public abstract class EntityAITarget extends EntityAIBase
Constructor and Description |
---|
EntityAITarget(EntityLiving par1EntityLiving,
float par2,
boolean par3) |
EntityAITarget(EntityLiving par1EntityLiving,
float par2,
boolean par3,
boolean par4) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, shouldExecute, updateTask
public EntityAITarget(EntityLiving par1EntityLiving, float par2, boolean par3)
public EntityAITarget(EntityLiving par1EntityLiving, float par2, boolean par3, boolean par4)
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase