public class ModelSheep2 extends ModelQuadruped
body, head, leg1, leg2, leg3, leg4
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
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ModelSheep2() |
Modifier and Type | Method and Description |
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void |
setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
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void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles.
|
render
getRandomModelBox, getTextureOffset
public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
setLivingAnimations
in class ModelBase
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelQuadruped