Package | Description |
---|---|
net.minecraft.client.model | |
net.minecraft.client.renderer.entity |
Modifier and Type | Class and Description |
---|---|
class |
ModelBat |
class |
ModelBiped |
class |
ModelBlaze |
class |
ModelBoat |
class |
ModelBook |
class |
ModelChest |
class |
ModelChicken |
class |
ModelCow |
class |
ModelCreeper |
class |
ModelDragon |
class |
ModelEnderCrystal |
class |
ModelEnderman |
class |
ModelGhast |
class |
ModelIronGolem |
class |
ModelLargeChest |
class |
ModelMagmaCube |
class |
ModelMinecart |
class |
ModelOcelot |
class |
ModelPig |
class |
ModelQuadruped |
class |
ModelSheep1 |
class |
ModelSheep2 |
class |
ModelSign |
class |
ModelSilverfish |
class |
ModelSkeleton |
class |
ModelSkeletonHead |
class |
ModelSlime |
class |
ModelSnowMan |
class |
ModelSpider |
class |
ModelSquid |
class |
ModelVillager |
class |
ModelWitch |
class |
ModelWither |
class |
ModelWolf |
class |
ModelZombie |
class |
ModelZombieVillager |
Constructor and Description |
---|
ModelRenderer(ModelBase par1ModelBase) |
ModelRenderer(ModelBase par1ModelBase,
int par2,
int par3) |
ModelRenderer(ModelBase par1ModelBase,
String par2Str) |
Modifier and Type | Method and Description |
---|---|
void |
RenderLiving.setRenderPassModel(ModelBase par1ModelBase)
Sets the model to be used in the current render pass (the first render pass is done after the primary model is
rendered) Args: model
|
Constructor and Description |
---|
RenderChicken(ModelBase par1ModelBase,
float par2) |
RenderCow(ModelBase par1ModelBase,
float par2) |
RenderGiantZombie(ModelBase par1ModelBase,
float par2,
float par3) |
RenderLiving(ModelBase par1ModelBase,
float par2) |
RenderMooshroom(ModelBase par1ModelBase,
float par2) |
RenderOcelot(ModelBase par1ModelBase,
float par2) |
RenderPig(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3) |
RenderSheep(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3) |
RenderSlime(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3) |
RenderSquid(ModelBase par1ModelBase,
float par2) |
RenderWolf(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3) |