public class EntityAITargetNonTamed extends EntityAINearestAttackableTarget
Constructor and Description |
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EntityAITargetNonTamed(EntityTameable par1EntityTameable,
Class par2Class,
float par3,
int par4,
boolean par5) |
Modifier and Type | Method and Description |
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
startExecuting
continueExecuting, resetTask
getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAITargetNonTamed(EntityTameable par1EntityTameable, Class par2Class, float par3, int par4, boolean par5)
public boolean shouldExecute()
shouldExecute
in class EntityAINearestAttackableTarget