public class MaterialLiquid extends Material
air, anvil, cactus, cake, circuits, clay, cloth, coral, craftedSnow, dragonEgg, fire, glass, grass, ground, ice, iron, lava, leaves, materialMapColor, piston, plants, portal, pumpkin, redstoneLight, rock, sand, snow, sponge, tnt, vine, water, web, wood
Constructor and Description |
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MaterialLiquid(MapColor par1MapColor) |
Modifier and Type | Method and Description |
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boolean |
blocksMovement()
Returns if this material is considered solid or not
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boolean |
isLiquid()
Returns if blocks of these materials are liquids.
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boolean |
isSolid() |
getCanBlockGrass, getCanBurn, getMaterialMobility, isAlwaysHarvested, isOpaque, isReplaceable, isToolNotRequired, setReplaceable
public MaterialLiquid(MapColor par1MapColor)
public boolean isLiquid()
public boolean blocksMovement()
blocksMovement
in class Material