public class EntityAIAttackOnCollide extends EntityAIBase
Constructor and Description |
---|
EntityAIAttackOnCollide(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
boolean par4) |
EntityAIAttackOnCollide(EntityLiving par1EntityLiving,
float par2,
boolean par3) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits
public EntityAIAttackOnCollide(EntityLiving par1EntityLiving, Class par2Class, float par3, boolean par4)
public EntityAIAttackOnCollide(EntityLiving par1EntityLiving, float par2, boolean par3)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase