// *******
// BULLETS

"Bullets.DefaultNearmiss"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"			"PITCH_NORM"

	"rndwave"
	{
		"wave"	">weapons/fx/nearmiss/bulletLtoR03.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR04.wav"
		
		"wave"	">weapons/fx/nearmiss/bulletLtoR06.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR07.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR09.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR10.wav"

		"wave"	">weapons/fx/nearmiss/bulletLtoR13.wav"
		"wave"	">weapons/fx/nearmiss/bulletLtoR14.wav"
	}
}

"FX_RicochetSound.Ricochet"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.5, 0.6"
	"soundlevel"  "SNDLVL_80dB"
	"pitch"	"90, 110"

	"rndwave"
	{
		"wave"	"weapons/fx/ric1.wav"
		"wave"	"weapons/fx/ric2.wav"
		"wave"	"weapons/fx/ric3.wav"
		"wave"	"weapons/fx/ric4.wav"
		"wave"	"weapons/fx/ric5.wav"
		"wave"	"weapons/fx/ric6.wav"
	}
}

// *************
// BASE GRENADES

"BaseExplosionEffect.Sound"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"PITCH_NORM"

	"rndwave"
	{
			"wave"	"^weapons/explode3.wav"
			"wave"	"^weapons/explode4.wav"
			"wave"	"^weapons/explode5.wav"
	}

}

"WaterExplosionEffect.Sound"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_140dB"
	"pitch"	"80,130"

	"rndwave"
	{
			"wave"	"^weapons/underwater_explode3.wav"
			"wave"	"^weapons/underwater_explode4.wav"
	}

}

"BaseGrenade.Explode"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.45"
	"soundlevel"  "SNDLVL_75dB"

	"rndwave"
	{
		"wave"	"weapons/debris1.wav"
		"wave"	"weapons/debris2.wav"
		"wave"	"weapons/debris3.wav"
	}
}

"BaseGrenade.StopSounds"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	"common/null.wav"
}

"BaseGrenade.BounceSound"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/hegrenade/he_bounce-1.wav"
}

"BaseGrenade.PullPin"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		"weapons/pinpull.wav"
}

"EMPGrenade.Explode"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_140dB"

	"rndwave"
	{
		"wave"	"weapons/empgrenade/emp2.wav"
		"wave"	"weapons/empgrenade/emp2a.wav"
		"wave"	"weapons/empgrenade/emp2b.wav"
	}
}

"Weapon_AR2.Empty"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			")weapons/ar2/ar2_empty.wav"
}


//sniper laser

"laserrifle"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		")weapons/snipepower.wav"
}

"Laser_Rifle.Shot"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		")weapons/lrshot.wav"
}

"BoltGun.Zap"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"    "SNDLVL_85dB"
	

	"rndwave"
	{
		"wave"	")weapons/boltgun/boltexplode1.wav"
		"wave"	")weapons/boltgun/boltexplode2.wav"
		"wave"	")weapons/boltgun/boltexplode3.wav"
		"wave"	")weapons/boltgun/boltexplode4.wav"
	}
}

"Weapon_MiniGun.Special1"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.35"
	"soundlevel"		"SNDLVL_NORM"
	"wave"			"weapons/minigun/miniwir.wav"
}

"Weapon_MiniGun.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		".95"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"95,105"
	"wave"			"^weapons/minigun/chainshot.wav"
}

"Weapon_MiniGun.Reload"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.75"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"wave"		")weapons/minigun/MinigunReload.wav"
}

// weapon_machpistol.txt

"Weapon_MachPistol.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.75"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"wave"		"^weapons/mpistol2.wav"
}

"Weapon_MachPistol.Reload"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.75"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"wave"		")weapons/mpistol_reload.wav"
}

"Weapon_Grenade.Timer"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.2"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		"weapons/grentimer.wav"
}
// weapon_mk808.txt

"Weapon_MK808.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"^weapons/MK808/MK808.wav"
}

"Weapon_GrenLauncher.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"93,108"
	"wave"			"^weapons/grenlauncher/grenfire1.wav"
		
	
}

"Weapon_GrenLauncher.Reload"
{
	"channel"			"CHAN_AUTO"
	"volume"			"0.7"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			"weapons/grenlauncher/grenreload.wav"
}



// weapon_crossbow
"Weapon_Crossbow.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.61"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"93,108"

	"wave"			")weapons/crossbow/fire1.wav"
}

"Weapon_Crossbow.Reload"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"pitch"			"93,108"
	"soundlevel"		"SNDLVL_NORM"

	"wave"			")weapons/crossbow/reload1.wav"
}

"Weapon_Crossbow.BoltFly"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"pitch"			"90,110"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/crossbow/bolt_fly4.wav"
}

"Weapon_Crossbow.BoltElectrify"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.6"
	"pitch"			"93,108"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"		")weapons/crossbow/bolt_load1.wav"
		"wave"		")weapons/crossbow/bolt_load2.wav"
	}
}

"Weapon_Crossbow.BoltHitBody"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"pitch"			"93,108"
	"soundlevel"		"SNDLVL_80db"

	"rndwave"
	{
		"wave"		")weapons/crossbow/hitbod1.wav"
		"wave"		")weapons/crossbow/hitbod2.wav"
	}
}

"Weapon_Crossbow.BoltHitWorld"
{
	"channel"		"CHAN_AUTO"
	"volume"		".95,1.0"
	"pitch"			"110,130"
	"soundlevel"		"SNDLVL_80db"

	"wave"			")weapons/crossbow/hit1.wav"
}

"Weapon_Crossbow.BoltSkewer"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.9"
	"soundlevel"		"SNDLVL_90db"
	"pitch"			"90,110"

	"wave"		")weapons/crossbow/bolt_skewer1.wav"
	
}

"Weapon_Plasma.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.61"
	"soundlevel"		"SNDLVL_NORM"

	"rndwave"
	{
		"wave"			"^weapons/plasma/fire1.wav"
		"wave"			"^weapons/plasma/fire2.wav"
		"wave"			"^weapons/plasma/fire3.wav"
		"wave"			"^weapons/plasma/fire4.wav"
	}
}

"WeaponFrag.Throw"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	")weapons/slam/throw.wav"
}

"WeaponFrag.Roll"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"  "SNDLVL_75dB"

	"wave"	")weapons/slam/throw.wav"
}

"Weapon_Shotgun.Reload"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"			")weapons/shotgun/shotgunreload1.wav"
		"wave"			")weapons/shotgun/shotgunreload2.wav"
	}
}

"Weapon_Shotgun.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.86"
	"soundlevel"		"SNDLVL_GUNFIRE"
	"pitch"			"98,101"

	"wave"			"^weapons/shotgun/shotgun_fire7.wav"
	
}

"Weapon_Shotgun.Double"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"			"90,95"

	"wave"			"^weapons/shotgun/shotgun_dbl_fire7.wav"
}

// weapon_rpg.txt
"Weapon_RPG.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_GUNFIRE"

	"wave"		")weapons/stinger_fire1.wav"
}

"Weapon_RPG.Reload"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			")weapons/RocketEnd.wav"
}

"Weapon_RPG.LaserOn"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/sniper/sniper_zoomin.wav"
}

"Weapon_RPG.LaserOff"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			")weapons/sniper/sniper_zoomout.wav"
}

"Missile.Accelerate"
{
	"channel"		"CHAN_AUTO"
	"volume"		"VOL_NORM"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"

	"wave"			")weapons/rpg/rocket1.wav"
}


"Weapon_BAS.Shot"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB"
	"pitch"			"95,105"

	"wave"			")weapons/basilisk/basilisk_fire.wav"
}

"Weapon_BAS.Reload"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			")weapons/basilisk/basilisk_reload.wav"
}

"Weapon_BAS.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_NORM"
	"pitch"			"93,108"
	"wave"			"^weapons/grenlauncher/grenfire1.wav"	
}

"Weapon_BAS.Explode"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_140dB"
	"pitch"			"93,108"
	"wave"			"npc/scanner/cbot_energyexplosion1.wav"	
}

"Weapon_duals.Shot"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB"
	"pitch"			"95,105"

	"wave"			")weapons/duals/dual_pistols_fire.wav"
}

"Weapon_duals.Alt"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"		"SNDLVL_105dB"
	"pitch"			"100"

	"wave"			")weapons/357/357_fire2.wav"
}

"Weapon_duals.Reload"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.75"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"wave"		")weapons/duals/dual_pistols_reload.wav"
}


// weapon_crowbar.txt
"Weapon_Crowbar.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95,100"

	"wave"			")weapons/sword/swing.wav"
}

"Weapon_Crowbar.Melee_Hit"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"		")physics/flesh/flesh_impact_bullet3.wav"
		"wave"		")physics/flesh/flesh_impact_bullet4.wav"
		"wave"		")physics/flesh/flesh_impact_bullet5.wav"
	}
}

"Weapon_Crowbar.Melee_HitWorld"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"90,120"

	"rndwave"
	{
		"wave"		")weapons/crowbar/crowbar_impact1.wav"
		"wave"		")weapons/crowbar/crowbar_impact2.wav"
	}
}

"Weapon_Crowbar.Clash"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.55"
	"soundlevel"		"SNDLVL_105dB"
	"pitch"			"95,100"

	"wave"			"^weapons/sword/clash.wav"
}

"Weapon_Crowbar.Draw"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.55"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95,100"

	"wave"			")weapons/sword/draw.wav"
}

"Weapon_Fist.Single"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.55"
	"soundlevel"		"SNDLVL_105dB"
	"pitch"			"95,100"

	"wave"			"^weapons/fist.wav"
}

"Weapon_Fist.Melee_Hit"
{
	"channel"		"CHAN_AUTO"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"98,102"

	"rndwave"
	{
		"wave"		")physics/flesh/flesh_impact_bullet3.wav"
		"wave"		")physics/flesh/flesh_impact_bullet4.wav"
		"wave"		")physics/flesh/flesh_impact_bullet5.wav"
	}
}

"Weapon_Fist.Melee_HitWorld"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_90dB"
	"pitch"			"90,120"

	"rndwave"
	{
		"wave"		")weapons/crowbar/crowbar_impact1.wav"
		"wave"		")weapons/crowbar/crowbar_impact2.wav"
	}
}

"Weapon_AR2.Single"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.8"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"		"85,95"

	"wave"			"^weapons/ar2/fire1.wav"

}

"Weapon_AR2.Reload"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"			")weapons/mk808/mk808_reload.wav"
}


// weapon_physgun.txt
"Weapon_Physgun.Normal"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.5"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/physgun/lrodloop1.wav"
}

"Weapon_Physgun.Object"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.1"
	"soundlevel"	"SNDLVL_NORM"

	"wave"		")weapons/physgun/lrodloop1.wav"
}


"Turret.Shot"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"rndwave"		
	{		
	"wave"	"^weapons/turret/turretfire1.wav"
	"wave"	"^weapons/turret/turretfire2.wav"
	"wave"	"^weapons/turret/turretfire3.wav"
	}
}



"Turret.Spinup"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		"weapons/turret/turret_spin_up.wav"
}

"Turret.Spindown"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		"weapons/turret/turret_spin_down.wav"
}

"Turret.Activate"
{	
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		"weapons/turret/turret.wav"
}

"Weapon_Sparky.Charge"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"pitch"		"90,110"
	"soundlevel"	"SNDLVL_100db"
	"wave"		"ambient/energy/electric_loop.wav"
}

"Weapon_Sparky.AltCharge"
{
	"channel"	"CHAN_AUTO"
	"volume"	"1.0"
	"pitch"		"90,110"
	"soundlevel"	"SNDLVL_100db"
	"wave"		"weapons/physcannon/physcannon_charge.wav"
}

"Cyber.Explode"
{	
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		")weapons/physcannon/energy_sing_explosion2.wav"
}

"Cyber.Rocket"
{	
	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"pitch"		"PITCH_NORM"

	"soundlevel"	"SNDLVL_NORM"
	"wave"		"^weapons/cybershot.wav"
}


"Cyber.Rail"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	")weapons/airboat/airboat_gun_energy1.wav"
		"wave"	")weapons/airboat/airboat_gun_energy2.wav"
	}
}

"Cyber.Shaft"
{
	"channel"	"CHAN_AUTO"
	"volume"	"0.7"
	"soundlevel"	"SNDLVL_NORM"

	"wave"	")ambient/machines/electric_machine.wav"
}

"SpiderGrenade.Throw"
{	
	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		")weapons\spider\spiderthrow.wav"
}

"SpiderGrenade.Walk"
{	
	"channel"	"CHAN_AUTO"
	"volume"	"VOL_NORM"
	"soundlevel"	"SNDLVL_NORM"
	"wave"		")weapons\spider\spiderwalkdone.wav"
}

"Cyber.Program"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.61"
	"soundlevel"		"SNDLVL_NORM"

	"rndwave"
	{
		"wave"			")weapons/program.wav"
	}
}