public class ModelBiped extends ModelBase
Modifier and Type | Field and Description |
---|---|
boolean |
aimedBow
Records whether the model should be rendered aiming a bow.
|
ModelRenderer |
bipedBody |
ModelRenderer |
bipedCloak |
ModelRenderer |
bipedEars |
ModelRenderer |
bipedHead |
ModelRenderer |
bipedHeadwear |
ModelRenderer |
bipedLeftArm |
ModelRenderer |
bipedLeftLeg |
ModelRenderer |
bipedRightArm |
ModelRenderer |
bipedRightLeg |
int |
heldItemLeft
Records whether the model should be rendered holding an item in the left hand, and if that item is a block.
|
int |
heldItemRight
Records whether the model should be rendered holding an item in the right hand, and if that item is a block.
|
boolean |
isSneak |
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Constructor and Description |
---|
ModelBiped() |
ModelBiped(float par1) |
ModelBiped(float par1,
float par2,
int par3,
int par4) |
Modifier and Type | Method and Description |
---|---|
void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model.
|
void |
renderCloak(float par1)
Renders the cloak of the current biped (in most cases, it's a player)
|
void |
renderEars(float par1)
renders the ears (specifically, deadmau5's)
|
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles.
|
getRandomModelBox, getTextureOffset, setLivingAnimations
public ModelRenderer bipedHead
public ModelRenderer bipedHeadwear
public ModelRenderer bipedBody
public ModelRenderer bipedRightArm
public ModelRenderer bipedLeftArm
public ModelRenderer bipedRightLeg
public ModelRenderer bipedLeftLeg
public ModelRenderer bipedEars
public ModelRenderer bipedCloak
public int heldItemLeft
public int heldItemRight
public boolean isSneak
public boolean aimedBow
public ModelBiped()
public ModelBiped(float par1)
public ModelBiped(float par1, float par2, int par3, int par4)
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
setRotationAngles
in class ModelBase
public void renderEars(float par1)
public void renderCloak(float par1)