public class EntityFireworkSparkFX extends EntityFX
interpPosX, interpPosY, interpPosZ
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
Constructor and Description |
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EntityFireworkSparkFX(World par1World,
double par2,
double par4,
double par6,
double par8,
double par10,
double par12,
EffectRenderer par14EffectRenderer) |
Modifier and Type | Method and Description |
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boolean |
canBePushed()
Returns true if this entity should push and be pushed by other entities when colliding.
|
AxisAlignedBB |
getBoundingBox()
returns the bounding box for this entity
|
float |
getBrightness(float par1)
Gets how bright this entity is.
|
int |
getBrightnessForRender(float par1) |
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
renderParticle(Tessellator par1Tessellator,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7) |
void |
setColour(int par1) |
void |
setFadeColour(int par1) |
void |
setTrail(boolean par1) |
void |
setTwinkle(boolean par1) |
canAttackWithItem, getBlueColorF, getFXLayer, getGreenColorF, getRedColorF, multipleParticleScaleBy, multiplyVelocity, nextTextureIndexX, readEntityFromNBT, setAlphaF, setParticleIcon, setParticleTextureIndex, setRBGColorF, toString, writeEntityToNBT
addEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canRenderOnFire, canRiderInteract, copyDataFrom, copyLocationAndAnglesFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, getAir, getBlockExplosionResistance, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getExtendedProperties, getEyeHeight, getLastActiveItems, getLookVec, getMaxInPortalTime, getMaxSafePointTries, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getRotationYawHead, getShadowSize, getTeleportDirection, getTranslatedEntityName, getUniqueID, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, interactFirst, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onChunkLoad, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setCurrentItemOrArmor, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotationYawHead, setSneaking, setSprinting, setVelocity, setWorld, shouldDismountInWater, shouldExplodeBlock, shouldRenderInPass, shouldRiderSit, travelToDimension, updateRidden, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional
public EntityFireworkSparkFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, EffectRenderer par14EffectRenderer)
public void setTrail(boolean par1)
public void setTwinkle(boolean par1)
public void setColour(int par1)
public void setFadeColour(int par1)
public AxisAlignedBB getBoundingBox()
getBoundingBox
in class Entity
public boolean canBePushed()
canBePushed
in class Entity
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
renderParticle
in class EntityFX
public void onUpdate()
public int getBrightnessForRender(float par1)
getBrightnessForRender
in class Entity
public float getBrightness(float par1)
getBrightness
in class Entity