public class PopulateChunkEvent extends ChunkProviderEvent
Modifier and Type | Class and Description |
---|---|
static class |
PopulateChunkEvent.Populate
This event is fired when a chunk is populated with a terrain feature.
|
static class |
PopulateChunkEvent.Post |
static class |
PopulateChunkEvent.Pre |
ChunkProviderEvent.InitNoiseField, ChunkProviderEvent.ReplaceBiomeBlocks
Event.HasResult, Event.Result
Modifier and Type | Field and Description |
---|---|
int |
chunkX |
int |
chunkZ |
boolean |
hasVillageGenerated |
Random |
rand |
World |
world |
chunkProvider
Constructor and Description |
---|
PopulateChunkEvent(IChunkProvider chunkProvider,
World world,
Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated) |
getListenerList, getResult, hasResult, isCancelable, isCanceled, setCanceled, setResult
public final World world
public final Random rand
public final int chunkX
public final int chunkZ
public final boolean hasVillageGenerated
public PopulateChunkEvent(IChunkProvider chunkProvider, World world, Random rand, int chunkX, int chunkZ, boolean hasVillageGenerated)