public class ModelSkeleton extends ModelZombie
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
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ModelSkeleton() |
ModelSkeleton(float par1) |
Modifier and Type | Method and Description |
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void |
setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles.
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render, renderCloak, renderEars
getRandomModelBox, getTextureOffset
public ModelSkeleton()
public ModelSkeleton(float par1)
public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
setLivingAnimations
in class ModelBase
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelZombie