public class GuiMainMenu extends GuiScreen
Modifier and Type | Field and Description |
---|---|
static String |
field_96138_a |
allowUserInput, guiParticles, height, isMacOs, width
Constructor and Description |
---|
GuiMainMenu() |
Modifier and Type | Method and Description |
---|---|
void |
confirmClicked(boolean par1,
int par2) |
boolean |
doesGuiPauseGame()
Returns true if this GUI should pause the game when it is displayed in single-player
|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, onGuiClosed, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public static final String field_96138_a
public void updateScreen()
updateScreen
in class GuiScreen
public boolean doesGuiPauseGame()
doesGuiPauseGame
in class GuiScreen
public void initGui()
public void confirmClicked(boolean par1, int par2)
confirmClicked
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen