WeaponData
{
	// Weapon characteristics:
	"CycleTime"			"0.7"		// was .8 Rate of fire
	"CycleDecrement"		"1"		// Number of bullets fired per cycle

	"Damage"			"102"		// Damage per burst
	"DamageRadius"			"125"		// Radius of damage

	"RecoilAmount"			"1"		// Amount of recoil

	// Projectile weapons
	"Speed"				"1000"		// 900 Speed for projectile to travel at, possibly wrong.  Old FF value = 800.
	
	// Hitscan weapons
	"Bullets"			"-1"		// Bullets to shoot
	"BulletSpread"			"-1"		// Spread of projectiles

	"PreReloadTime"			".3"		// was .4 Time taken for the weapon to move to reload state
	"ReloadTime"			"0.9"		// was 1.3 Time taken to reload a shell/rocket/etc
	"PostReloadTime"		"1"		// Time taken to move weapon back to firing state

	"SpinTime"			"-1"		// For AC

	"clip_size"			"4"
	
	"primary_ammo"			"AMMO_ROCKETS"	
	"secondary_ammo"		"None"		

	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#FF_WPNHUD_RPG"
	"viewmodel"			"models/weapons/rpg/v_rpg.mdl"
	"playermodel"			"models/weapons/rpg/w_rpg.mdl"
	
	"anim_prefix"			"rpg"
	"PlayerAnimationExtension" "rpg"
	"bucket"			"4"
	"bucket_position"		"0"

	"weight"			"60"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		"empty"			"generic.empty"
		"reload"		"rpg.reload"
		"single_shot"		"rpg.single_shot"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"WeaponIcons"
				"character"	"q"
		}
		"weapon_s"
		{	
				"font"		"WeaponIconsSelected"
				"character"	"q"
		}
		"ammo"
		{
				"font"		"WeaponIconsSmall"
				"character"	"8"
		}
		"crosshair"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"deathnotice"
		{
				"font"		"StatusGlyphsSmall"
				"character"	"q"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-10 -4 -13"
			Maxs	"21 9 -1"
		}
		World
		{
			Mins	"-10 -7 -6"
			Maxs	"22 8 9"
		}
	}
}
