public class PlayerInstance extends Object
Constructor and Description |
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PlayerInstance(PlayerManager par1PlayerManager,
int par2,
int par3) |
Modifier and Type | Method and Description |
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void |
addPlayerToChunkWatchingList(EntityPlayerMP par1EntityPlayerMP)
called for all chunks within the visible radius of the player
|
void |
flagChunkForUpdate(int par1,
int par2,
int par3) |
void |
sendChunkUpdate() |
void |
sendThisChunkToPlayer(EntityPlayerMP par1EntityPlayerMP) |
void |
sendToAllPlayersWatchingChunk(Packet par1Packet) |
public PlayerInstance(PlayerManager par1PlayerManager, int par2, int par3)
public void addPlayerToChunkWatchingList(EntityPlayerMP par1EntityPlayerMP)
public void sendThisChunkToPlayer(EntityPlayerMP par1EntityPlayerMP)
public void flagChunkForUpdate(int par1, int par2, int par3)
public void sendToAllPlayersWatchingChunk(Packet par1Packet)
public void sendChunkUpdate()