public class GuiBeacon extends GuiContainer
inventorySlots
allowUserInput, guiParticles, height, isMacOs, width
Constructor and Description |
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GuiBeacon(InventoryPlayer par1,
TileEntityBeacon par2) |
Modifier and Type | Method and Description |
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
updateScreen()
Called from the main game loop to update the screen.
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doesGuiPauseGame, drawScreen, onGuiClosed
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public GuiBeacon(InventoryPlayer par1, TileEntityBeacon par2)
public void initGui()
initGui
in class GuiContainer
public void updateScreen()
updateScreen
in class GuiContainer