Task system uses for tracking
|
void |
EntityVillager.setRevengeTarget(EntityLivingBase par1EntityLivingBase) |
Modifier and Type | Class and Description |
---|---|
class |
EntityPlayer |
class |
EntityPlayerMP |
Modifier and Type | Method and Description |
---|---|
void |
EntityPlayer.onKillEntity(EntityLivingBase par1EntityLivingBase)
This method gets called when the entity kills another one.
|
Modifier and Type | Field and Description |
---|---|
EntityLivingBase |
EntityFireball.shootingEntity |
Modifier and Type | Method and Description |
---|---|
EntityLivingBase |
EntityThrowable.getThrower() |
Constructor and Description |
---|
EntityArrow(World par1World,
EntityLivingBase par2EntityLivingBase,
EntityLivingBase par3EntityLivingBase,
float par4,
float par5) |
EntityArrow(World par1World,
EntityLivingBase par2EntityLivingBase,
float par3) |
EntityEgg(World par1World,
EntityLivingBase par2EntityLivingBase) |
EntityFireball(World par1World,
EntityLivingBase par2EntityLivingBase,
double par3,
double par5,
double par7) |
EntityLargeFireball(World par1World,
EntityLivingBase par2EntityLivingBase,
double par3,
double par5,
double par7) |
EntityPotion(World par1World,
EntityLivingBase par2EntityLivingBase,
int par3) |
EntityPotion(World par1World,
EntityLivingBase par2EntityLivingBase,
ItemStack par3ItemStack) |
EntitySmallFireball(World par1World,
EntityLivingBase par2EntityLivingBase,
double par3,
double par5,
double par7) |
EntitySnowball(World par1World,
EntityLivingBase par2EntityLivingBase) |
EntityThrowable(World par1World,
EntityLivingBase par2EntityLivingBase) |
EntityWitherSkull(World par1World,
EntityLivingBase par2EntityLivingBase,
double par3,
double par5,
double par7) |
Modifier and Type | Method and Description |
---|---|
void |
ItemStack.damageItem(int par1,
EntityLivingBase par2EntityLivingBase)
Damages the item in the ItemStack
|
boolean |
ItemStack.func_111282_a(EntityPlayer par1EntityPlayer,
EntityLivingBase par2EntityLivingBase) |
ModelBiped |
Item.getArmorModel(EntityLivingBase entityLiving,
ItemStack itemStack,
int armorSlot)
Override this method to have an item handle its own armor rendering.
|
void |
ItemStack.hitEntity(EntityLivingBase par1EntityLivingBase,
EntityPlayer par2EntityPlayer)
Calls the corresponding fct in di
|
boolean |
Item.hitEntity(ItemStack par1ItemStack,
EntityLivingBase par2EntityLivingBase,
EntityLivingBase par3EntityLivingBase)
Current implementations of this method in child classes do not use the entry argument beside ev.
|
boolean |
ItemSword.hitEntity(ItemStack par1ItemStack,
EntityLivingBase par2EntityLivingBase,
EntityLivingBase par3EntityLivingBase)
Current implementations of this method in child classes do not use the entry argument beside ev.
|
boolean |
ItemSaddle.hitEntity(ItemStack par1ItemStack,
EntityLivingBase par2EntityLivingBase,
EntityLivingBase par3EntityLivingBase)
Current implementations of this method in child classes do not use the entry argument beside ev.
|
boolean |
ItemTool.hitEntity(ItemStack par1ItemStack,
EntityLivingBase par2EntityLivingBase,
EntityLivingBase par3EntityLivingBase)
Current implementations of this method in child classes do not use the entry argument beside ev.
|
boolean |
Item.itemInteractionForEntity(ItemStack par1ItemStack,
EntityPlayer par2EntityPlayer,
EntityLivingBase par3EntityLivingBase)
Returns true if the item can be used on the given entity, e.g.
|
boolean |
ItemNameTag.itemInteractionForEntity(ItemStack par1ItemStack,
EntityPlayer par2EntityPlayer,
EntityLivingBase par3EntityLivingBase)
Returns true if the item can be used on the given entity, e.g.
|
boolean |
ItemSaddle.itemInteractionForEntity(ItemStack par1ItemStack,
EntityPlayer par2EntityPlayer,
EntityLivingBase par3EntityLivingBase)
Returns true if the item can be used on the given entity, e.g.
