public class RenderDragon extends RenderLiving
NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK
Constructor and Description |
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RenderDragon() |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
renderDragon(EntityDragon par1EntityDragon,
double par2,
double par4,
double par6,
float par8,
float par9)
Renders the dragon, along with its dying animation
|
setRenderPassModel
doRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public void renderDragon(EntityDragon par1EntityDragon, double par2, double par4, double par6, float par8, float par9)
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRenderLiving
in class RenderLiving
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving