"sinjar_village" 
{
	"dsp"	"1"

	"playrandom"
	{
		"time"		"5.0, 30.0"
		"volume"		"0.8"
		"pitch"		"85,100"
		"position"		"random"
		"soundlevel"	"SNDLVL_140db"

		"rndwave"
		{
                        
                        "wave"		"ambience/background/chopper_flyby.wav"
                        "wave"		"ambience/combat/dist_20mm_01.wav"
                        "wave"		"ambience/combat/dist_explosion_03.wav"
                        "wave"		"ambience/combat/dist_explosion_02.wav"
                        "wave"		"ambience/background/dogbarkfast.wav"
                        "wave"		"ambience/background/dist_helicopter_03.wav"

		}
             }

         }
"sinjar.outside" 
{
	"dsp"	"1"

	"playlooping"
	{
		"volume"	"1"
		"pitch"		"95"
		"wave"		"ambience/weather/wind_outside.wav"  
	}

	// AIR
	"playrandom"
	{
		"time"		"60,120"
		"volume"	".7, .8"
		"pitch"		"80,110"

		"rndwave"
		{
			"wave"	"ambience/background/jet_flyby_01.wav"
			"wave"	"ambience/background/chopper_flyby.wav"
			"wave"	"ambience/background/dist_helicopter_01.wav"
			"wave"	"ambience/background/dist_helicopter_02.wav"
			"wave"	"ambience/background/dist_helicopter_03.wav"
 		}
	}

	// COMBAT EXPLOSIONS
	"playrandom"
	{
		"time"		"30,90"
		"volume"	".7, .8"
		"pitch"		"80,110"

		"rndwave"
		{
			"wave"	"ambience/background/dist_battle_01.wav"
			"wave"	"ambience/background/dist_battle_02.wav"
                        "wave"	"ambience/combat/dist_20mm_01.wav"
			"wave"	"ambience/combat/dist_20mm_02.wav"
			"wave"	"ambience/combat/dist_20mm_03.wav"
			"wave"	"ambience/combat/dist_explosion_01.wav"
			"wave"	"ambience/combat/dist_explosion_03.wav"
			"wave"	"ambience/combat/dist_explosion_04.wav"
			"wave"	"ambience/combat/explosion_light_01.wav"
			"wave"	"ambience/combat/explosion_light_02.wav"
			"wave"	"ambience/combat/explosion_light_03.wav"
			"wave"	"ambience/combat/explosion_light_04.wav"
			"wave"	"ambience/combat/explosion_medium_01.wav"
			"wave"	"ambience/combat/explosion_medium_02.wav"
			"wave"	"ambience/combat/explosion_medium_03.wav"
		}
          }

	// COMBAT MACHINEGUNS
	"playrandom"
	{
		"time"		"20,35"
		"volume"	".7, .8"
		"pitch"		"80,110"

		"rndwave"
		{

			"wave"	"ambience/combat/dist_machinegun_01.wav"
			"wave"	"ambience/combat/dist_machinegun_02.wav"
			"wave"	"ambience/combat/dist_machinegun_03.wav"
			"wave"	"ambience/combat/dist_machinegun_04.wav"
		}
	}

	// ENVIRONMENT
	"playrandom"
	{
		"time"		"30,50"
		"volume"	".4, .6"
		"pitch"		"80,110"

		"rndwave"
		{
			"wave"	"ambience/nature/birds_01.wav"
			"wave"	"ambience/nature/birds_02.wav"
			"wave"	"ambience/nature/birds_03.wav"
			"wave"	"ambience/nature/birds_04.wav"
			"wave"	"ambience/nature/birds_05.wav"
			"wave"	"ambience/nature/birds_06.wav"
			"wave"	"ambience/nature/birds_07.wav"
			"wave"	"ambience/nature/birds_08.wav"
			"wave"	"ambience/nature/crikets_01.wav"
			"wave"	"ambience/nature/crikets_02.wav"
			"wave"	"ambience/nature/crikets_03.wav"
			"wave"	"ambience/nature/crikets_04.wav"
		}
	}

	// ENVIRONMENT SPECIFIC
	//	
	//wind gusts
	"playrandom"
	{
		"time"		"4,15"
		"volume"	".25, .4"
		"pitch"		"85,110"

		"rndwave"
		{
			"wave"	"ambience/weather/wind_dry_gust1.wav"
			"wave"	"ambience/weather/wind_dry_gust2.wav"
			"wave"	"ambience/weather/wind_dry_gust3.wav"
			"wave"	"ambience/weather/wind_dry_gust4.wav"
			"wave"	"ambience/weather/wind_dry_gust5.wav"
			"wave"	"ambience/weather/wind_dry_gust6.wav"

		}
	}
	
	// hummer
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"90"
		"wave"		"ambience/objects/humvee.wav"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"0"
	} 

	// hummerradio
	"playrandom"
	{
		"volume"	"1"
		"pitch"		"90"
		"time"		"10,20"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"1"

		"rndwave"
		{
			"wave"	"ambience/objects/military_radio_02.wav"
			"wave"	"ambience/objects/military_radio_03.wav"
		}
	}

	// bridge
	"playrandom"
	{
		"time"		"10,20"
		"volume"	"1"
		"pitch"		"90"
		"rndwave"	
		{	
			"wave"	"ambience/objects/woodcreaking.wav"
		}
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"2"
	} 

	// tank
	"playlooping"
	{
		"volume"	"1"
		"pitch"		"90"
		"wave"		"ambience/objects/tank_fire.wav"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"3"
	} 

	// truckengine
	"playrandom"
	{
		"volume"	".1"
		"pitch"		"90"
		"soundlevel"  	"SNDLVL_NORM"
		"position"	"0"

		"rndwave"
		{
			vehicles/diesel_loop2.wav
		}
	} 
}