public class ModelZombie extends ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
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ModelZombie() |
ModelZombie(float par1,
boolean par2) |
Modifier and Type | Method and Description |
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void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles.
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render, renderCloak, renderEars
getRandomModelBox, getTextureOffset, setLivingAnimations
public ModelZombie()
public ModelZombie(float par1, boolean par2)
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelBiped