public class EntityAIWatchClosest extends EntityAIBase
Constructor and Description |
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EntityAIWatchClosest(EntityLiving par1EntityLiving,
Class par2Class,
float par3) |
EntityAIWatchClosest(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
float par4) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits
public EntityAIWatchClosest(EntityLiving par1EntityLiving, Class par2Class, float par3)
public EntityAIWatchClosest(EntityLiving par1EntityLiving, Class par2Class, float par3, float par4)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase