Package | Description |
---|---|
net.minecraft.client | |
net.minecraft.entity.item | |
net.minecraftforge.client | |
net.minecraftforge.client.event.sound |
Modifier and Type | Field and Description |
---|---|
SoundManager |
Minecraft.sndManager |
Constructor and Description |
---|
SoundUpdaterMinecart(SoundManager par1SoundManager,
EntityMinecart par2EntityMinecart,
EntityPlayerSP par3EntityPlayerSP) |
Modifier and Type | Method and Description |
---|---|
static void |
ModCompatibilityClient.audioModLoad(SoundManager mngr)
Populates the sound pools with with sounds from the /resources/mods folder
And sets the interval between background music to 6000
|
static SoundPoolEntry |
ModCompatibilityClient.audioModPickBackgroundMusic(SoundManager soundManager,
SoundPoolEntry current)
If the current player is underground, it picks a random song from the cave sound pool,
if they are not it returns the passed in entry.
|
Modifier and Type | Field and Description |
---|---|
SoundManager |
SoundResultEvent.manager |
SoundManager |
PlaySoundSourceEvent.manager |
SoundManager |
PlayStreamingSourceEvent.manager |
SoundManager |
SoundLoadEvent.manager |
SoundManager |
SoundSetupEvent.manager |
SoundManager |
PlaySoundEffectSourceEvent.manager |
Constructor and Description |
---|
PlayBackgroundMusicEvent(SoundManager manager,
SoundPoolEntry entry) |
PlaySoundEffectEvent(SoundManager manager,
SoundPoolEntry source,
String name,
float volume,
float pitch) |
PlaySoundEffectSourceEvent(SoundManager manager,
String name) |
PlaySoundEvent(SoundManager manager,
SoundPoolEntry source,
String name,
float x,
float y,
float z,
float volume,
float pitch) |
PlaySoundSourceEvent(SoundManager manager,
String name,
float x,
float y,
float z) |
PlayStreamingEvent(SoundManager manager,
SoundPoolEntry source,
String name,
float x,
float y,
float z) |
PlayStreamingSourceEvent(SoundManager manager,
String name,
float x,
float y,
float z) |
SoundLoadEvent(SoundManager manager) |
SoundResultEvent(SoundManager manager,
SoundPoolEntry source,
String name,
float volume,
float pitch) |
SoundSetupEvent(SoundManager manager) |