public class GuiContainerCreative extends InventoryEffectRenderer
inventorySlots
allowUserInput, guiParticles, height, isMacOs, width
Constructor and Description |
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GuiContainerCreative(EntityPlayer par1EntityPlayer) |
Modifier and Type | Method and Description |
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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int |
func_74230_h() |
void |
handleMouseInput()
Handles mouse input.
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
onGuiClosed()
Called when the screen is unloaded.
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void |
updateScreen()
Called from the main game loop to update the screen.
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doesGuiPauseGame
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon
public GuiContainerCreative(EntityPlayer par1EntityPlayer)
public void updateScreen()
updateScreen
in class GuiContainer
public void initGui()
initGui
in class InventoryEffectRenderer
public void onGuiClosed()
onGuiClosed
in class GuiContainer
public void handleMouseInput()
handleMouseInput
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class InventoryEffectRenderer
public int func_74230_h()