// Soundscapes for Baghdad


"ins_baghdad_outside" 
{
	"dsp"	"1"

	"playrandom"
	{
		"time"		"10,20"
		"volume"	"0.8"
		"pitch"		"95,105"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"

		"rndwave"
		{
			"wave"		"ambience/background/combat.wav"
			"wave"		"ambience/objects/dogbarkfast.wav"
			"wave"		"ambience/nature/birds_01.wav"
			"wave"		"ambience/background/jet_flyby_01.wav"
			"wave"		"ambience/background/dist_helicopter_03.wav"
		 	"wave"		"ambience/background/dist_tank_01.wav"
                        		"wave"		"ambience/background/dist_siren_01.wav"
                        		"wave"		"ambience/combat/dist_20mm_01.wav"
			"wave"		"ambience/combat/dist_20mm_02.wav"
			"wave"		"ambience/combat/dist_20mm_03.wav"
			"wave"		"ambience/combat/explosion_heavy_01.wav"
			"wave"		"ambience/combat/explosion_heavy_02.wav"
			"wave"		"ambience/combat/explosion_light_02.wav"

		}
	}

	"playlooping"
	{
		"volume"	"0.4"
		"wave"		"ambience/background/city_amb_01.wav"
		"pitch"		"95"
	}
}

"ins_baghdad_inside" 
{
	"dsp"	"11"


        "playlooping"
	{
		"volume"	"0.4"
		"wave"		"ambience/weather/wind_inside.wav"
		"pitch"		"95"
	}
}

"ins_baghdad_mosque" 
{
	"dsp"	"10"


        "playlooping"
	{
		"volume"	"0.4"
		"wave"		"ambience/weather/wind_inside.wav"
		"pitch"		"95"
	}
}

"ins_baghdad_factory" 
{
	"dsp"	"10"


        "playlooping"
	{
		"volume"	"0.4"
		"wave"		"ambience/weather/wind_inside.wav"
		"pitch"		"95"
	}
}

// Soundscapes for Juris

"ins_juris_background"
{
	"playrandom"
	{
		"time"		"10,20"
		"volume"		"0.6,0.8"
		"pitch"		"95,105"
		"position"		"random"
		"soundlevel"	"SNDLVL_140db"

		"rndwave"
		{
			"wave"		"ambience/background/combat.wav"
			"wave"		"ambience/objects/dogbark.wav"
			"wave"		"ambience/nature/birds_01.wav"
                        		"wave"		"ambience/combat/dist_20mm_01.wav"
			"wave"		"ambience/combat/dist_20mm_02.wav"
			"wave"		"ambience/combat/dist_20mm_03.wav"
			"wave"		"ambience/combat/explosion_heavy_01.wav"
			"wave"		"ambience/combat/explosion_heavy_02.wav"
			"wave"		"ambience/combat/explosion_light_02.wav"
			"wave"		"ambience/combat/dist_explosion_04.wav"
			"wave"		"ambience/combat/dist_explosion_04.wav"
			"wave"		"ambience/combat/explosion_medium_03.wav"
			"wave"		"ambience/combat/explosion_light_02.wav"
			"wave"		"ambience/combat/dist_machinegun_01.wav"
			"wave"		"ambience/combat/dist_machinegun_02.wav"
			"wave"		"ambience/nature/dist_dog_02.wav"
			"wave"		"ambience/background/dist_battle_02.wav"
		}
	}

	"playlooping"
	{
		"volume"		"1.0"
		"wave"		"ambience/weather/rain_light_01.wav"
		"pitch"		"95"
	}
}


"ins_juris_outside" 
{
	"dsp"	"1"

	"playsoundscape"
	{
		"name"		"ins_juris_background"
		"volume" 		"1.0"
	}


}

"ins_juris_inside" 
{
	"dsp"	"11"

	"playsoundscape"
	{
		"name"		"ins_juris_background"
		"volume" 		"0.5"
	}
}


