public class GuiScreenAddServer extends GuiScreen
allowUserInput, guiParticles, height, isMacOs, width
Constructor and Description |
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GuiScreenAddServer(GuiScreen par1GuiScreen,
ServerData par2ServerData) |
Modifier and Type | Method and Description |
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
onGuiClosed()
Called when the screen is unloaded.
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void |
updateScreen()
Called from the main game loop to update the screen.
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confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public GuiScreenAddServer(GuiScreen par1GuiScreen, ServerData par2ServerData)
public void updateScreen()
updateScreen
in class GuiScreen
public void initGui()
public void onGuiClosed()
onGuiClosed
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen