public class TileEntityChest extends TileEntity implements IInventory
Modifier and Type | Field and Description |
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boolean |
adjacentChestChecked
Determines if the check for adjacent chests has taken place.
|
TileEntityChest |
adjacentChestXNeg
Contains the chest tile located adjacent to this one (if any)
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TileEntityChest |
adjacentChestXPos
Contains the chest tile located adjacent to this one (if any)
|
TileEntityChest |
adjacentChestZNeg
Contains the chest tile located adjacent to this one (if any)
|
TileEntityChest |
adjacentChestZPosition
Contains the chest tile located adjacent to this one (if any)
|
float |
lidAngle
The current angle of the lid (between 0 and 1)
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int |
numUsingPlayers
The number of players currently using this chest
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float |
prevLidAngle
The angle of the lid last tick
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blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord
Constructor and Description |
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TileEntityChest() |
Modifier and Type | Method and Description |
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void |
checkForAdjacentChests()
Performs the check for adjacent chests to determine if this chest is double or not.
|
void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
|
void |
func_94043_a(String par1Str) |
int |
func_98041_l() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
String |
getInvName()
Returns the name of the inventory.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
|
ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
|
void |
invalidate()
invalidates a tile entity
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boolean |
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
language.
|
boolean |
isStackValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
openChest() |
void |
readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.
|
boolean |
receiveClientEvent(int par1,
int par2)
Called when a client event is received with the event number and argument, see World.sendClientEvent
|
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
updateContainingBlockInfo()
Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case
of chests, the adjcacent chest check
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void |
updateEntity()
Allows the entity to update its state.
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void |
writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.
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addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, setWorldObj, shouldRefresh, shouldRenderInPass, validate
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
onInventoryChanged
public boolean adjacentChestChecked
public TileEntityChest adjacentChestZNeg
public TileEntityChest adjacentChestXPos
public TileEntityChest adjacentChestXNeg
public TileEntityChest adjacentChestZPosition
public float lidAngle
public float prevLidAngle
public int numUsingPlayers
public int getSizeInventory()
getSizeInventory
in interface IInventory
public ItemStack getStackInSlot(int par1)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int par1, int par2)
decrStackSize
in interface IInventory
public ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing
in interface IInventory
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents
in interface IInventory
public String getInvName()
getInvName
in interface IInventory
public boolean isInvNameLocalized()
isInvNameLocalized
in interface IInventory
public void func_94043_a(String par1Str)
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT
in class TileEntity
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT
in class TileEntity
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer
in interface IInventory
public void updateContainingBlockInfo()
updateContainingBlockInfo
in class TileEntity
public void checkForAdjacentChests()
public void updateEntity()
updateEntity
in class TileEntity
public boolean receiveClientEvent(int par1, int par2)
receiveClientEvent
in class TileEntity
public void openChest()
openChest
in interface IInventory
public void closeChest()
closeChest
in interface IInventory
public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack)
isStackValidForSlot
in interface IInventory
public void invalidate()
invalidate
in class TileEntity
public int func_98041_l()