Modifier and Type | Method and Description |
---|---|
static void |
EntityRegistry.addSpawn(Class<? extends EntityLiving> entityClass,
int weightedProb,
int min,
int max,
EnumCreatureType typeOfCreature,
BiomeGenBase... biomes) |
static void |
EntityRegistry.removeSpawn(Class<? extends EntityLiving> entityClass,
EnumCreatureType typeOfCreature,
BiomeGenBase... biomes) |
Modifier and Type | Method and Description |
---|---|
static int |
BlockPistonBase.determineOrientation(World par0World,
int par1,
int par2,
int par3,
EntityLiving par4EntityLiving)
gets the way this piston should face for that entity that placed it.
|
void |
BlockTNT.func_94391_a(World par1World,
int par2,
int par3,
int par4,
int par5,
EntityLiving par6EntityLiving) |
boolean |
Block.isBed(World world,
int x,
int y,
int z,
EntityLiving player)
Determines if this block is classified as a Bed, Allowing
players to sleep in it, though the block has to specifically
perform the sleeping functionality in it's activated event.
|
boolean |
BlockLadder.isLadder(World world,
int x,
int y,
int z,
EntityLiving entity) |
boolean |
BlockVine.isLadder(World world,
int x,
int y,
int z,
EntityLiving entity) |
boolean |
Block.isLadder(World world,
int x,
int y,
int z,
EntityLiving entity)
Checks if a player or entity can use this block to 'climb' like a ladder.
|
void |
BlockHopper.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockAnvil.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockCommandBlock.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockRedstoneLogic.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockDispenser.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockBeacon.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockEnchantmentTable.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockFurnace.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockBrewingStand.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockFenceGate.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockEndPortalFrame.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockCocoa.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockEnderChest.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockSkull.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockStairs.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
Block.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockLever.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockChest.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockPumpkin.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
void |
BlockPistonBase.onBlockPlacedBy(World par1World,
int par2,
int par3,
int par4,
EntityLiving par5EntityLiving,
ItemStack par6ItemStack)
Called when the block is placed in the world.
|
Modifier and Type | Field and Description |
---|---|
EntityLiving |
Minecraft.pointedEntityLiving |
EntityLiving |
Minecraft.renderViewEntity
The Entity from which the renderer determines the render viewpoint.
|
Modifier and Type | Method and Description |
---|---|
void |
SoundManager.setListener(EntityLiving par1EntityLiving,
float par2)
Sets the listener of sounds
|
Modifier and Type | Class and Description |
---|---|
class |
EntityClientPlayerMP |
class |
EntityOtherPlayerMP |
class |
EntityPlayerSP |
Modifier and Type | Method and Description |
---|---|
void |
ModelSheep1.setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelSkeleton.setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelBase.setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelWolf.setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelMagmaCube.setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelOcelot.setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelDragon.setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelIronGolem.setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelWither.setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
ModelSheep2.setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
Modifier and Type | Method and Description |
---|---|
void |
RenderGlobal.drawBlockDamageTexture(Tessellator par1Tessellator,
EntityLiving par2EntityPlayer,
float par3) |
static int |
ActiveRenderInfo.getBlockIdAtEntityViewpoint(World par0World,
EntityLiving par1EntityLiving,
float par2)
Returns the block ID at the current camera location (either air or fluid), taking into account the height of
fluid blocks
|
static Vec3 |
ActiveRenderInfo.projectViewFromEntity(EntityLiving par0EntityLiving,
double par1)
Returns a vector representing the projection along the given entity's view for the given distance
|
void |
ItemRenderer.renderItem(EntityLiving par1EntityLiving,
ItemStack par2ItemStack,
int par3) |
void |
ItemRenderer.renderItem(EntityLiving par1EntityLiving,
ItemStack par2ItemStack,
int par3,
IItemRenderer.ItemRenderType type)
Renders the item stack for being in an entity's hand Args: itemStack
|
int |
RenderGlobal.sortAndRender(EntityLiving par1EntityLiving,
int par2,
double par3)
Sorts all renderers based on the passed in entity.
|
boolean |
RenderGlobal.updateRenderers(EntityLiving par1EntityLiving,
boolean par2)
Updates some of the renderers sorted by distance from the player
|
Constructor and Description |
---|
RenderSorter(EntityLiving par1EntityLiving) |
Modifier and Type | Field and Description |
---|---|
EntityLiving |
RenderManager.field_96451_i |
EntityLiving |
RenderManager.livingPlayer
Rendermanager's variable for the player
|
Modifier and Type | Method and Description |
---|---|
void |
RenderManager.cacheActiveRenderInfo(World par1World,
RenderEngine par2RenderEngine,
FontRenderer par3FontRenderer,
EntityLiving par4EntityLiving,
EntityLiving par5EntityLiving,
GameSettings par6GameSettings,
float par7)
Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and
FontRenderer settings, as well as interpolated player position, pitch and yaw.
|
void |
RenderPig.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderEnderman.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderBlaze.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderPlayer.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderVillager.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderDragon.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderOcelot.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderBat.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderBiped.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderLiving.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderIronGolem.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderMooshroom.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderWitch.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderZombie.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderChicken.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderSilverfish.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderSquid.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderCow.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderWither.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
RenderMagmaCube.doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
Modifier and Type | Field and Description |
---|---|
EntityLiving |
TileEntityRenderer.entityLivingPlayer |
Modifier and Type | Method and Description |
---|---|
void |
TileEntityRenderer.cacheActiveRenderInfo(World par1World,
RenderEngine par2RenderEngine,
FontRenderer par3FontRenderer,
EntityLiving par4EntityLiving,
float par5)
Caches several render-related references, including the active World, RenderEngine, FontRenderer, and the camera-
bound EntityLiving's interpolated pitch, yaw and position.
|
Modifier and Type | Method and Description |
---|---|
int |
EnchantmentDamage.calcModifierLiving(int par1,
EntityLiving par2EntityLiving)
Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
|
int |
Enchantment.calcModifierLiving(int par1,
EntityLiving par2EntityLiving)
Calculates de (magic) damage done by the enchantment on a living entity based on level and entity passed.
|
static void |
EnchantmentThorns.func_92096_a(Entity par0Entity,
EntityLiving par1EntityLiving,
Random par2Random) |
static int |
EnchantmentHelper.func_92098_i(EntityLiving par0EntityLiving) |
static ItemStack |
EnchantmentHelper.func_92099_a(Enchantment par0Enchantment,
EntityLiving par1EntityLiving) |
static boolean |
EnchantmentHelper.getAquaAffinityModifier(EntityLiving par0EntityLiving)
Returns the aqua affinity status of enchantments on current equipped item of player.
|
static int |
EnchantmentHelper.getEfficiencyModifier(EntityLiving par0EntityLiving)
Return the extra efficiency of tools based on enchantments on equipped player item.
|
static int |
EnchantmentHelper.getEnchantmentModifierLiving(EntityLiving par0EntityLiving,
EntityLiving par1EntityLiving)
Return the (magic) extra damage of the enchantments on player equipped item.
|
static int |
EnchantmentHelper.getFireAspectModifier(EntityLiving par0EntityLiving) |
static int |
EnchantmentHelper.getFortuneModifier(EntityLiving par0EntityLiving)
Returns the fortune enchantment modifier of the current equipped item of player.
|
static int |
EnchantmentHelper.getKnockbackModifier(EntityLiving par0EntityLiving,
EntityLiving par1EntityLiving)
Returns the knockback value of enchantments on equipped player item.
|
static int |
EnchantmentHelper.getLootingModifier(EntityLiving par0EntityLiving)
Returns the looting enchantment modifier of the current equipped item of player.
|
static int |
EnchantmentHelper.getRespiration(EntityLiving par0EntityLiving)
Returns the 'Water Breathing' modifier of enchantments on player equipped armors.
|
static boolean |
EnchantmentHelper.getSilkTouchModifier(EntityLiving par0EntityLiving)
Returns the silk touch status of enchantments on current equipped item of player.
|
Modifier and Type | Class and Description |
---|---|
class |
EntityAgeable |
class |
EntityCreature |
class |
EntityFlying |
Modifier and Type | Method and Description |
---|---|
EntityLiving |
EntityLiving.func_94060_bK() |
EntityLiving |
EntityLiving.getAITarget() |
EntityLiving |
EntityLiving.getAttackTarget()
Gets the active target the Task system uses for tracking
|
EntityLiving |
EntityLiving.getLastAttackingEntity() |
Modifier and Type | Method and Description |
---|---|
void |
IRangedAttackMob.attackEntityWithRangedAttack(EntityLiving entityliving,
float f)
Attack the specified entity using a ranged attack.
|
void |
Entity.onKillEntity(EntityLiving par1EntityLiving)
This method gets called when the entity kills another one.
|
void |
EntityLiving.setAttackTarget(EntityLiving par1EntityLiving)
Sets the active target the Task system uses for tracking
|
void |
EntityLiving.setRevengeTarget(EntityLiving par1EntityLiving) |
Constructor and Description |
---|
EntityBodyHelper(EntityLiving par1EntityLiving) |
Constructor and Description |
---|
EntityAIAttackOnCollide(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
boolean par4) |
EntityAIAttackOnCollide(EntityLiving par1EntityLiving,
float par2,
boolean par3) |
EntityAIBreakDoor(EntityLiving par1EntityLiving) |
EntityAIControlledByPlayer(EntityLiving par1EntityLiving,
float par2) |
EntityAIDoorInteract(EntityLiving par1EntityLiving) |
EntityAIEatGrass(EntityLiving par1EntityLiving) |
EntityAIHurtByTarget(EntityLiving par1EntityLiving,
boolean par2) |
EntityAILeapAtTarget(EntityLiving par1EntityLiving,
float par2) |
EntityAILookIdle(EntityLiving par1EntityLiving) |
EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5) |
EntityAINearestAttackableTarget(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
int par4,
boolean par5,
boolean par6) |
EntityAINearestAttackableTarget(EntityLiving par1,
Class par2,
float par3,
int par4,
boolean par5,
boolean par6,
IEntitySelector par7IEntitySelector) |
EntityAIOcelotAttack(EntityLiving par1EntityLiving) |
EntityAIOpenDoor(EntityLiving par1EntityLiving,
boolean par2) |
EntityAISwimming(EntityLiving par1EntityLiving) |
EntityAITarget(EntityLiving par1EntityLiving,
float par2,
boolean par3) |
EntityAITarget(EntityLiving par1EntityLiving,
float par2,
boolean par3,
boolean par4) |
EntityAIWatchClosest(EntityLiving par1EntityLiving,
Class par2Class,
float par3) |
EntityAIWatchClosest(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
float par4) |
EntityAIWatchClosest2(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
float par4) |
EntityJumpHelper(EntityLiving par1EntityLiving) |
EntityLookHelper(EntityLiving par1EntityLiving) |
EntityMoveHelper(EntityLiving par1EntityLiving) |
EntitySenses(EntityLiving par1EntityLiving) |
Modifier and Type | Class and Description |
---|---|
class |
EntityDragon |
class |
EntityWither |
Modifier and Type | Method and Description |
---|---|
void |
EntityWither.attackEntityWithRangedAttack(EntityLiving par1EntityLiving,
float par2)
Attack the specified entity using a ranged attack.
|
Modifier and Type | Method and Description |
---|---|
EntityLiving |
EntityTNTPrimed.getTntPlacedBy()
returns null or the entityliving it was placed or ignited by
|
Constructor and Description |
---|
EntityEnderPearl(World par1World,
EntityLiving par2EntityLiving) |
EntityExpBottle(World par1World,
EntityLiving par2EntityLiving) |
EntityTNTPrimed(World par1World,
double par2,
double par4,
double par6,
EntityLiving par8EntityLiving) |
Modifier and Type | Class and Description |
---|---|
class |
EntityBlaze |
class |
EntityCaveSpider |
class |
EntityCreeper |
class |
EntityEnderman |
class |
EntityGhast |
class |
EntityGiantZombie |
class |
EntityGolem |
class |
EntityIronGolem |
class |
EntityMagmaCube |
class |
EntityMob |
class |
EntityPigZombie |
class |
EntitySilverfish |
class |
EntitySkeleton |
class |
EntitySlime |
class |
EntitySnowman |
class |
EntitySpider |
class |
EntityWitch |
class |
EntityZombie |
Modifier and Type | Method and Description |
---|---|
void |
EntitySkeleton.attackEntityWithRangedAttack(EntityLiving par1EntityLiving,
float par2)
Attack the specified entity using a ranged attack.
|
void |
EntityWitch.attackEntityWithRangedAttack(EntityLiving par1EntityLiving,
float par2)
Attack the specified entity using a ranged attack.
|
void |
EntitySnowman.attackEntityWithRangedAttack(EntityLiving par1EntityLiving,
float par2)
Attack the specified entity using a ranged attack.
|
void |
EntityZombie.onKillEntity(EntityLiving par1EntityLiving)
This method gets called when the entity kills another one.
|
Modifier and Type | Class and Description |
---|---|
class |
EntityAmbientCreature |
class |
EntityAnimal |
class |
EntityBat |
class |
EntityChicken |
class |
EntityCow |
class |
EntityMooshroom |
class |
EntityOcelot |
class |
EntityPig |
class |
EntitySheep |
class |
EntitySquid |
class |
EntityTameable |
class |
EntityVillager |
class |
EntityWaterMob |
class |
EntityWolf |
Modifier and Type | Method and Description |
---|---|
EntityLiving |
EntityTameable.getOwner() |
Modifier and Type | Method and Description |
---|---|
void |
EntityWolf.setAttackTarget(EntityLiving par1EntityLiving)
Sets the active target the Task system uses for tracking
|
void |
EntityVillager.setRevengeTarget(EntityLiving par1EntityLiving) |
Modifier and Type | Class and Description |
---|---|
class |
EntityPlayer |
class |
EntityPlayerMP |
Modifier and Type | Method and Description |
---|---|
void |
EntityPlayer.onKillEntity(EntityLiving par1EntityLiving)
This method gets called when the entity kills another one.
|
Modifier and Type | Field and Description |
---|---|
EntityLiving |
EntityFireball.shootingEntity |
Modifier and Type | Method and Description |
---|---|
EntityLiving |
EntityThrowable.getThrower() |
Constructor and Description |
---|
EntityArrow(World par1World,
EntityLiving par2EntityLiving,
EntityLiving par3EntityLiving,
float par4,
float par5) |
EntityArrow(World par1World,
EntityLiving par2EntityLiving,
float par3) |
EntityEgg(World par1World,
EntityLiving par2EntityLiving) |
EntityFireball(World par1World,
EntityLiving par2EntityLiving,
double par3,
double par5,
double par7) |
EntityLargeFireball(World par1World,
EntityLiving par2EntityLiving,
double par3,
double par5,
double par7) |
EntityPotion(World par1World,
EntityLiving par2EntityLiving,
int par3) |
EntityPotion(World par1World,
EntityLiving par2EntityLiving,
ItemStack par3ItemStack) |
EntitySmallFireball(World par1World,
EntityLiving par2EntityLiving,
double par3,
double par5,
double par7) |
EntitySnowball(World par1World,
EntityLiving par2EntityLiving) |
EntityThrowable(World par1World,
EntityLiving par2EntityLiving) |
EntityWitherSkull(World par1World,
EntityLiving par2EntityLiving,
double par3,
double par5,
double par7) |
Modifier and Type | Method and Description |
---|---|
void |
ItemStack.damageItem(int par1,
EntityLiving par2EntityLiving)
Damages the item in the ItemStack
|
ModelBiped |
Item.getArmorModel(EntityLiving entityLiving,
ItemStack itemStack,
int armorSlot)
Override this method to have an item handle its own armor rendering.
|
void |
ItemStack.hitEntity(EntityLiving par1EntityLiving,
EntityPlayer par2EntityPlayer)
Calls the corresponding fct in di
|
boolean |
ItemSword.hitEntity(ItemStack par1ItemStack,
EntityLiving par2EntityLiving,
EntityLiving par3EntityLiving)
Current implementations of this method in child classes do not use the entry argument beside ev.
|
boolean |
ItemTool.hitEntity(ItemStack par1ItemStack,
EntityLiving par2EntityLiving,
EntityLiving par3EntityLiving)
Current implementations of this method in child classes do not use the entry argument beside ev.
|
boolean |
ItemSaddle.hitEntity(ItemStack par1ItemStack,
EntityLiving par2EntityLiving,
EntityLiving par3EntityLiving)
Current implementations of this method in child classes do not use the entry argument beside ev.
|
boolean |
Item.hitEntity(ItemStack par1ItemStack,
EntityLiving par2EntityLiving,
EntityLiving par3EntityLiving)
Current implementations of this method in child classes do not use the entry argument beside ev.
|
boolean |
ItemStack.interactWith(EntityLiving par1EntityLiving) |
boolean |
ItemDye.itemInteractionForEntity(ItemStack par1ItemStack,
EntityLiving par2EntityLiving)
Called when a player right clicks an entity with an item.
|
boolean |
ItemShears.itemInteractionForEntity(ItemStack itemstack,
EntityLiving entity) |
boolean |
ItemSaddle.itemInteractionForEntity(ItemStack par1ItemStack,
EntityLiving par2EntityLiving)
Called when a player right clicks an entity with an item.
|
boolean |
Item.itemInteractionForEntity(ItemStack par1ItemStack,
EntityLiving par2EntityLiving)
Called when a player right clicks an entity with an item.
|
boolean |
ItemSword.onBlockDestroyed(ItemStack par1ItemStack,
World par2World,
int par3,
int par4,
int par5,
int par6,
EntityLiving par7EntityLiving) |
boolean |
ItemTool.onBlockDestroyed(ItemStack par1ItemStack,
World par2World,
int par3,
int par4,
int par5,
int par6,
EntityLiving par7EntityLiving) |
boolean |
ItemShears.onBlockDestroyed(ItemStack par1ItemStack,
World par2World,
int par3,
int par4,
int par5,
int par6,
EntityLiving par7EntityLiving) |
boolean |
Item.onBlockDestroyed(ItemStack par1ItemStack,
World par2World,
int par3,
int par4,
int par5,
int par6,
EntityLiving par7EntityLiving) |
boolean |
Item.onEntitySwing(EntityLiving entityLiving,
ItemStack stack)
Called when a entity tries to play the 'swing' animation.
|
Constructor and Description |
---|
Packet24MobSpawn(EntityLiving par1EntityLiving) |
Modifier and Type | Method and Description |
---|---|
PathEntity |
PathNavigate.getPathToEntityLiving(EntityLiving par1EntityLiving)
Returns the path to the given EntityLiving
|
boolean |
PathNavigate.tryMoveToEntityLiving(EntityLiving par1EntityLiving,
float par2)
Try to find and set a path to EntityLiving.
|
Constructor and Description |
---|
PathNavigate(EntityLiving par1EntityLiving,
World par2World,
float par3) |
Modifier and Type | Method and Description |
---|---|
void |
Potion.affectEntity(EntityLiving par1EntityLiving,
EntityLiving par2EntityLiving,
int par3,
double par4)
Hits the provided entity with this potion's instant effect.
|
boolean |
PotionEffect.onUpdate(EntityLiving par1EntityLiving) |
void |
PotionEffect.performEffect(EntityLiving par1EntityLiving) |
void |
Potion.performEffect(EntityLiving par1EntityLiving,
int par2) |
Modifier and Type | Method and Description |
---|---|
static void |
ModLoader.addSpawn(Class<? extends EntityLiving> entityClass,
int weightedProb,
int min,
int max,
EnumCreatureType spawnList)
Add a mob to the spawn list
|
static void |
ModLoader.addSpawn(Class<? extends EntityLiving> entityClass,
int weightedProb,
int min,
int max,
EnumCreatureType spawnList,
BiomeGenBase... biomes)
Add a mob to the spawn list
|
static void |
ModLoader.removeSpawn(Class<? extends EntityLiving> entityClass,
EnumCreatureType spawnList)
Remove a spawn
|
static void |
ModLoader.removeSpawn(Class<? extends EntityLiving> entityClass,
EnumCreatureType spawnList,
BiomeGenBase... biomes)
Remove a spawn
|
Modifier and Type | Method and Description |
---|---|
EntityLiving |
CombatTracker.func_94550_c() |
Modifier and Type | Method and Description |
---|---|
static DamageSource |
DamageSource.causeMobDamage(EntityLiving par0EntityLiving) |
String |
DamageSource.getDeathMessage(EntityLiving par1EntityLiving)
Returns the message to be displayed on player death.
|
String |
EntityDamageSourceIndirect.getDeathMessage(EntityLiving par1EntityLiving)
Returns the message to be displayed on player death.
|
String |
EntityDamageSource.getDeathMessage(EntityLiving par1EntityLiving)
Returns the message to be displayed on player death.
