public class WorldClient extends World
activeChunkSet, difficultySetting, findingSpawnPoint, isRemote, lastLightningBolt, loadedEntityList, loadedTileEntityList, mapStorage, MAX_ENTITY_RADIUS, perWorldStorage, playerEntities, prevRainingStrength, prevThunderingStrength, provider, rainingStrength, rand, scheduledUpdatesAreImmediate, skylightSubtracted, theProfiler, thunderingStrength, villageCollectionObj, weatherEffects
Constructor and Description |
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WorldClient(NetClientHandler par1NetClientHandler,
WorldSettings par2WorldSettings,
int par3,
int par4,
Profiler par5Profiler,
ILogAgent par6ILogAgent) |
Modifier and Type | Method and Description |
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void |
addEntityToWorld(int par1,
Entity par2Entity)
Add an ID to Entity mapping to entityHashSet
|
CrashReportCategory |
addWorldInfoToCrashReport(CrashReport par1CrashReport)
Adds some basic stats of the world to the given crash report.
|
void |
doPreChunk(int par1,
int par2,
boolean par3) |
void |
doVoidFogParticles(int par1,
int par2,
int par3) |
void |
func_92088_a(double par1,
double par3,
double par5,
double par7,
double par9,
double par11,
NBTTagCompound par13NBTTagCompound) |
void |
func_96443_a(Scoreboard par1Scoreboard) |
Entity |
getEntityByID(int par1)
Returns the Entity with the given ID, or null if it doesn't exist in this World.
|
IUpdatePlayerListBox |
getMinecartSoundUpdater(EntityMinecart par1EntityMinecart) |
void |
invalidateBlockReceiveRegion(int par1,
int par2,
int par3,
int par4,
int par5,
int par6)
Invalidates an AABB region of blocks from the receive queue, in the event that the block has been modified
client-side in the intervening 80 receive ticks.
|
void |
onEntityRemoved(Entity par1Entity) |
void |
playSound(double par1,
double par3,
double par5,
String par7Str,
float par8,
float par9,
boolean par10)
par8 is loudness, all pars passed to minecraftInstance.sndManager.playSound
|
void |
removeAllEntities()
also releases skins.
|
void |
removeEntity(Entity par1Entity)
Schedule the entity for removal during the next tick.
|
Entity |
removeEntityFromWorld(int par1) |
void |
sendQuittingDisconnectingPacket()
If on MP, sends a quitting packet.
|
boolean |
setBlockAndMetadataAndInvalidate(int par1,
int par2,
int par3,
int par4,
int par5) |
void |
setWorldTime(long par1)
Sets the world time.
|
boolean |
spawnEntityInWorld(Entity par1Entity)
Called to place all entities as part of a world
|
void |
tick()
Runs a single tick for the world
|
void |
updateWeatherBody() |
addBlockEvent, addLoadedEntities, addTileEntity, addTileEntity, addWeatherEffect, addWorldAccess, blockExists, blockGetRenderType, blockHasTileEntity, calculateInitialSkylight, calculateInitialWeatherBody, calculateSkylightSubtracted, canBlockFreeze, canBlockFreezeBody, canBlockSeeTheSky, canLightningStrikeAt, canMineBlock, canMineBlockBody, canPlaceEntityOnSide, canSnowAt, canSnowAtBody, checkBlockCollision, checkChunksExist, checkNoEntityCollision, checkNoEntityCollision, checkSessionLock, clip, clip, countEntities, countEntities, createExplosion, destroyBlock, destroyBlockInWorldPartially, doChunksNearChunkExist, doesBlockHaveSolidTopSurface, drawCloudsBody, extendedLevelsInChunkCache, extinguishFire, findClosestStructure, findNearestEntityWithinAABB, func_82738_a, func_82739_e, func_96440_m, getActualHeight, getBiomeGenForCoords, getBiomeGenForCoordsBody, getBlockDensity, getBlockId, getBlockLightOpacity, getBlockLightValue_do, getBlockLightValue, getBlockMaterial, getBlockMetadata, getBlockPowerInput, getBlockTileEntity, getBrightness, getCelestialAngle, getCelestialAngleRadians, getChunkFromBlockCoords, getChunkFromChunkCoords, getChunkHeightMapMinimum, getChunkProvider, getClosestPlayer, getClosestPlayerToEntity, getClosestVulnerablePlayer, getClosestVulnerablePlayerToEntity, getCloudColour, getCollidingBlockBounds, getCollidingBoundingBoxes, getCurrentDate, getCurrentMoonPhaseFactor, getDebugLoadedEntities, getEntitiesWithinAABB, getEntitiesWithinAABBExcludingEntity, getEntitiesWithinAABBExcludingEntity, getEntityPathToXYZ, getFirstUncoveredBlock, getFogColor, getFullBlockLightValue, getGameRules, getHeight, getHeightValue, getHorizon, getIndirectPowerLevelTo, getIndirectPowerOutput, getLightBrightness, getLightBrightnessForSkyBlocks, getLoadedEntityList, getLocationTensionFactor, getMoonPhase, getPathEntityToEntity, getPendingBlockUpdates, getPersistentChunks, getPlayerEntityByName, getPrecipitationHeight, getProviderName, getRainStrength, getSavedLightValue, getSaveHandler, getScoreboard, getSeed, getSkyBlockTypeBrightness, getSkyColor, getSkyColorBody, getSpawnPoint, getStarBrightness, getStarBrightnessBody, getStrongestIndirectPower, getSunBrightness, getTensionFactorForBlock, getTopSolidOrLiquidBlock, getTotalWorldTime, getUniqueDataId, getWeightedThunderStrength, getWorldChunkManager, getWorldInfo, getWorldLogAgent, getWorldTime, getWorldVec3Pool, handleMaterialAcceleration, isAABBInMaterial, isAirBlock, isAnyLiquid, isBlockFreezable, isBlockFreezableNaturally, isBlockFullCube, isBlockHighHumidity, isBlockIndirectlyGettingPowered, isBlockNormalCube, isBlockNormalCubeDefault, isBlockOpaqueCube, isBlockProvidingPowerTo, isBlockSolidOnSide, isBlockSolidOnSide, isBlockTickScheduledThisTick, isBlockTopFacingSurfaceSolid, isBoundingBoxBurning, isDaytime, isMaterialInBB, isRaining, isThundering, joinEntityInSurroundings, loadItemData, markBlockForRenderUpdate, markBlockForUpdate, markBlockRangeForRenderUpdate, markBlocksDirtyVertical, markTileEntityChunkModified, markTileEntityForDespawn, newExplosion, notifyBlockChange, notifyBlockOfNeighborChange, notifyBlocksOfNeighborChange, notifyBlocksOfNeighborChange, playAuxSFX, playAuxSFXAtEntity, playRecord, playSoundAtEntity, playSoundEffect, playSoundToNearExcept, rayTraceBlocks_do_do, removeBlockTileEntity, removePlayerEntityDangerously, removeWorldAccess, scheduleBlockUpdate, scheduleBlockUpdateFromLoad, scheduleBlockUpdateWithPriority, selectEntitiesWithinAABB, setAllowedSpawnTypes, setBlock, setBlock, setBlockMetadataWithNotify, setBlockTileEntity, setBlockToAir, setEntityState, setItemData, setLightValue, setRainStrength, setRandomSeed, setSpawnLocation, setSpawnLocation, spawnParticle, tickUpdates, toggleRain, unloadEntities, updateAllLightTypes, updateAllPlayersSleepingFlag, updateEntities, updateEntity, updateEntityWithOptionalForce, updateLightByType
public WorldClient(NetClientHandler par1NetClientHandler, WorldSettings par2WorldSettings, int par3, int par4, Profiler par5Profiler, ILogAgent par6ILogAgent)
public void invalidateBlockReceiveRegion(int par1, int par2, int par3, int par4, int par5, int par6)
public void doPreChunk(int par1, int par2, boolean par3)
public boolean spawnEntityInWorld(Entity par1Entity)
spawnEntityInWorld
in class World
public void removeEntity(Entity par1Entity)
removeEntity
in class World
public void onEntityRemoved(Entity par1Entity)
onEntityRemoved
in class World
public void addEntityToWorld(int par1, Entity par2Entity)
public Entity getEntityByID(int par1)
getEntityByID
in class World
public Entity removeEntityFromWorld(int par1)
public boolean setBlockAndMetadataAndInvalidate(int par1, int par2, int par3, int par4, int par5)
public void sendQuittingDisconnectingPacket()
sendQuittingDisconnectingPacket
in class World
public IUpdatePlayerListBox getMinecartSoundUpdater(EntityMinecart par1EntityMinecart)
getMinecartSoundUpdater
in class World
public void updateWeatherBody()
updateWeatherBody
in class World
public void doVoidFogParticles(int par1, int par2, int par3)
public void removeAllEntities()
public CrashReportCategory addWorldInfoToCrashReport(CrashReport par1CrashReport)
addWorldInfoToCrashReport
in class World
public void playSound(double par1, double par3, double par5, String par7Str, float par8, float par9, boolean par10)
public void func_92088_a(double par1, double par3, double par5, double par7, double par9, double par11, NBTTagCompound par13NBTTagCompound)
func_92088_a
in class World
public void func_96443_a(Scoreboard par1Scoreboard)
public void setWorldTime(long par1)
setWorldTime
in class World