public class TileEntityEnderChest extends TileEntity
Modifier and Type | Field and Description |
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float |
lidAngle
The current angle of the chest lid (between 0 and 1)
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int |
numUsingPlayers
The number of players currently using this ender chest.
|
float |
prevLidAngle
The angle of the chest lid last tick
|
blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord
Constructor and Description |
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TileEntityEnderChest() |
Modifier and Type | Method and Description |
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void |
closeChest() |
void |
invalidate()
invalidates a tile entity
|
boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer) |
void |
openChest() |
boolean |
receiveClientEvent(int par1,
int par2)
Called when a client event is received with the event number and argument, see World.sendClientEvent
|
void |
updateEntity()
Allows the entity to update its state.
|
addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, readFromNBT, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate, writeToNBT
public float lidAngle
public float prevLidAngle
public int numUsingPlayers
public void updateEntity()
updateEntity
in class TileEntity
public boolean receiveClientEvent(int par1, int par2)
receiveClientEvent
in class TileEntity
public void invalidate()
invalidate
in class TileEntity
public void openChest()
public void closeChest()
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)