public class TileEntityHopper extends TileEntity implements Hopper
blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord
Constructor and Description |
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TileEntityHopper() |
Modifier and Type | Method and Description |
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void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
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static boolean |
func_96114_a(IInventory par0IInventory,
EntityItem par1EntityItem) |
static EntityItem |
func_96119_a(World par0World,
double par1,
double par3,
double par5) |
boolean |
func_98045_j() |
static IInventory |
getInventoryAboveHopper(Hopper par0Hopper)
Looks for anything, that can hold items (like chests, furnaces, etc.) one block above the given hopper.
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static IInventory |
getInventoryAtLocation(World par0World,
double par1,
double par3,
double par5)
Gets an inventory at the given location to extract items into or take items from.
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int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
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String |
getInvName()
Returns the name of the inventory.
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int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
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ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
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double |
getXPos()
Gets the world X position for this hopper entity.
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double |
getYPos()
Gets the world Y position for this hopper entity.
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double |
getZPos()
Gets the world Z position for this hopper entity.
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static ItemStack |
insertStack(IInventory par1IInventory,
ItemStack par2ItemStack,
int par3)
Inserts a stack into an inventory.
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boolean |
isCoolingDown() |
boolean |
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
language.
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boolean |
isStackValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
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void |
onInventoryChanged()
Called when an the contents of an Inventory change, usually
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void |
openChest() |
void |
readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.
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void |
setInventoryName(String par1Str) |
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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void |
setTransferCooldown(int par1) |
static boolean |
suckItemsIntoHopper(Hopper par0Hopper)
Sucks one item into the given hopper from an inventory or EntityItem above it.
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void |
updateEntity()
Allows the entity to update its state.
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void |
writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.
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addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, receiveClientEvent, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getWorldObj
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT
in class TileEntity
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT
in class TileEntity
public void onInventoryChanged()
onInventoryChanged
in interface IInventory
onInventoryChanged
in class TileEntity
public int getSizeInventory()
getSizeInventory
in interface IInventory
public ItemStack getStackInSlot(int par1)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int par1, int par2)
decrStackSize
in interface IInventory
public ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing
in interface IInventory
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents
in interface IInventory
public String getInvName()
getInvName
in interface IInventory
public boolean isInvNameLocalized()
isInvNameLocalized
in interface IInventory
public void setInventoryName(String par1Str)
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer
in interface IInventory
public void openChest()
openChest
in interface IInventory
public void closeChest()
closeChest
in interface IInventory
public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack)
isStackValidForSlot
in interface IInventory
public void updateEntity()
updateEntity
in class TileEntity
public boolean func_98045_j()
public static boolean suckItemsIntoHopper(Hopper par0Hopper)
public static boolean func_96114_a(IInventory par0IInventory, EntityItem par1EntityItem)
public static ItemStack insertStack(IInventory par1IInventory, ItemStack par2ItemStack, int par3)
public static IInventory getInventoryAboveHopper(Hopper par0Hopper)
public static EntityItem func_96119_a(World par0World, double par1, double par3, double par5)
public static IInventory getInventoryAtLocation(World par0World, double par1, double par3, double par5)
public double getXPos()
public double getYPos()
public double getZPos()
public void setTransferCooldown(int par1)
public boolean isCoolingDown()