public class EntityFX extends Entity
Modifier and Type | Field and Description |
---|---|
static double |
interpPosX |
static double |
interpPosY |
static double |
interpPosZ |
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
Constructor and Description |
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EntityFX(World par1World,
double par2,
double par4,
double par6,
double par8,
double par10,
double par12) |
Modifier and Type | Method and Description |
---|---|
boolean |
canAttackWithItem()
If returns false, the item will not inflict any damage against entities.
|
float |
getBlueColorF() |
int |
getFXLayer() |
float |
getGreenColorF() |
float |
getRedColorF() |
EntityFX |
multipleParticleScaleBy(float par1) |
EntityFX |
multiplyVelocity(float par1) |
void |
nextTextureIndexX() |
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
renderParticle(Tessellator par1Tessellator,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7) |
void |
setAlphaF(float par1)
Sets the particle alpha (float)
|
void |
setParticleIcon(RenderEngine par1RenderEngine,
Icon par2Icon) |
void |
setParticleTextureIndex(int par1)
Public method to set private field particleTextureIndex.
|
void |
setRBGColorF(float par1,
float par2,
float par3) |
String |
toString() |
void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
|
addEntityID, addNotRiddenEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_82143_as, func_82146_a, func_82149_j, func_85029_a, func_85031_j, func_96091_a, func_96092_aw, func_98034_c, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getExtendedProperties, getEyeHeight, getLastActiveItems, getLookVec, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getRotationYawHead, getShadowSize, getTeleportDirection, getTexture, getTranslatedEntityName, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setCurrentItemOrArmor, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotationYawHead, setSneaking, setSprinting, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, travelToDimension, unmountEntity, updateCloak, updateRidden, updateRiderPosition, writeToNBT
public static double interpPosX
public static double interpPosY
public static double interpPosZ
public EntityFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
public EntityFX multiplyVelocity(float par1)
public EntityFX multipleParticleScaleBy(float par1)
public void setRBGColorF(float par1, float par2, float par3)
public void setAlphaF(float par1)
public float getRedColorF()
public float getGreenColorF()
public float getBlueColorF()
public void onUpdate()
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
public int getFXLayer()
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
public void setParticleIcon(RenderEngine par1RenderEngine, Icon par2Icon)
public void setParticleTextureIndex(int par1)
public void nextTextureIndexX()
public boolean canAttackWithItem()
canAttackWithItem
in class Entity