public class BiomeGenJungle extends BiomeGenBase
beach, biomeID, biomeList, biomeName, color, desert, desertHills, extremeHills, extremeHillsEdge, field_76754_C, fillerBlock, forest, forestHills, frozenOcean, frozenRiver, hell, iceMountains, icePlains, jungle, jungleHills, maxHeight, minHeight, mushroomIsland, mushroomIslandShore, ocean, plains, rainfall, river, sky, swampland, taiga, taigaHills, temperature, theBiomeDecorator, topBlock, waterColorMultiplier
Constructor and Description |
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BiomeGenJungle(int par1) |
Modifier and Type | Method and Description |
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void |
decorate(World par1World,
Random par2Random,
int par3,
int par4) |
WorldGenerator |
getRandomWorldGenForGrass(Random par1Random)
Gets a WorldGen appropriate for this biome.
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WorldGenerator |
getRandomWorldGenForTrees(Random par1Random)
Gets a WorldGen appropriate for this biome.
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canSpawnLightningBolt, createBiomeDecorator, func_76733_a, getBiomeFoliageColor, getBiomeGrassColor, getEnableSnow, getFloatRainfall, getFloatTemperature, getIntRainfall, getIntTemperature, getModdedBiomeDecorator, getModdedBiomeFoliageColor, getModdedBiomeGrassColor, getSkyColorByTemp, getSpawnableList, getSpawningChance, getWaterColorMultiplier, isHighHumidity, setBiomeName, setColor, setDisableRain, setEnableSnow, setMinMaxHeight, setTemperatureRainfall
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
getRandomWorldGenForTrees
in class BiomeGenBase
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
getRandomWorldGenForGrass
in class BiomeGenBase
public void decorate(World par1World, Random par2Random, int par3, int par4)
decorate
in class BiomeGenBase