public class ContainerMerchant extends Container
inventoryItemStacks, inventorySlots, windowId
Constructor and Description |
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ContainerMerchant(InventoryPlayer par1InventoryPlayer,
IMerchant par2IMerchant,
World par3World) |
Modifier and Type | Method and Description |
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void |
addCraftingToCrafters(ICrafting par1ICrafting) |
boolean |
canInteractWith(EntityPlayer par1EntityPlayer) |
void |
detectAndSendChanges()
Looks for changes made in the container, sends them to every listener.
|
InventoryMerchant |
getMerchantInventory() |
void |
onCraftGuiClosed(EntityPlayer par1EntityPlayer)
Callback for when the crafting gui is closed.
|
void |
onCraftMatrixChanged(IInventory par1IInventory)
Callback for when the crafting matrix is changed.
|
void |
setCurrentRecipeIndex(int par1) |
ItemStack |
transferStackInSlot(EntityPlayer par1EntityPlayer,
int par2)
Called when a player shift-clicks on a slot.
|
void |
updateProgressBar(int par1,
int par2) |
calcRedstoneFromInventory, enchantItem, func_94525_a, func_94527_a, func_94528_d, func_94529_b, func_94530_a, func_94531_b, func_94532_c, func_94534_d, getInventory, getNextTransactionID, getSlot, getSlotFromInventory, isPlayerNotUsingContainer, putStackInSlot, putStacksInSlots, removeCraftingFromCrafters, setPlayerIsPresent, slotClick
public ContainerMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World)
public InventoryMerchant getMerchantInventory()
public void addCraftingToCrafters(ICrafting par1ICrafting)
addCraftingToCrafters
in class Container
public void detectAndSendChanges()
detectAndSendChanges
in class Container
public void onCraftMatrixChanged(IInventory par1IInventory)
onCraftMatrixChanged
in class Container
public void setCurrentRecipeIndex(int par1)
public void updateProgressBar(int par1, int par2)
updateProgressBar
in class Container
public boolean canInteractWith(EntityPlayer par1EntityPlayer)
canInteractWith
in class Container
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
transferStackInSlot
in class Container
public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
onCraftGuiClosed
in class Container