public class BiomeGenTaiga extends BiomeGenBase
beach, biomeID, biomeList, biomeName, color, desert, desertHills, extremeHills, extremeHillsEdge, field_76754_C, fillerBlock, forest, forestHills, frozenOcean, frozenRiver, hell, iceMountains, icePlains, jungle, jungleHills, maxHeight, minHeight, mushroomIsland, mushroomIslandShore, ocean, plains, rainfall, river, sky, swampland, taiga, taigaHills, temperature, theBiomeDecorator, topBlock, waterColorMultiplier
Constructor and Description |
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BiomeGenTaiga(int par1) |
Modifier and Type | Method and Description |
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WorldGenerator |
getRandomWorldGenForTrees(Random par1Random)
Gets a WorldGen appropriate for this biome.
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canSpawnLightningBolt, createBiomeDecorator, decorate, func_76733_a, getBiomeFoliageColor, getBiomeGrassColor, getEnableSnow, getFloatRainfall, getFloatTemperature, getIntRainfall, getIntTemperature, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getRandomWorldGenForGrass, getSkyColorByTemp, getSpawnableList, getSpawningChance, getWaterColorMultiplier, isHighHumidity, setBiomeName, setColor, setDisableRain, setEnableSnow, setMinMaxHeight, setTemperatureRainfall
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
getRandomWorldGenForTrees
in class BiomeGenBase