public class RenderLiving extends Render
Modifier and Type | Field and Description |
---|---|
static float |
NAME_TAG_RANGE |
static float |
NAME_TAG_RANGE_SNEAK |
Constructor and Description |
---|
RenderLiving(ModelBase par1ModelBase,
float par2) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
setRenderPassModel(ModelBase par1ModelBase)
Sets the model to be used in the current render pass (the first render pass is done after the primary model is
rendered) Args: model
|
doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public static float NAME_TAG_RANGE
public static float NAME_TAG_RANGE_SNEAK
public RenderLiving(ModelBase par1ModelBase, float par2)
public void setRenderPassModel(ModelBase par1ModelBase)
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)