Package | Description |
---|---|
cpw.mods.fml.common.registry | |
net.minecraft.world.gen.structure |
Modifier and Type | Method and Description |
---|---|
Object |
VillagerRegistry.IVillageCreationHandler.buildComponent(StructureVillagePieceWeight villagePiece,
ComponentVillageStartPiece startPiece,
List pieces,
Random random,
int p1,
int p2,
int p3,
int p4,
int p5)
Build an instance of the village component
StructureVillagePieces |
static Object |
VillagerRegistry.getVillageComponent(StructureVillagePieceWeight villagePiece,
ComponentVillageStartPiece startPiece,
List pieces,
Random random,
int p1,
int p2,
int p3,
int p4,
int p5) |
Modifier and Type | Method and Description |
---|---|
static ComponentVillageHouse1 |
ComponentVillageHouse1.func_74898_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
static ComponentVillageField |
ComponentVillageField.func_74900_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
static ComponentVillageField2 |
ComponentVillageField2.func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
static StructureBoundingBox |
ComponentVillageTorch.func_74904_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6) |
static ComponentVillageHall |
ComponentVillageHall.func_74906_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
static ComponentVillageWoodHut |
ComponentVillageWoodHut.func_74908_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
static ComponentVillageHouse4_Garden |
ComponentVillageHouse4_Garden.func_74912_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
static ComponentVillageHouse2 |
ComponentVillageHouse2.func_74915_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
static ComponentVillageChurch |
ComponentVillageChurch.func_74919_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
static ComponentVillageHouse3 |
ComponentVillageHouse3.func_74921_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
static StructureBoundingBox |
ComponentVillagePathGen.func_74933_a(ComponentVillageStartPiece par0ComponentVillageStartPiece,
List par1List,
Random par2Random,
int par3,
int par4,
int par5,
int par6) |
Constructor and Description |
---|
ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
ComponentVillageField(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
ComponentVillageHall(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
ComponentVillageHouse2(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
ComponentVillageHouse3(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
ComponentVillageHouse4_Garden(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
ComponentVillagePathGen(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
ComponentVillageTorch(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
ComponentVillageWell(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
int par4,
int par5) |
ComponentVillageWoodHut(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |