public class ModelVillager extends ModelBase
Modifier and Type | Field and Description |
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ModelRenderer |
field_82898_f |
ModelRenderer |
leftVillagerLeg
The left leg of the VillagerModel
|
ModelRenderer |
rightVillagerLeg
The right leg of the VillagerModel
|
ModelRenderer |
villagerArms
The arms of the VillagerModel
|
ModelRenderer |
villagerBody
The body of the VillagerModel
|
ModelRenderer |
villagerHead
The head box of the VillagerModel
|
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
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ModelVillager(float par1) |
ModelVillager(float par1,
float par2,
int par3,
int par4) |
Modifier and Type | Method and Description |
---|---|
void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model.
|
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles.
|
getRandomModelBox, getTextureOffset, setLivingAnimations
public ModelRenderer villagerHead
public ModelRenderer villagerBody
public ModelRenderer villagerArms
public ModelRenderer rightVillagerLeg
public ModelRenderer leftVillagerLeg
public ModelRenderer field_82898_f
public ModelVillager(float par1)
public ModelVillager(float par1, float par2, int par3, int par4)
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelBase