public class EntityAIOcelotAttack extends EntityAIBase
Constructor and Description |
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EntityAIOcelotAttack(EntityLiving par1EntityLiving) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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void |
resetTask()
Resets the task
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
updateTask()
Updates the task
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getMutexBits, isInterruptible, setMutexBits, startExecuting
public EntityAIOcelotAttack(EntityLiving par1EntityLiving)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase