public class ComponentScatteredFeatureDesertPyramid extends StructureComponent
Modifier and Type | Field and Description |
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static WeightedRandomChestContent[] |
itemsToGenerateInTemple
List of items to generate in chests of Temples.
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Constructor and Description |
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ComponentScatteredFeatureDesertPyramid(Random par1Random,
int par2,
int par3) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
the end, it adds Fences...
|
buildComponent, findIntersecting, getBoundingBox, getCenter, getComponentType
public static final WeightedRandomChestContent[] itemsToGenerateInTemple
public ComponentScatteredFeatureDesertPyramid(Random par1Random, int par2, int par3)
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts
in class StructureComponent