public class ModelOcelot extends ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
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ModelOcelot() |
Modifier and Type | Method and Description |
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void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model.
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void |
setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
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void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles.
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getRandomModelBox, getTextureOffset
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelBase
public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
setLivingAnimations
in class ModelBase