public interface IInventory
Modifier and Type | Method and Description |
---|---|
void |
closeChest() |
ItemStack |
decrStackSize(int i,
int j)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
|
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
String |
getInvName()
Returns the name of the inventory.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int i)
Returns the stack in slot i
|
ItemStack |
getStackInSlotOnClosing(int i)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
|
boolean |
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
language.
|
boolean |
isStackValidForSlot(int i,
ItemStack itemstack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer entityplayer)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
onInventoryChanged()
Called when an the contents of an Inventory change, usually
|
void |
openChest() |
void |
setInventorySlotContents(int i,
ItemStack itemstack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
int getSizeInventory()
ItemStack getStackInSlot(int i)
ItemStack decrStackSize(int i, int j)
ItemStack getStackInSlotOnClosing(int i)
void setInventorySlotContents(int i, ItemStack itemstack)
String getInvName()
boolean isInvNameLocalized()
int getInventoryStackLimit()
void onInventoryChanged()
boolean isUseableByPlayer(EntityPlayer entityplayer)
void openChest()
void closeChest()
boolean isStackValidForSlot(int i, ItemStack itemstack)