public class GuiFlatPresets extends GuiScreen
allowUserInput, guiParticles, height, isMacOs, width
Constructor and Description |
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GuiFlatPresets(GuiCreateFlatWorld par1) |
Modifier and Type | Method and Description |
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static void |
addPreset(String par0Str,
int par1,
BiomeGenBase par2BiomeGenBase,
List par3List,
FlatLayerInfo... par4ArrayOfFlatLayerInfo)
Add a flat world preset.
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static void |
addPresetNoFeatures(String par0Str,
int par1,
BiomeGenBase par2BiomeGenBase,
FlatLayerInfo... par3ArrayOfFlatLayerInfo)
Add a flat world preset with no world features.
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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void |
func_82296_g() |
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
onGuiClosed()
Called when the screen is unloaded.
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void |
updateScreen()
Called from the main game loop to update the screen.
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confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public GuiFlatPresets(GuiCreateFlatWorld par1)
public void initGui()
public void onGuiClosed()
onGuiClosed
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen
public void updateScreen()
updateScreen
in class GuiScreen
public void func_82296_g()
public static void addPresetNoFeatures(String par0Str, int par1, BiomeGenBase par2BiomeGenBase, FlatLayerInfo... par3ArrayOfFlatLayerInfo)
public static void addPreset(String par0Str, int par1, BiomeGenBase par2BiomeGenBase, List par3List, FlatLayerInfo... par4ArrayOfFlatLayerInfo)