public class BlockTripWireSource extends Block
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, chestTrapped, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench
Constructor and Description |
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BlockTripWireSource(int par1) |
Modifier and Type | Method and Description |
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void |
breakBlock(World par1World,
int par2,
int par3,
int par4,
int par5,
int par6)
ejects contained items into the world, and notifies neighbours of an update, as appropriate
|
boolean |
canPlaceBlockAt(World par1World,
int par2,
int par3,
int par4)
Checks to see if its valid to put this block at the specified coordinates.
|
boolean |
canPlaceBlockOnSide(World par1World,
int par2,
int par3,
int par4,
int par5)
checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
|
boolean |
canProvidePower()
Can this block provide power.
|
void |
func_72143_a(World par1World,
int par2,
int par3,
int par4,
int par5,
int par6,
boolean par7,
int par8,
int par9) |
AxisAlignedBB |
getCollisionBoundingBoxFromPool(World par1World,
int par2,
int par3,
int par4)
Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
cleared to be reused)
|
int |
getRenderType()
The type of render function that is called for this block
|
boolean |
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
|
int |
isProvidingStrongPower(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns true if the block is emitting direct/strong redstone power on the specified side.
|
int |
isProvidingWeakPower(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns true if the block is emitting indirect/weak redstone power on the specified side.
|
int |
onBlockPlaced(World par1World,
int par2,
int par3,
int par4,
int par5,
float par6,
float par7,
float par8,
int par9)
Called when a block is placed using its ItemBlock.
|
void |
onNeighborBlockChange(World par1World,
int par2,
int par3,
int par4,
int par5)
Lets the block know when one of its neighbor changes.
|
void |
onPostBlockPlaced(World par1World,
int par2,
int par3,
int par4,
int par5)
Called after a block is placed
|
boolean |
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
|
void |
setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state.
|
int |
tickRate(World par1World)
How many world ticks before ticking
|
void |
updateTick(World par1World,
int par2,
int par3,
int par4,
Random par5Random)
Ticks the block if it's been scheduled
|
addBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPower, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getIcon, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, getUnlocalizedName2, getValidRotations, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isFlowerPot, isGenMineableReplaceable, isLadder, isLadder, isLeaves, isNormalCube, isWood, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onPlantGrow, onSetBlockIDWithMetaData, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolourBlock, registerIcons, removeBlockByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, velocityToAddToEntity
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
getCollisionBoundingBoxFromPool
in class Block
public boolean isOpaqueCube()
isOpaqueCube
in class Block
public boolean renderAsNormalBlock()
renderAsNormalBlock
in class Block
public int getRenderType()
getRenderType
in class Block
public int tickRate(World par1World)
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
canPlaceBlockOnSide
in class Block
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
canPlaceBlockAt
in class Block
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
onBlockPlaced
in class Block
public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5)
onPostBlockPlaced
in class Block
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange
in class Block
public void func_72143_a(World par1World, int par2, int par3, int par4, int par5, int par6, boolean par7, int par8, int par9)
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
updateTick
in class Block
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
setBlockBoundsBasedOnState
in class Block
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
breakBlock
in class Block
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingWeakPower
in class Block
public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
isProvidingStrongPower
in class Block
public boolean canProvidePower()
canProvidePower
in class Block