public class TileEntityDispenser extends TileEntity implements IInventory
blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord
Constructor and Description |
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TileEntityDispenser() |
Modifier and Type | Method and Description |
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int |
addItem(ItemStack par1ItemStack)
Add item stack in first available inventory slot
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void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
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int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
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String |
getInvName()
Returns the name of the inventory.
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int |
getRandomStackFromInventory() |
int |
getSizeInventory()
Returns the number of slots in the inventory.
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ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
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ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
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boolean |
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
language.
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boolean |
isStackValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
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void |
openChest() |
void |
readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.
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void |
setCustomName(String par1Str) |
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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void |
writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.
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addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, receiveClientEvent, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, updateEntity, validate
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
onInventoryChanged
public int getSizeInventory()
getSizeInventory
in interface IInventory
public ItemStack getStackInSlot(int par1)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int par1, int par2)
decrStackSize
in interface IInventory
public ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing
in interface IInventory
public int getRandomStackFromInventory()
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents
in interface IInventory
public int addItem(ItemStack par1ItemStack)
public String getInvName()
getInvName
in interface IInventory
public void setCustomName(String par1Str)
public boolean isInvNameLocalized()
isInvNameLocalized
in interface IInventory
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT
in class TileEntity
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT
in class TileEntity
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer
in interface IInventory
public void openChest()
openChest
in interface IInventory
public void closeChest()
closeChest
in interface IInventory
public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack)
isStackValidForSlot
in interface IInventory