public class RenderManager extends Object
Modifier and Type | Field and Description |
---|---|
Map |
entityRenderMap
A map of entity classes and the associated renderer.
|
static boolean |
field_85095_o |
EntityLiving |
field_96451_i |
static RenderManager |
instance
The static instance of RenderManager.
|
ItemRenderer |
itemRenderer |
EntityLiving |
livingPlayer
Rendermanager's variable for the player
|
GameSettings |
options
Reference to the GameSettings object.
|
float |
playerViewX |
float |
playerViewY |
RenderEngine |
renderEngine |
static double |
renderPosX |
static double |
renderPosY |
static double |
renderPosZ |
double |
viewerPosX |
double |
viewerPosY |
double |
viewerPosZ |
World |
worldObj
Reference to the World object.
|
Modifier and Type | Method and Description |
---|---|
void |
cacheActiveRenderInfo(World par1World,
RenderEngine par2RenderEngine,
FontRenderer par3FontRenderer,
EntityLiving par4EntityLiving,
EntityLiving par5EntityLiving,
GameSettings par6GameSettings,
float par7)
Caches the current frame's active render info, including the current World, RenderEngine, GameSettings and
FontRenderer settings, as well as interpolated player position, pitch and yaw.
|
double |
getDistanceToCamera(double par1,
double par3,
double par5) |
Render |
getEntityClassRenderObject(Class par1Class) |
Render |
getEntityRenderObject(Entity par1Entity) |
FontRenderer |
getFontRenderer()
Returns the font renderer
|
void |
renderEntity(Entity par1Entity,
float par2)
Will render the specified entity at the specified partial tick time.
|
void |
renderEntityWithPosYaw(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Renders the specified entity with the passed in position, yaw, and partialTickTime.
|
void |
set(World par1World)
World sets this RenderManager's worldObj to the world provided
|
void |
updateIcons(IconRegister par1IconRegister) |
public Map entityRenderMap
public static RenderManager instance
public static double renderPosX
public static double renderPosY
public static double renderPosZ
public RenderEngine renderEngine
public ItemRenderer itemRenderer
public World worldObj
public EntityLiving livingPlayer
public EntityLiving field_96451_i
public float playerViewY
public float playerViewX
public GameSettings options
public double viewerPosX
public double viewerPosY
public double viewerPosZ
public static boolean field_85095_o
public void cacheActiveRenderInfo(World par1World, RenderEngine par2RenderEngine, FontRenderer par3FontRenderer, EntityLiving par4EntityLiving, EntityLiving par5EntityLiving, GameSettings par6GameSettings, float par7)
public void renderEntity(Entity par1Entity, float par2)
public void renderEntityWithPosYaw(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
public void set(World par1World)
public double getDistanceToCamera(double par1, double par3, double par5)
public FontRenderer getFontRenderer()
public void updateIcons(IconRegister par1IconRegister)