public class EntityAIArrowAttack extends EntityAIBase
Constructor and Description |
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EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob,
float par2,
int par3,
float par4) |
EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob,
float par2,
int par3,
int par4,
float par5) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits, startExecuting
public EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob, float par2, int par3, float par4)
public EntityAIArrowAttack(IRangedAttackMob par1IRangedAttackMob, float par2, int par3, int par4, float par5)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase