public class BlockTNT extends Block
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, chestTrapped, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench
Constructor and Description |
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BlockTNT(int par1) |
Modifier and Type | Method and Description |
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boolean |
canDropFromExplosion(Explosion par1Explosion)
Return whether this block can drop from an explosion.
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void |
func_94391_a(World par1World,
int par2,
int par3,
int par4,
int par5,
EntityLiving par6EntityLiving) |
Icon |
getIcon(int par1,
int par2) |
boolean |
onBlockActivated(World par1World,
int par2,
int par3,
int par4,
EntityPlayer par5EntityPlayer,
int par6,
float par7,
float par8,
float par9)
Called upon block activation (right click on the block.)
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void |
onBlockAdded(World par1World,
int par2,
int par3,
int par4)
Called whenever the block is added into the world.
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void |
onBlockDestroyedByExplosion(World par1World,
int par2,
int par3,
int par4,
Explosion par5Explosion)
Called upon the block being destroyed by an explosion
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void |
onBlockDestroyedByPlayer(World par1World,
int par2,
int par3,
int par4,
int par5)
Called right before the block is destroyed by a player.
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void |
onEntityCollidedWithBlock(World par1World,
int par2,
int par3,
int par4,
Entity par5Entity)
Triggered whenever an entity collides with this block (enters into the block).
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void |
onNeighborBlockChange(World par1World,
int par2,
int par3,
int par4,
int par5)
Lets the block know when one of its neighbor changes.
|
int |
quantityDropped(Random par1Random)
Returns the quantity of items to drop on block destruction.
|
void |
registerIcons(IconRegister par1IconRegister) |
addBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCollisionBoundingBoxFromPool, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPower, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getRenderType, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, getUnlocalizedName2, getValidRotations, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isFlowerPot, isGenMineableReplaceable, isLadder, isLadder, isLeaves, isNormalCube, isOpaqueCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockClicked, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityWalking, onFallenUpon, onPlantGrow, onPostBlockPlaced, onSetBlockIDWithMetaData, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolourBlock, removeBlockByPlayer, renderAsNormalBlock, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, tickRate, updateTick, velocityToAddToEntity
public void onBlockAdded(World par1World, int par2, int par3, int par4)
onBlockAdded
in class Block
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange
in class Block
public int quantityDropped(Random par1Random)
quantityDropped
in class Block
public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion)
onBlockDestroyedByExplosion
in class Block
public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
onBlockDestroyedByPlayer
in class Block
public void func_94391_a(World par1World, int par2, int par3, int par4, int par5, EntityLiving par6EntityLiving)
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
onBlockActivated
in class Block
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
onEntityCollidedWithBlock
in class Block
public boolean canDropFromExplosion(Explosion par1Explosion)
canDropFromExplosion
in class Block
public void registerIcons(IconRegister par1IconRegister)
registerIcons
in class Block