public class ComponentMineshaftRoom extends StructureComponent
Constructor and Description |
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ComponentMineshaftRoom(int par1,
Random par2Random,
int par3,
int par4) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
the end, it adds Fences...
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void |
buildComponent(StructureComponent par1StructureComponent,
List par2List,
Random par3Random)
Initiates construction of the Structure Component picked, at the current Location of StructGen
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findIntersecting, getBoundingBox, getCenter, getComponentType
public ComponentMineshaftRoom(int par1, Random par2Random, int par3, int par4)
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
buildComponent
in class StructureComponent
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts
in class StructureComponent