public class TileEntityFurnace extends TileEntity implements ISidedInventory, ISidedInventory
Modifier and Type | Field and Description |
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int |
currentItemBurnTime
The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
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int |
furnaceBurnTime
The number of ticks that the furnace will keep burning
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int |
furnaceCookTime
The number of ticks that the current item has been cooking for
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blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord
Constructor and Description |
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TileEntityFurnace() |
Modifier and Type | Method and Description |
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boolean |
canExtractItem(int par1,
ItemStack par2ItemStack,
int par3)
Returns true if automation can extract the given item in the given slot from the given side.
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boolean |
canInsertItem(int par1,
ItemStack par2ItemStack,
int par3)
Returns true if automation can insert the given item in the given slot from the given side.
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void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
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void |
func_94129_a(String par1Str) |
int[] |
getAccessibleSlotsFromSide(int par1)
Returns an array containing the indices of the slots that can be accessed by automation on the given side of this
block.
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int |
getBurnTimeRemainingScaled(int par1) |
int |
getCookProgressScaled(int par1) |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
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String |
getInvName()
Returns the name of the inventory.
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static int |
getItemBurnTime(ItemStack par0ItemStack)
Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
fuel
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int |
getSizeInventory()
Returns the number of slots in the inventory.
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int |
getSizeInventorySide(ForgeDirection side)
Get the size of the side inventory.
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ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
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ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
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int |
getStartInventorySide(ForgeDirection side)
This function is here for compatibilities sake, Modders should Check for
Sided before ContainerWorldly, Vanilla Minecraft does not follow the sided standard
that Modding has for a while.
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boolean |
isBurning()
Returns true if the furnace is currently burning
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boolean |
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
language.
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static boolean |
isItemFuel(ItemStack par0ItemStack)
Return true if item is a fuel source (getItemBurnTime() > 0).
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boolean |
isStackValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
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void |
openChest() |
void |
readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.
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void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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void |
smeltItem()
Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
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void |
updateEntity()
Allows the entity to update its state.
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void |
writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.
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addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, receiveClientEvent, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
onInventoryChanged
public int furnaceBurnTime
public int currentItemBurnTime
public int furnaceCookTime
public int getSizeInventory()
getSizeInventory
in interface IInventory
public ItemStack getStackInSlot(int par1)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int par1, int par2)
decrStackSize
in interface IInventory
public ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing
in interface IInventory
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents
in interface IInventory
public String getInvName()
getInvName
in interface IInventory
public boolean isInvNameLocalized()
isInvNameLocalized
in interface IInventory
public void func_94129_a(String par1Str)
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT
in class TileEntity
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT
in class TileEntity
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public int getCookProgressScaled(int par1)
public int getBurnTimeRemainingScaled(int par1)
public boolean isBurning()
public void updateEntity()
updateEntity
in class TileEntity
public void smeltItem()
public static int getItemBurnTime(ItemStack par0ItemStack)
public static boolean isItemFuel(ItemStack par0ItemStack)
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer
in interface IInventory
public void openChest()
openChest
in interface IInventory
public void closeChest()
closeChest
in interface IInventory
public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack)
isStackValidForSlot
in interface IInventory
public int[] getAccessibleSlotsFromSide(int par1)
public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
public int getStartInventorySide(ForgeDirection side)
getStartInventorySide
in interface ISidedInventory
side
- The global side to get the start of range.public int getSizeInventorySide(ForgeDirection side)
ISidedInventory
getSizeInventorySide
in interface ISidedInventory
side
- The global side.