|
boolean |
ItemShears.itemInteractionForEntity(ItemStack itemstack,
EntityPlayer player,
EntityLivingBase entity) |
boolean |
ItemDye.itemInteractionForEntity(ItemStack par1ItemStack,
EntityPlayer par2EntityPlayer,
EntityLivingBase par3EntityLivingBase)
Returns true if the item can be used on the given entity, e.g.
|
boolean |
Item.onBlockDestroyed(ItemStack par1ItemStack,
World par2World,
int par3,
int par4,
int par5,
int par6,
EntityLivingBase par7EntityLivingBase) |
boolean |
ItemSword.onBlockDestroyed(ItemStack par1ItemStack,
World par2World,
int par3,
int par4,
int par5,
int par6,
EntityLivingBase par7EntityLivingBase) |
boolean |
ItemShears.onBlockDestroyed(ItemStack par1ItemStack,
World par2World,
int par3,
int par4,
int par5,
int par6,
EntityLivingBase par7EntityLivingBase) |
boolean |
ItemTool.onBlockDestroyed(ItemStack par1ItemStack,
World par2World,
int par3,
int par4,
int par5,
int par6,
EntityLivingBase par7EntityLivingBase) |
boolean |
Item.onEntitySwing(EntityLivingBase entityLiving,
ItemStack stack)
Called when a entity tries to play the 'swing' animation.
|
Constructor and Description |
---|
Packet24MobSpawn(EntityLivingBase par1EntityLivingBase) |
Modifier and Type | Method and Description |
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void |
Potion.affectEntity(EntityLivingBase par1EntityLivingBase,
EntityLivingBase par2EntityLivingBase,
int par3,
double par4)
Hits the provided entity with this potion's instant effect.
|
void |
PotionAbsoption.applyAttributesModifiersToEntity(EntityLivingBase par1EntityLivingBase,
BaseAttributeMap par2BaseAttributeMap,
int par3) |
void |
Potion.applyAttributesModifiersToEntity(EntityLivingBase par1EntityLivingBase,
BaseAttributeMap par2BaseAttributeMap,
int par3) |
boolean |
PotionEffect.onUpdate(EntityLivingBase par1EntityLivingBase) |
void |
PotionEffect.performEffect(EntityLivingBase par1EntityLivingBase) |
void |
Potion.performEffect(EntityLivingBase par1EntityLivingBase,
int par2) |
void |
PotionAbsoption.removeAttributesModifiersFromEntity(EntityLivingBase par1EntityLivingBase,
BaseAttributeMap par2BaseAttributeMap,
int par3) |
void |
PotionHealthBoost.removeAttributesModifiersFromEntity(EntityLivingBase par1EntityLivingBase,
BaseAttributeMap par2BaseAttributeMap,
int par3) |
void |
Potion.removeAttributesModifiersFromEntity(EntityLivingBase par1EntityLivingBase,
BaseAttributeMap par2BaseAttributeMap,
int par3) |
Modifier and Type | Method and Description |
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EntityLivingBase |
CombatTracker.func_94550_c() |
Modifier and Type | Method and Description |
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static DamageSource |
DamageSource.causeMobDamage(EntityLivingBase par0EntityLivingBase) |
ChatMessageComponent |
EntityDamageSourceIndirect.getDeathMessage(EntityLivingBase par1EntityLivingBase)
Returns the message to be displayed on player death.
|
ChatMessageComponent |
EntityDamageSource.getDeathMessage(EntityLivingBase par1EntityLivingBase)
Returns the message to be displayed on player death.
|
ChatMessageComponent |
DamageSource.getDeathMessage(EntityLivingBase par1EntityLivingBase)
Returns the message to be displayed on player death.
|
Constructor and Description |
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CombatTracker(EntityLivingBase par1EntityLivingBase) |
Modifier and Type | Method and Description |
---|---|
EntityLivingBase |
Village.findNearestVillageAggressor(EntityLivingBase par1EntityLivingBase) |
Modifier and Type | Method and Description |
---|---|
void |
Village.addOrRenewAgressor(EntityLivingBase par1EntityLivingBase) |
EntityLivingBase |
Village.findNearestVillageAggressor(EntityLivingBase par1EntityLivingBase) |
EntityPlayer |
Village.func_82685_c(EntityLivingBase par1EntityLivingBase) |
Modifier and Type | Method and Description |
---|---|
EntityLivingBase |
Explosion.getExplosivePlacedBy()
Returns either the entity that placed the explosive block, the entity that caused the explosion or null.
|
Modifier and Type | Method and Description |
---|---|
static ModelBiped |
ForgeHooksClient.getArmorModel(EntityLivingBase entityLiving,
ItemStack itemStack,
int slotID,
ModelBiped _default) |
static void |
ForgeHooksClient.orientBedCamera(Minecraft mc,
EntityLivingBase entity) |
static void |
ForgeHooksClient.renderEquippedItem(IItemRenderer.ItemRenderType type,
IItemRenderer customRenderer,
RenderBlocks renderBlocks,
EntityLivingBase entity,
ItemStack item) |
Modifier and Type | Field and Description |
---|---|
EntityLivingBase |
RenderLivingEvent.entity |
Constructor and Description |
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RenderLivingEvent.Post(EntityLivingBase entity,
RendererLivingEntity renderer) |
RenderLivingEvent.Pre(EntityLivingBase entity,
RendererLivingEntity renderer) |
RenderLivingEvent.Specials.Post(EntityLivingBase entity,
RendererLivingEntity renderer) |
RenderLivingEvent.Specials.Pre(EntityLivingBase entity,
RendererLivingEntity renderer) |
RenderLivingEvent.Specials(EntityLivingBase entity,
RendererLivingEntity renderer) |
RenderLivingEvent(EntityLivingBase entity,
RendererLivingEntity renderer) |
Modifier and Type | Class and Description |
---|---|
class |
FakePlayer |
Modifier and Type | Method and Description |
---|---|
static float |
ISpecialArmor.ArmorProperties.ApplyArmor(EntityLivingBase entity,
ItemStack[] inventory,
DamageSource source,
double damage)
Gathers and applies armor reduction to damage being dealt to a entity.
|
void |
ISpecialArmor.damageArmor(EntityLivingBase entity,
ItemStack stack,
DamageSource source,
int damage,
int slot)
Applies damage to the ItemStack.
|
ISpecialArmor.ArmorProperties |
ISpecialArmor.getProperties(EntityLivingBase player,
ItemStack armor,
DamageSource source,
double damage,
int slot)
Retrieves the modifiers to be used when calculating armor damage.
|
static boolean |
ForgeHooks.isLivingOnLadder(Block block,
World world,
int x,
int y,
int z,
EntityLivingBase entity) |
static boolean |
ForgeHooks.onLivingAttack(EntityLivingBase entity,
DamageSource src,
float amount) |
static boolean |
ForgeHooks.onLivingDeath(EntityLivingBase entity,
DamageSource src) |
static boolean |
ForgeHooks.onLivingDrops(EntityLivingBase entity,
DamageSource source,
ArrayList<EntityItem> drops,
int lootingLevel,
boolean recentlyHit,
int specialDropValue) |
static float |
ForgeHooks.onLivingFall(EntityLivingBase entity,
float distance) |
static float |
ForgeHooks.onLivingHurt(EntityLivingBase entity,
DamageSource src,
float amount) |
static void |
ForgeHooks.onLivingJump(EntityLivingBase entity) |
static void |
ForgeHooks.onLivingSetAttackTarget(EntityLivingBase entity,
EntityLivingBase target) |
static boolean |
ForgeHooks.onLivingUpdate(EntityLivingBase entity) |
Modifier and Type | Field and Description |
---|---|
EntityLivingBase |
LivingEvent.entityLiving |
EntityLivingBase |
LivingSetAttackTargetEvent.target |
Constructor and Description |
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EnderTeleportEvent(EntityLivingBase entity,
double targetX,
double targetY,
double targetZ,
float attackDamage) |
LivingAttackEvent(EntityLivingBase entity,
DamageSource source,
float ammount) |
LivingDeathEvent(EntityLivingBase entity,
DamageSource source) |
LivingDropsEvent(EntityLivingBase entity,
DamageSource source,
ArrayList<EntityItem> drops,
int lootingLevel,
boolean recentlyHit,
int specialDropValue) |
LivingEvent.LivingJumpEvent(EntityLivingBase e) |
LivingEvent.LivingUpdateEvent(EntityLivingBase e) |
LivingEvent(EntityLivingBase entity) |
LivingFallEvent(EntityLivingBase entity,
float distance) |
LivingHurtEvent(EntityLivingBase entity,
DamageSource source,
float ammount) |
LivingSetAttackTargetEvent(EntityLivingBase entity,
EntityLivingBase target) |