public class GLAllocation extends Object
Constructor and Description |
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GLAllocation() |
Modifier and Type | Method and Description |
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static ByteBuffer |
createDirectByteBuffer(int par0)
Creates and returns a direct byte buffer with the specified capacity.
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static FloatBuffer |
createDirectFloatBuffer(int par0)
Creates and returns a direct float buffer with the specified capacity.
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static IntBuffer |
createDirectIntBuffer(int par0)
Creates and returns a direct int buffer with the specified capacity.
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static void |
deleteDisplayLists(int par0) |
static void |
deleteTexturesAndDisplayLists()
Deletes all textures and display lists.
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static void |
func_98302_b() |
static int |
generateDisplayLists(int par0)
Generates the specified number of display lists and returns the first index.
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static int |
generateTextureNames()
Generates texture names and stores them in the specified buffer.
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public static int generateDisplayLists(int par0)
public static int generateTextureNames()
public static void deleteDisplayLists(int par0)
public static void func_98302_b()
public static void deleteTexturesAndDisplayLists()
public static ByteBuffer createDirectByteBuffer(int par0)
public static IntBuffer createDirectIntBuffer(int par0)
public static FloatBuffer createDirectFloatBuffer(int par0)