|
Constructor and Description |
---|
CombatTracker(EntityLiving par1EntityLiving) |
Modifier and Type | Method and Description |
---|---|
EntityLiving |
Village.findNearestVillageAggressor(EntityLiving par1EntityLiving) |
Modifier and Type | Method and Description |
---|---|
void |
Village.addOrRenewAgressor(EntityLiving par1EntityLiving) |
EntityLiving |
Village.findNearestVillageAggressor(EntityLiving par1EntityLiving) |
EntityPlayer |
Village.func_82685_c(EntityLiving par1EntityLiving) |
Modifier and Type | Method and Description |
---|---|
EntityLiving |
Explosion.func_94613_c() |
Modifier and Type | Method and Description |
---|---|
static ModelBiped |
ForgeHooksClient.getArmorModel(EntityLiving entityLiving,
ItemStack itemStack,
int slotID,
ModelBiped _default) |
static void |
ForgeHooksClient.orientBedCamera(Minecraft mc,
EntityLiving entity) |
static void |
ForgeHooksClient.renderEquippedItem(IItemRenderer.ItemRenderType type,
IItemRenderer customRenderer,
RenderBlocks renderBlocks,
EntityLiving entity,
ItemStack item) |
static void |
ForgeHooksClient.renderEquippedItem(IItemRenderer customRenderer,
RenderBlocks renderBlocks,
EntityLiving entity,
ItemStack item)
Deprecated.
|
Modifier and Type | Field and Description |
---|---|
EntityLiving |
RenderLivingEvent.entity |
Constructor and Description |
---|
RenderLivingEvent.Specials.Post(EntityLiving entity,
RenderLiving renderer) |
RenderLivingEvent.Specials.Pre(EntityLiving entity,
RenderLiving renderer) |
RenderLivingEvent.Specials(EntityLiving entity,
RenderLiving renderer) |
RenderLivingEvent(EntityLiving entity,
RenderLiving renderer) |
Modifier and Type | Class and Description |
---|---|
class |
FakePlayer |
Modifier and Type | Method and Description |
---|---|
static int |
ISpecialArmor.ArmorProperties.ApplyArmor(EntityLiving entity,
ItemStack[] inventory,
DamageSource source,
double damage)
Gathers and applies armor reduction to damage being dealt to a entity.
|
void |
ISpecialArmor.damageArmor(EntityLiving entity,
ItemStack stack,
DamageSource source,
int damage,
int slot)
Applies damage to the ItemStack.
|
ISpecialArmor.ArmorProperties |
ISpecialArmor.getProperties(EntityLiving player,
ItemStack armor,
DamageSource source,
double damage,
int slot)
Retrieves the modifiers to be used when calculating armor damage.
|
static boolean |
ForgeHooks.isLivingOnLadder(Block block,
World world,
int x,
int y,
int z,
EntityLiving entity) |
static boolean |
ForgeHooks.onLivingAttack(EntityLiving entity,
DamageSource src,
int amount) |
static boolean |
ForgeHooks.onLivingDeath(EntityLiving entity,
DamageSource src) |
static boolean |
ForgeHooks.onLivingDrops(EntityLiving entity,
DamageSource source,
ArrayList<EntityItem> drops,
int lootingLevel,
boolean recentlyHit,
int specialDropValue) |
static float |
ForgeHooks.onLivingFall(EntityLiving entity,
float distance) |
static int |
ForgeHooks.onLivingHurt(EntityLiving entity,
DamageSource src,
int amount) |
static void |
ForgeHooks.onLivingJump(EntityLiving entity) |
static void |
ForgeHooks.onLivingSetAttackTarget(EntityLiving entity,
EntityLiving target) |
static boolean |
ForgeHooks.onLivingUpdate(EntityLiving entity) |
Modifier and Type | Method and Description |
---|---|
static Event.Result |
ForgeEventFactory.canEntitySpawn(EntityLiving entity,
World world,
float x,
float y,
float z) |
static boolean |
ForgeEventFactory.doSpecialSpawn(EntityLiving entity,
World world,
float x,
float y,
float z) |
static int |
ForgeEventFactory.getMaxSpawnPackSize(EntityLiving entity) |
Modifier and Type | Field and Description |
---|---|
EntityLiving |
LivingEvent.entityLiving |
EntityLiving |
LivingSetAttackTargetEvent.target |